Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Ideas and Projects
#1

The Dead series

Archive: 1 post


Hi guys! I never really posted much but I'm back now with an idea I think will blow your socks off so Herbert can eat them; a series of ZOMBIE LEVELS!!!!

I know it sounds unoriginal, but here's the plot of it:

Forest of the dead:

You start out as a member of an army squad in a forest. Your comrades follow you as you scout ahead and get ambushed by zombies. Angry zombies.

All of your squad dies, including the captain, and you fight off more zombies until you reach a series of trees you must scale using the grappling hook of a defeated soldier-turned-zombie and power gloves you get out of a bag. When you reach the top, you encounter sack who says the in the city near the forest plans for an uprising against the undead are forming. You navigate the treetops of the forest, avoiding dangers like falling trees, burning tries, falling branches and zombies. You finally reach the city.

City of the dead:

In the city, you must fight your way out of a mall filled with zombies and reach the cinema where the key to the magnificent "great tower" is. After fighting off another ambush from the zombies inside the cinema, you find an old car and drive through a dangerous and busy road to the tower.

Tower of the dead:

You must beat a series of timed events by scaling the tower before its self destruct feature destroys where you are; if you can't get above quickly enough you'll meet your demise when you get crushed, burned, killed by angry zombies, electrocuted or exploded. These are caused by an accidental activation of the self destruct feature, damage to the power storage area, falling items and a zombie breach. When you reach the top floor your accompanying friend from the forest has a heated discussion with his Sackbot that refuses to open the door and save him and is holding the people inside the room you need to reach captive and will kill them if they try to help. Then you turn on the emergency power, electrifying the door which the sackbot is leaning against, killing him and allowing the prisoners to open up and save you in the nick of time.

You hop in the Resistance spaceship and blast off. There is a scene in which an inventor finds the sackbot's microchip and puts it in another sackbot body allowing the events of the next level to follow;

Sky of the Dead:

The Resistance decides to rescue The Braniac from his mountain HQ where he is failing to fight off zombies. You take control of a pod to scout ahead and take care of any possible trouble. Suddenly enemy ships rise up and the flagship is revealed to be that of the evil Sackbot. You destroy all the ships and defeat the flagship in an epic boss battle, crashing near the mountain. You see the Sackbot make a last minute escape when you crash.

Mountain of the Dead:

You scale the mountain which has been "upgraded" by bounce pads, doors and "weapon caves" where you choose between a weapon that kills in one shot or a weapon that fires rapidly but takes three hits to kill. If you choose neither you're stuck with a paintinator ( the rapid fire weapon fires much more rapidly and kills quicker than the paintinator.

You reach the top and rescue The Braniac who joins the resistance.
That's all I've got so far but I know it's already ambitious, especially for me. That's why I'd like some of you guys to help me out in it. All I want is a flying start on LBP2 so it never crashes like it did with the first game. By keeping players entertained with awesome levels we can inspire them to get out there and let their talents shine instead of copying and hacking.
2011-01-26 19:01:00

Author:
Pikachurpinplup
Posts: 7


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.