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Level links and dying
Archive: 3 posts
If I have a level, and it links to a sub-level (a level that cannot be entered directly) and the player dies and has to replay the level, is there a way to not force them to re-start at the first level in the chain? | 2011-01-26 16:54:00 Author: wizaerd Posts: 159 |
Unfortunately not. Here are some possible solutions, however. a) Make sure they can't get completely stuck, and provide infinite life checkpoints. b) Make the second level a normal level, rather than sub-level (you can still link them) but lock the second one, providing the key in the first level. c) Give the player a sticker at the beginning of the sub-level which activates a switch in the first level revealing the level link right at the beginning. I have listed them in the order that I'd recommend them Have a nice day play! | 2011-01-26 17:01:00 Author: Weretigr Posts: 2105 |
Actually, I really like the third option the best... Thanx! | 2011-01-26 17:16:00 Author: wizaerd Posts: 159 |
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