#1
Emitting in Water HELP!.
Archive: 10 posts
Trying to emit something in water but non of the lethal stuff (plasma,fire) work under water. Anyway around this? i tried using a cardboard ball that had been plasmarized with the lethal tool. it worked underwater but just popped out and floated to the top and can't be shot down. Any material that will move in its direction like a plasma ball? I could just shoot out a hologram ball, but is there anyway for a wall to detect one? (ie need 10 hologram balls to hit wall for it to disappear) anyway to make a hologram lethal? any ideas? | 2011-01-26 00:26:00 Author: ICBklyn ![]() Posts: 36 |
You just answered your own question. You can lethalize holo, and the wall can detect it with a collision sensor. | 2011-01-26 00:42:00 Author: Yofig ![]() Posts: 288 |
You just answered your own question. You can lethalize holo, and the wall can detect it with a collision sensor. If this isn't enough for some reason, put a tag on the holo as well. | 2011-01-26 00:52:00 Author: Biv ![]() Posts: 734 |
thanks guy i tried lethal tool on holo at first but it wasn't working that's why i asked. had to re-enlarge the holo to do so. i also had the tagged holos but was useless. unless i covered the object in multiple tag sensors so you didnt have to aim in one place and not have it sense the holo from so far away. cheers. | 2011-01-26 01:23:00 Author: ICBklyn ![]() Posts: 36 |
You don't need any tag sensors, use impact sensors! Just have them sense the tag that the hologram has on it, then connect the impact sensor to a counter and your good to go. | 2011-01-26 01:44:00 Author: Super_Clone ![]() Posts: 849 |
I think since its a hologram and goes through the object, the impact sensor doesn't register it. | 2011-01-26 01:56:00 Author: ICBklyn ![]() Posts: 36 |
impact sensors on holograms DO register. | 2011-01-26 02:17:00 Author: slidedrum ![]() Posts: 189 |
got it working thanks guys, seemed allow touching option needed to be changed on the impact sensor. off topic question sorry guys... is it possible to make the controlinator unusable unless switched on by grabbing something. | 2011-01-26 02:32:00 Author: ICBklyn ![]() Posts: 36 |
you could move it out of reach... (if that would work tell me and i will go into the how 2) | 2011-01-26 02:36:00 Author: slidedrum ![]() Posts: 189 |
I have an idea, but I'll have to test it out later! | 2011-01-26 02:38:00 Author: Super_Clone ![]() Posts: 849 |
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