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Logic Gates
Archive: 17 posts
I created a level, Netty's Logic Lesson, which contains several useful logical gates for building contraptions and puzzles in user levels. It contains the following: * AND * OR * NOT (only occasionally useful, since you can invert a switch) * RELAY (so that you can have a single switch have multiple effects, ie, ON/OFF and DIRECTION) * STATE (so that you can actually store persistent data) * XOR (built from ANDs, ORs, and NOTs) * SINGLE USE OR (once you activate it, it stays activated) * CONSECUTIVE AND (once you activate each input independently, it stays activated) * SIMULTANEOUS AND (once you activate both inputs simultaneously, it stays activated) There's also a key at the end for Netty's Advanced Logic Lesson, which contains a few other useful pieces: an initializer for STATE, an 8-way OR (for simplicity), and a 2P TURN SWITCH for turn-based two-player games. These building blocks are extremely useful for creating complicated structures! There's a video of the stage itself here: YouTube - Netty's Logic Lesson Playing through it will unlock the items. Enjoy! | 2008-11-11 16:41:00 Author: Randofu Posts: 4 |
Some nice gates you have there sir. And nice level to show them off Any plans of a advanced level Vid ??? | 2008-11-11 17:05:00 Author: dorien Posts: 2767 |
No, no real plans to make the advanced video. Those tools are much more specific, so they aren't nearly as widely applicable as the others. | 2008-11-11 17:08:00 Author: Randofu Posts: 4 |
Neat, I have done something similar. Incidentally, an XOR can be done with only one key/switch and two bolts, like this: |---| | o | |---| K S |---| | o | |---| The bolts rotate 90? counterclockwise when activated. Set the key radius to only fire when they are in these configurations: |---| | o |S |---| K |---| | o | |---| |---| | o | |---| S |---| K| o | |---| | 2008-11-14 14:47:00 Author: pcostabel Posts: 4 |
impressive. im hoping mediamolocule will add logic blocks in a future update. if statements would add an amazing flexability. for example a point bubble could be linked to a variable called bubbles. and the door to the exit will only open when bubbles is equal to 100 | 2008-11-14 20:10:00 Author: useruser3 Posts: 2 |
Wow your gates are really good | 2008-11-14 20:19:00 Author: azbgamer Posts: 154 |
Very cool. I liked how you used bolts instead of pistons. | 2008-11-15 04:53:00 Author: gevurah22 Posts: 1476 |
I used one of your switches in my level today, it was a modified and switch. I didn't actually have the switch though because I played your level on a different console, but I used the concept. Anyways, your switches are quite useful. | 2008-11-15 06:46:00 Author: BassDeluxe Posts: 984 |
I really liked the video since I like logic. I could see how these gates could be more reliable or more compact than piston gates. | 2008-11-15 06:51:00 Author: Voltiare Posts: 646 |
I've seen this logic gate video a few days ago and favorited it. This could be extremely useful once I get the game. | 2008-11-15 06:57:00 Author: Night Angel Posts: 1214 |
impressive. im hoping mediamolocule will add logic blocks in a future update. if statements would add an amazing flexability. for example a point bubble could be linked to a variable called bubbles. and the door to the exit will only open when bubbles is equal to 100 I really wish they added a scripting system to the game. Switches and pistons are a neat way to let people unfamiliar with computer languages build interactive gadgets, but a full fledged language would increase the possibilities exponentially. They could retain the current interface and just give us logic building blocks, like variables, operators etc. that you simply connect and tweak. | 2008-11-15 18:24:00 Author: pcostabel Posts: 4 |
I created a level, Netty's Logic Lesson, which contains several useful logical gates for building contraptions and puzzles in user levels. It contains the following: * AND * OR * NOT (only occasionally useful, since you can invert a switch) * RELAY (so that you can have a single switch have multiple effects, ie, ON/OFF and DIRECTION) * STATE (so that you can actually store persistent data) * XOR (built from ANDs, ORs, and NOTs) * SINGLE USE OR (once you activate it, it stays activated) * CONSECUTIVE AND (once you activate each input independently, it stays activated) * SIMULTANEOUS AND (once you activate both inputs simultaneously, it stays activated) There's also a key at the end for Netty's Advanced Logic Lesson, which contains a few other useful pieces: an initializer for STATE, an 8-way OR (for simplicity), and a 2P TURN SWITCH for turn-based two-player games. These building blocks are extremely useful for creating complicated structures! There's a video of the stage itself here: http://www.youtube.com/watch?v=yjysrqO3SXA Playing through it will unlock the items. Enjoy! Do you give explanations on how they work? It would be a good idea if you put a magic mouth on each object and show how it works. Or near it, unless you have already something like this, I'm going to play this because I need stuff like this. | 2008-11-15 19:13:00 Author: Whalio Cappuccino Posts: 5250 |
Do you give explanations on how they work? It would be a good idea if you put a magic mouth on each object and show how it works. Or near it, unless you have already something like this, I'm going to play this because I need stuff like this. Yeah he does Did you not watch the youtube vid he has the link there for He shows each one at work | 2008-11-15 19:31:00 Author: dorien Posts: 2767 |
Do you give explanations on how they work? It would be a good idea if you put a magic mouth on each object and show how it works. Or near it, unless you have already something like this, I'm going to play this because I need stuff like this. ? ? Have you watched the youtube video? I annotated everything from the level so you can understand just by watching. The gate names are literal so it shouldnt be too hard to figure out waht thing do. The gates in this level are nice and large so you can also see the mechanisms in action. | 2008-11-15 19:42:00 Author: accordion Posts: 76 |
Wow, great job on the logic gates. I'll have to look at your upload, and use them in some uploads of my own. But of course I'll give you all of the credit of making these awesome logic gates. | 2008-11-16 20:43:00 Author: Zorez Posts: 83 |
Correct me if I'm wrong.. but the Relay is a simple : you flip a switch, which activates one or more switches elsewhere? (the reason i ask, is I'm thinking I need this one for one of my trap rooms.). Of course, i felt like an idiot when I saw someone's "AND" switch, which I had bypassed because I didn't think it was going to work the way they got it work (4 sliding pistons to a magnetic key..)... | 2008-11-17 16:18:00 Author: DaSaintFan Posts: 136 |
I used a simple AND switch at the end of my level too... Very simple and easy to use! Next level I make (don't know what it'll be) I plan to use some more complex logic... | 2008-11-17 16:52:00 Author: nate_02631 Posts: 8 |
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