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#1

Missle Command

Archive: 3 posts


So my idea is based on the old game of missle command for atari for those of you who know it you'll probably be able to vision my idea.

Basicly there is emmiters on the top of the level the drop a missle shaped object I will make with a impact bomb on it. There will be maybe 5 emiters that will shoot them at different intervels. Then at the bottom of the level there are switches that the sackboy will have to jump on. Each swith is hooked to a emiter that fires a floaty material missle up with another impact bomb on it. So as you see a missle comming down you fire a missle up at it to blow it up before it comes down and could possible kill you.

It will be a points game and I'll have another emiter shooting out point bubbles. So the longer you survive the more points you get.

Only thing I'm having trouble with is how to end the level. since you could just go untill you run out of lives, that wouldn't be any fun. There will have be someway to stop and complete the level. So any ideas on that would be good. and any ideas on my general idea would be great. Thanks!
2008-11-11 03:54:00

Author:
Unknown User


ok i have something but i accidentally deleted it all so here goes again,

ok well use inverted key switches, (when the key is destroyed the switch activates) have one of those on all of the buildings, when all of the buildins are destroyed (like in the game) it all stops it shuts down the emitters using "XOR" logic and a door opens using "AND" logic to achieve this (if you do not know what it is just ask), the door opens you run through and you finsh the level or the entire thing dissolves that instant (i have done that before it is pretty cool and then the scoreboard falls from the sky), but i suggest the door to left, right, or a trap door beneath you and that leads to the scoreboard

so there you have it and if you need help with any of that or do not know what some of that is then we are here to help you

Cheers!
2008-11-11 04:11:00

Author:
RAINFIRE
Posts: 1101


ok i have something but i accidentally deleted it all so here goes again,

ok well use inverted key switches, (when the key is destroyed the switch activates) have one of those on all of the buildings, when all of the buildins are destroyed (like in the game) it all stops it shuts down the emitters using "XOR" logic and a door opens using "AND" logic to achieve this (if you do not know what it is just ask), the door opens you run through and you finsh the level or the entire thing dissolves that instant (i have done that before it is pretty cool and then the scoreboard falls from the sky), but i suggest the door to left, right, or a trap door beneath you and that leads to the scoreboard

so there you have it and if you need help with any of that or do not know what some of that is then we are here to help you

Cheers!

don't bother making a complex system, just put a magnetic switch wired to make the game end near the base of the screen and put a key inside each city that has to be destroyed for the game to end, and ensure all keys are within the radius of the switch.Viola, when the last city (key) is destroyed the switch activates and the game ends.
Although you'll need to make sure that the game keeps targeting the city's that are still "alive" instead of just firing seemingly random shots at you.
2008-11-11 06:19:00

Author:
Trader Sam
Posts: 92


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