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Star fighter - beta 0.8

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:star:STAR FIGHTER 0.8 BETA:star:

Hi Guys, this is my first post of what I feel is going to be of many, I' never knew about this site and within the first few minutes of signing up, I've already found a wealth of helpful information, so It's good to be onboard, well done to the site authors.

This is my main game i'm developing on LBP2 at the moment, I've rapidly updating this game, but most of the game mechanics are now in place, and I'm just starting to create the waves of enemies. Currently WAVE1 just loops, but I've got a update coming soon which includes Wave 1 and 2 and is setup with a better difficullty progression. I'll also be making the red ships take 1 hit dmg to die in the next update after some feedback elsewhere.

Currently the game includes the following systems
- Health System designed from scratch, allows a health HUD to be displayed, but also allows health pick ups to fill the bar back up.
- Weapon Power up (Includes 4 Weapons In Total)
- Shield Upgrade, sheilds you from enemy bullets.
- Speed Upgrade System
- Special Weapon Collection System, you start with one BOMB displayed on HUD. You can use this by pressing R1.

If anyone wants to make some catchy arcade like music for this, please let me know.


Future Updates

- Design more enemy ships,
- Enemies will take 1 hit point to kill (But not all)
- Will Continue till 10 Waves then will include end boss battle, game will then loop because of the survival nature of the game.
- Update Player Weapon Bullets to be more visble.
- Music to be added.
- Background to be done last.

Please queue this leve and have a play, I've uploaded it looping Wave 1, just to give it some kind of gameplay while I'm readying the next release for people to check out. Please heart if you like as I'm wanting my platinum and feel like it's worth hearting as so you can keep checking out the future almost daily updates.

Phil
http://lbp.me/v/wxs-cf
2011-01-26 09:18:00

Author:
Smeg0rz
Posts: 1


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