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Score giver+controllinator problem

Archive: 15 posts


I am trying to create a versus game for lbp2 an have run into a problem. Basically each player gets a paddle that you can move around freely in the gamespace. this paddle is controlled remotely by a controllinator. To score points you have to hit blocks around the board (the score givers are connected to impact sensors), it's basically an evolved version of air-hockey.

The problem is: I can't get the score giver to recognize wich player scores. All the points go to the game host. When the score giver is connected to a button for example the player recognition works perfectly. I don't necessarily have to use impact sensors so any advice that could get this to work is very welcome.
2011-01-25 18:16:00

Author:
joor
Posts: 11


Now i changed it so that the impact sensor is linked to a score giver on the circuit board of the remote controlled paddle. This seems to have fixed part of the problem, the score is now not always given to the game host, but it doesn't allways give score to the person who hit the "impact zone" with the ball. Now it's just totally random.
I've tried to make it so that each player has to defend his own zones and hit the other players zone to score (kind of like in pong). But there's no logic to how the score is given. it's not the person who last touched the ball with his paddle wich would seem pretty logical.
2011-01-25 20:36:00

Author:
joor
Posts: 11


I'm having the exact same problem using tag sensors. My players are riding vehicles and are supposed to get close to objects to score points

All points go to player 1
2011-01-25 21:34:00

Author:
BiznessMan
Posts: 17


Just a quick update
I have my vehicle and on it i have two controlinators. One is for the actual controls, the other is just there to display a Sackbot

Anyway, the sackbots mimic players 1 and 2. For some reason, if I put the tag on these sackbots it seems to work for some mysterious reason. I'm absolutely baffled
2011-01-25 21:47:00

Author:
BiznessMan
Posts: 17


I've solved my problem, i stuck the score giver on the circuit board of the controllinator that transmitts to the paddle (in my case). The score giver is on the controllinator that your sackperson is controlling.2011-01-25 22:40:00

Author:
joor
Posts: 11


How does that work in the case of having multiple pieces to break?

I have over 50 objects that the players need to "Bump" into with their vehicles. I don't see making a single score giver for each object a very good idea, there must be another way to give the proper score to the right player

EDIT:
Okay well I figured out that part. I put an impact sensor on the object and have it set to require a tag. The DCS have tags on them now, and the score giver is in the DCS circuit

HOWEVER, its still only giving player 1 the score
2011-01-25 22:55:00

Author:
BiznessMan
Posts: 17


I've finished my level now, check it out, it's called "Joor Ball Air Hockey".
Feel free to ask questions on how i created it.

EDIT: Here's a link to the level on lbp.me

http://lbp.me/v/w0sgnz
2011-01-26 17:27:00

Author:
joor
Posts: 11


I've solved my problem, i stuck the score giver on the circuit board of the controllinator that transmitts to the paddle (in my case). The score giver is on the controllinator that your sackperson is controlling.

Joor,

I'm going to add you on PSN. Can you help me troubleshoot my level? It's a basketball level, and I'm having the same problem you were.

I have two hoops. But only one of them is correctly giving points to a player. The "Right Hoop", the one that works, give points. The left hoop, when scored upon, shows the "200" above the rim, but never assigns it to a player. I've tried putting the score giver on the controlinator to no avail.
2011-01-27 06:08:00

Author:
bigkurz8
Posts: 60


How does that work in the case of having multiple pieces to break?

I have over 50 objects that the players need to "Bump" into with their vehicles. I don't see making a single score giver for each object a very good idea, there must be another way to give the proper score to the right player

EDIT:
Okay well I figured out that part. I put an impact sensor on the object and have it set to require a tag. The DCS have tags on them now, and the score giver is in the DCS circuit

