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How do you create cut scenes?
Archive: 9 posts
I know how to link multiple cameras up to one another, but after your done filming, how do you actually incorporate what you filmed into a level your creating? | 2011-01-25 18:00:00 Author: SirGreenDay Posts: 144 |
You're probably after a sequencer. Put all the cameras linked together on the sequencer and have something trigger the playhead. It will then run through all of the cameras in the order you placed them. You can change the speed it plays at in case your shots don't last long enough too. It's one of those things you have to play with to understand how it works. But yeah, put your cameras on a sequencer and you should figure it out | 2011-01-25 18:12:00 Author: NoddingPenguin Posts: 71 |
Moved to help forum. | 2011-01-25 18:13:00 Author: Morgana25 Posts: 5983 |
think of it more like "live feed" than a recording. | 2011-01-25 18:26:00 Author: Deftmute Posts: 730 |
You're probably after a sequencer. Put all the cameras linked together on the sequencer and have something trigger the playhead. It will then run through all of the cameras in the order you placed them. You can change the speed it plays at in case your shots don't last long enough too. It's one of those things you have to play with to understand how it works. But yeah, put your cameras on a sequencer and you should figure it out Ok, I placed all the cameras on a sequencer but know I have another problem. When you create your camera shots you specify the hold time. When you place the cameras on a sequencer the "seconds per stripe" override each cameras Hold time. Can't you just place the cameras on a strop of dark matter or invisible holographic material and trigger the 1st camera in the sequence with a player sensor? | 2011-01-25 18:31:00 Author: SirGreenDay Posts: 144 |
Can't you just place the cameras on a strop of dark matter or invisible holographic material and trigger the 1st camera in the sequence with a player sensor? Sure can.. just link the cameras together with the wires and set the hold times and any additional transition shots on the cameras. Keep in mind you can set it off by any sort of switch besides a player sensor. Whatever works best for your needs! | 2011-01-25 18:36:00 Author: jwwphotos Posts: 11383 |
Sure can.. just link the cameras together with the wires and set the hold times and any additional transition shots on the cameras. Keep in mind you can set it off by any sort of switch besides a player sensor. Whatever works best for your needs! Oh that's cool, I didn't know that. I take it with this method you can still keep your transitions and stuff too? That's something I really don't like about the sequencer. Time to test this out. | 2011-01-25 19:06:00 Author: NoddingPenguin Posts: 71 |
Well.. the sequencer is still handy, but you might have to make a larger and slower sequencer (several seconds per slice) to add up to the total amount of live video time. To cover the camera time for each shot you can either spread the camera out. Another way that gives you more camera range is just have batteries to fire the next camera and hold time. Putting the cameras ON the sequencer will work, but you only have limited camera range. If you are wishing to cover quite a few scenes that are not close to each other, like to show off several points of interest around a level at the beginning, you would need to set those cameras remote and fire them however it makes sense to you. It doesn't have to be really complicated... it just has to work. | 2011-01-25 19:52:00 Author: jwwphotos Posts: 11383 |
Ok since this thread is already about cut-scenes I'll ask here. I want to open my level with a quick cut scene to set up whats going on, now I have them (cameras) all triggering off a sensor on a micro chip. I remember in the cut scenes in MM levels you were able to add the text right into the cut scene itself (like in the black bars on the bottom,though it is late so i could be wrong), and for the life of me I can not figure out how to do that. I had them connected to magic mouths and that sort of worked but did not have great timing to it, and still was being shown in speech bubbles. Im really hoping I dont have to create a cut-scene level first then transfer my guys to the main (cooperative) level but i may have to. Plus there is no tutorial on how to make a cut-scene level that I could find. Does anyone know what I'm talking about or how to do it I would greatly appreciate it. Edit: Yeah figured it out I had to use the sequencer so that the magic mouths could display the subtitles. Thought I could get way with putting it all on a micro chip. | 2011-01-27 05:14:00 Author: OverWork Posts: 873 |
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