#1
How do I make a sackbot take projectile hits and die?
Archive: 6 posts
I've made a Sackbot as an enemy drone- it's set to follow and touch the player, and it is covered in electricity. I've placed a Creatinator that fires plasma balls next to it, and want to make it so that when the Sackbot is hit once with a plasma ball, it is killed and explodes or dissolves. How do I give it any sort of health, as well as destroy it? | 2011-01-26 02:09:00 Author: Behonkiss ![]() Posts: 229 |
simple. Fire one plasma ball at the sack bot, and it will die. | 2011-01-26 02:14:00 Author: Unknown User ![]() |
simple. Fire one plasma ball at the sack bot, and it will die. That doesn't seem to be doing anything. | 2011-01-26 02:16:00 Author: Behonkiss ![]() Posts: 229 |
ok, you could open the sackbots circuit board, and wire up the paintinator switch (if you have the MGS pack), and wire that up to a destroyer. does that work? | 2011-01-26 02:19:00 Author: Unknown User ![]() |
There is also the projectile counter, and tweaking the sackbot to vulnerable... | 2011-01-26 02:52:00 Author: Unknown User ![]() |
Yeah try adding a pojectile sensor to the sackbot and wiring that to a destroyer. | 2011-01-26 03:08:00 Author: Unknown User ![]() |
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