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#1

How do you create a simple Movie?

Archive: 7 posts


I have the whole plot set up in my mind, but now what?

BURNINN' questions:
* How do you create cutscenes?
* How do you change a sackbot's personality after he speaks with a magic mouth or something occurs in the scene (flee, follow, etc.) ?
* How to change from scene to scene?

That's all that I can think of right now, if you could answer something I would really appreciate it.
And if you would like to add anything else that you think could help me, please do. <3
2011-01-26 21:56:00

Author:
Unknown User


I can't help you much but I find using the sequencer for camera's works really well. I'm having some problems with my cut scene and its a pain. If it's a cut scene in a level then just have the sequencer activate when the sackboy gets to it. Use the movie camera too.2011-01-26 22:03:00

Author:
redeyedspawn
Posts: 7


I just played an awsome level explaning the basics, and it helped alot:
intro to camras: http://lbp.me/v/w18rhk
intro to magic mouths: http://lbp.me/v/w1c1et
Also keep in mind that this is just one way, but out of the ways i have tryed, the one is the easyest and most flexibule way.
2011-01-26 22:14:00

Author:
Unknown User


Oh and they're by Gwenoviere?! The movies she and her husband make are very good! It's nice to see she's willing to spread the knowledge! Queued!2011-01-26 22:20:00

Author:
4wheel
Posts: 511


Thanks I'm gonna check them out to.

How awesome is LBP.me
2011-01-26 22:47:00

Author:
redeyedspawn
Posts: 7


To make the sackbot do multiple actions when you activate different things, you will need multiple sackbot chips in which you select the "act" option. Alternatively you try to act the whole movie in one chip, without pauses etc. but you will likely run into a lot of problems. Then, to order / activate your chips you need to either put them on a sequencer and put the sequencer inside the sackbot chip, or connect batteries to the sequencer and each battery to each chip. You can also connect sensors or any other switch to activate them. In each sackbot chip, you can also change the walk style, emotion and costume [citation needed]

For movie cameras, you set one up, connect a switch to start it off, then tweak the camera zone / angle / zoom etc. Next you choose what transition you wish to use, and the transition time. For the first camera, it is a good idea to choose "cut" as it will cut to the first scene. With this transition, the transition time setting will be irrelevant. You'll also need to set how long you want the camera to be in that position. There are other options too, such as camera shake, flatness and depth of field. Have a play with each until you get what you want.

Then you place another camera, and connect the output of the last camera to the input of the second. Again, choose a transition and transition time and if you're feeling especially artistic, in either hard pan or soft pan (I'd recommend soft pan for this example) you can choose keyframes, which is essentially points that the camera will follow in its transition. Say for example you want the camera to rotate 360 degrees- you'd add a keyframe, rotate the camera frame a little, add another, rotate a little more and so on and so forth. The transition time will be divided between these keyframes, so for example; if you have a 2 second transition, and 6 keyframes, the camera will pass through all the keyframes in 2 seconds, or approx 0.3 seconds between each keyframe. Still following? Good. Cause that's the most complex part! xD

You're just about done! Like I said, play with them all a lot and you'll get there eventually!
2011-01-26 23:08:00

Author:
Weretigr
Posts: 2105


After haveing some experence i have some very helpfull information. This is just me:
When your trying to get a good transition, the game wont work right? It is not the game. When you want to make a transition, the one that you pick will not be at the end but the begning. The game does not know where to transition to.
In the camra level i posted above, i had a hard time following a part. To have a transition, you need to overlap the camra old camra with the new camra and the overlap is the transition time.

I am still need experiment with the tools.
2011-01-26 23:16:00

Author:
Unknown User


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