Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Help! [Archive]
#1
Turn Lights On & Off?
Archive: 7 posts
In the level I am currently hard at work on, I have a scene were you continue to talk, and spot lights start to appear on a object, I want to know how I can keep them off, until Sackboy reaches a certain point, or create the illusion of that happening. Any tips, suggestions, or just plain out telling me how to do it would be great. Thanks in advance! | 2008-11-11 04:51:00 Author: Whalio Cappuccino Posts: 5250 |
use a sensor switch | 2008-11-11 04:54:00 Author: Unknown User |
You can have the option to have lights off? Just tested it, and wow you actually can have them off then on... K thanks SuperYuper | 2008-11-11 05:00:00 Author: Whalio Cappuccino Posts: 5250 |
By the way, anyone know if there's a way to actually make lights? Or are there just the 5-6 preset ones you unlock in the game? Would be nice if MM added a Glowy material later >3 | 2008-11-11 05:22:00 Author: lionhart180 Posts: 200 |
ok this has actually been REALLY bugging me. i've been messing with some lights and you can't actually turn them off or on with a switch, you can only effect the RADIUS of the light that they throw. meaning, you can't effect the BRIGHTNESS. so even though they don't light up a scene, you can CLEARLY see the light bulb illuminated. has anyone figured ot a way to make the light bulb itself go from totally dark to very bright? | 2008-11-11 13:36:00 Author: Conall-Star Posts: 157 |
ok this has actually been REALLY bugging me. i've been messing with some lights and you can't actually turn them off or on with a switch, you can only effect the RADIUS of the light that they throw. meaning, you can't effect the BRIGHTNESS. so even though they don't light up a scene, you can CLEARLY see the light bulb illuminated. has anyone figured ot a way to make the light bulb itself go from totally dark to very bright? I just edited some lights in one of my levels on Saturday and I was able to turn them off completely. I don't remember the setting name now, but it was right underneath the color options for the light, etc. Though, I was using the mine light, so maybe some of the other lights have different or limited properties. You can also make the light gradually dim and brighten using a mag key on a motorized wheel with a mag switch set to speed, I think. I saw that in one of the Metropolis story mode levels. | 2008-11-11 17:07:00 Author: Justin Hopewell Posts: 135 |
Hmm, it works fine for me, it's pretty simple really, what I do is have 4 spotlights on the ceiling, theyre turned on, and I have the radius set perfectly for how I want them, now, what I used was a sensor switch, I attached the sensor switch to a block of dissolve tool which is attached to a magnetic key, when sackboy activates the sensor, it reacts by dissolving the block, releasing the magnetic key, which drops down to a magnetic key switch, and this switch would be attached to the light, settings for the switch would be On/Off, so it would always turn on after the key drops down to the switch. In basic terms, have a sensor switch attached to dissolve tool which is holding a magnetic key, when the dissolve material "lets go" of the key, have a magnetic key switch next to the "landing zone" with a radius big enough to recognize the key, and have the magnetic key switch attached to the light with the "On/Off" setting. Hope I helped! | 2008-11-12 01:47:00 Author: Whalio Cappuccino Posts: 5250 |
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