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#1

Never Ending Track

Archive: 1 post


Can anyone point me in the direction of a never ending track tutorial?

I have an idea for a level, but it relies on being able to spawn sections of tracks using the sequencer. I can do that much, but I have a stumbling block which is I don't want the player to travel the entire length of the level, instead, I'd like him to be positioned in one part of the level with the illusion that he is traveling down a zip line at speed.

Any ideas how to do that?
2011-01-26 15:49:00

Author:
Malhat06
Posts: 107


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