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#1

More effecient wall grab technique anyone?

Archive: 4 posts


i came up with wall grab mechanics the second day i played lbp 2 and the way i did it was that on one microchip i had an impact sensor set to touching, attached to one input of an and gate, to the input of a follower, also the impact sensor was attached to an emmitter that emmited a tag with a peice of hologram material. The other input of the and gate was the r1 button so r1 activated the grab. I was wondering if there was any other way to make a player fully stop in mid air....2011-01-25 15:05:00

Author:
shadowsythe456732
Posts: 176


Gravity, baby! Hawt, right?

no, but you can affect gravity and the dampening of that gravity to basically make something float. You can also link that to a timer to last X.X amount of time.
2011-01-25 15:29:00

Author:
RSQViper
Posts: 302


thanks man!! works perfectly!

EDIT: Sry , but what would you use? since my advanced mover is taken up. I use it for jumps + double jumps........ Thanks again!
2011-01-25 16:08:00

Author:
shadowsythe456732
Posts: 176


Oh, nice! Glad I could help!2011-01-25 16:09:00

Author:
RSQViper
Posts: 302


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