HOWEVER, its still only giving player 1 the score

same thing is happening to me. can't figure wtf is going on
2011-01-27 06:09:00

Author:
bigkurz8
Posts: 60


I'm having a similar issue but the details are alot more complicated. My level is a tetris-ish style puzzle game where food drops from the ceiling. using remote controlled sackbots equipped with grabinators players must catch the food and toss it in a scoring area. let me try to break this down cuz here is where it starts to get complicated.
1) in the upper portion of the screen there are four boxes with two chips each, the first chip emits one of 8 randomly selected foods each food has a color key. the second chip has eight different key sensors one for each food.
2) these sensors are connected to 8 And gates (1 for each color key) which are then connected to a chip in the scoring area.
3) the chip in the scoring area has 8 keys, up to four of the keys could be active at any time so in this way players can only score when they toss the correct foods in, the ones that are in the boxes above.
4) from the top of the screen i've situated 4 chips each with 8 emitters and a randomizer. the chips randomly select one of the eight foods to drop. each of the foods has its own chip which has a key sensor connected to a score giver. so when it's tossed into the scoring zone, if the food is up in the boxes above the score giver activates but here's the problem it works perfectly except that it only scores for player one?
how can i fix this?
2011-02-01 01:02:00

Author:
Unknown User


Lol, I'm having the same exact problem. This is a bit weird: in my Pong level, the score works just fine. But now I reedited my level, cleaned up some stuff, added a menu. Everything works fine except for the **** score givers...

The problem is that the score is always being given to the player who controls the left paddle (the main paddle, so to speak). The left paddle, is controlled by a controllinator which also has the "launch ball" function. In other words, for the game to start, the player controlling the left paddle must press X to launh the 1st ball (the ball appears via an emitter).

That's basically it, my level isn't complex by any means, so the problem must be how the score givers are set up. I'm now messing with it, if I find anything new I'll let you guys know.

EDIT: I changed some logic in my level. Now, every time the ball passes to each player's field and disappears, that player has to press X to launch another ball. But the problem still persists! Even if the player on the right paddle launches the ball, the points still go to the player on the left. I'm almost sure that this is a bug, even if it's not, MM should fix the score giver and make an option to give score to player 1, 2, 3 or 4. It's stupid to confuse and waste people time for something so simple...
2011-04-08 15:29:00

Author:
ZackBoy
Posts: 65


Score givers need the color information from the player to award points correctly. Easiest way is to AND the controlinator loaded output to the signal that triggers the score giver. This passes the player color information along the wire and the score giver will then award the points correctly.

Hope this helps,
Clay
2011-04-08 19:29:00

Author:
c_mckamey
Posts: 62


Thank you very much for your help c_mckamey, it's working as it should now

I have the "active" output of each controllinator and the Tag sensors connected to 2 AND gates connected to 2 different score givers.

I'll give you credit when I post my level. I'll edit my post when I do.

EDIT: Turns out it's going to take longer than I thought, lol. Just some tweaks, I'll post my level on the showcase or whatever. Thanks again!
2011-04-09 01:06:00

Author:
ZackBoy
Posts: 65


Score givers need the color information from the player to award points correctly. Easiest way is to AND the controlinator loaded output to the signal that triggers the score giver. This passes the player color information along the wire and the score giver will then award the points correctly.

Hope this helps,
Clay

I,ve read what you said and I am not sure if I did it correctly. Its not working for me. I'm making a Capture the Flag gamemode for a multiplayer based game I am building. What I did to the score givers was: On the controlinator the person enters, theres a Microchip that has a score giver on it. I have an AND gate wired to that same score giver, with the Active output of the controlinator wired through it, as well as a tag sensor that senses whenever the enemy flag is captured. The idea is when the flag is captured, it activates a "Red Point" tag or "Blue Point" tag (depending on which team captures the flag) so that it only rewards points to players on the Red Team or Blue Team. But still points are only rewarded to Player 1.

Other details: I have the score givers set to "just You". Also the Blue team controlinators only sense "Blue Point" tags, and the red team Controlinators only sense "Red Point" tags.

If you can help me, that would be awesome. If you can't its totally fine. I'm just annoyed at this pointless complication of the score giver, and I have no other solutions other then to look for help or advice. Anyone else who can help me, I could really use it right now. This level is big for me.
2012-03-09 22:40:00

Author:
Unknown User


...I have an AND gate wired to that same score giver, with the Active output of the controlinator wired through it...

It's important to note that it's the player color of the signal on input #1 of the AND gate, not input #2 which determines who will receive the points. Input #1 will be the one at the top, given the default orientation.

There was a video tutorial (https://lbpcentral.lbp-hub.com/index.php?t=68357-How-to-tame-the-wildest-beast-of-LBP2-Logic-(aka-Signal-Object-ownership)) on the subject of signal ownership posted recently, which may be worth watching.
2012-03-11 00:18:00

Author:
Aya042
Posts: 2870


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