Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
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Different Dialogue
Archive: 6 posts
I have been wondering how to make different dialogue depending on how many players there are in the level. Help is appreciated thanks! | 2011-01-26 21:56:00 Author: MrBaconator Posts: 9 |
Should be in help section! Anyways, I believe all you have to do is this: At the beginning of the level, in a microchip, place down 4 player sensors and a selector with 4 outputs. Tweak each player sensor to activate when there is 1 player, 2 players, 3 players, and 4 players. Hook up these player sensors to an input on the selector, in order. Then just hook up the outputs on the selector to the mouths to change the dialogue when there are 1, 2, 3, or 4 players! | 2011-01-26 22:54:00 Author: crazymario Posts: 657 |
Moved to help section. If you have a question it goes in help. If your showing HOW to do something it goes in tutorials. Thanks! | 2011-01-26 23:03:00 Author: Morgana25 Posts: 5983 |
Just to add on what crazymario wrote you could place four player sensors near the start of your level each one that is activated by a different player count. (Make sure that you either use a player limiter to prevent people joining the level after a certain point and lock in the player count at at the location where the limiter is or set the four player sensor's range large enough to cover your desired play area.) Using the selector is a good idea as it gives time for players to join the level if there is lag in some of the players loading up the level when playing online as the selector will dynamically change the output selected if the player count increases later on. Instead of wiring the output of the selector to your different dialogue trees you can have the output drive a coded tag. Then each of your dialogue sections can have an AND gate with the first input being whatever will trigger the event and the second being a tag sensor keyed to your different player count tags. (One set for each dialogue tree and against each count you want to track.) | 2011-01-27 00:48:00 Author: Trindall Posts: 297 |
The suggestions you guys have been giving me are working but one problem. I need away to make sackbots disappear when there are not a certain amount of places because i actually have sackbots for the intro and other sackbots for the actually gameplay. If you know how to do this please tell, like I said help is appreciated! | 2011-01-27 03:53:00 Author: MrBaconator Posts: 9 |
Just put destroyers on the sackbots and make them activate if a check for a certain number of players returns false. Make sure to make the check activate when it senses a player, you don't want all of your sackbots becoming combustive. | 2011-01-27 03:56:00 Author: Daldrez Posts: 63 |
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