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#1

Help making a fighting game

Archive: 6 posts


I'm still new to lbp2's logic system. Does anyone know of a good tutorial to make a one-on-one fighting game similar to that Sony VS Marvel VS Capcom from the Beta?

My biggest problems are: making a character select and creating melee attacks.

When making a melee attack, is it done by causing the Sackbot to Act? How do I make the damage register for a slap Animation? Is there a way to make a Kick?

How do I transfer from the character select to a fight scene?

Thanks!
2011-01-25 18:38:00

Author:
Unknown User


You would need to use custom sackbots for characters. Once somebody places a sticker on the character selection menu, you could easily make that character emit. I reccomend giving all characters grabinators so they can throw things and each other. It'll make the combat more diverse.

You could also easily make a holographic health bar to float above the sackbot's head, for more info about this check for tutorials.

As far as making sack people attack, you can't make a slap deal damage unless you possible have an impact sensor on the sackbots. You could make a controllinator pilot the selected character via remote, and it's possible, albeit not likely that you could make attacks emit from the sackbot via remote emitter.
2011-01-25 22:34:00

Author:
Unknown User


I've gotten a little ways into making it. I have one character so far. It took a while, but I was able to figure out how to keep him from being able to interrupt and cancel his own attacks to do really cheap combos. I have a 1P and a 2P version, each one takes damage from projectiles with a specific tag color. 1P with green, 2P with pink. I made this really funny looking attack where my character jumps up high in the air, does a backflip, then shoots out a ball. The ball has a follower on it and races towards the other player. However, the minimum detect range was set to above 0, so it won't touch the player, just spin around them. Then it explodes. It's pretty funny.

I'm still working on getting some acting animations down. I was hoping I could record him doing a pose while he's tottering on the edge of something and then play it back while he's on flat ground, but it seems it only records your controller input, not his actual actions. It makes it a bit tough to strike fighting poses other than pointing his hands, but I'll manage.

Sadly I'm out of time tonight, but I'm gonna dump tons of hours on this tomorrow. Thanks for the help!
2011-01-26 04:35:00

Author:
Unknown User


I got a little further. One problem that I'm having is trying to reposition attacks when the sackbot is facing left or right. By default all the projectiles come out to the right, even when he's facing left. The best I could do was rig up the attacks to an AND gate, requiring a direction to be held while pressing the attack button. Depending on which direction is pushed, it will activate a different emitter. But I haven't found a way to do it while standing, so every attack you need to hold either left or right to make it work. Has anyone figured out a way around this yet?2011-01-26 20:59:00

Author:
Unknown User


lateral analog->direction splitter->(postive)->selector(1)=right
(negative)->selector(2)=left
2011-02-05 17:39:00

Author:
I Am John Galt
Posts: 5


the acting recording device its not the best way to make meele atacks, i did it using an extra controllinator on the sackbot that it doesn't have any tag or receiver on it, this is how it works: conect the button u want lets said square from the main controllinator it could be the transmiter or receiver either, to a two ways switchs (the ones with +_ inputs) if u conect to + it'll transform the signal to rigth, if u conect to _ it'll transform the signal to left, now the output of this switches goes to the L and R sticks inputs n also to the L2 and R2 buttons from the extra controllinator so once u press square it'll automatically do the actions that a sackboy normally does by pressung L2, R2 and both sticks in the desired direction, i hope u find this helpfull and sorry for my bad english cuz im from mexico, if u want to know any more things about sackbot programing please feel free to msg me =)2011-02-08 05:45:00

Author:
Unknown User


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