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Death Sensor
Archive: 2 posts
Since there isn't a sensor that detects a sackbot destroying itself (by whatever means; fire, electricity, bullets), what would be the way to go here with logic? I am trying to find a method to give the player (hmm, yes, how does it know which player destroyed it?) points upon desctruction of a bot by whatever means and trying to make this as self-contained as possible in order to spawn additional overlor.. eh sackbots. Your thoughts? | 2011-01-25 12:58:00 Author: Antikris Posts: 1340 |
Tag sensors with NOT gates followed by emiters. Stupidly simple I use this extensively in an upcoming super-hero fighter. You can visit me PSN: Sid1120 And I'll give you some microchips for relaying spawn points. On a side note, I'm looking to partner with a good visual artist and your creating seems good from judging your tower level. If you don't want to fiddle too much around with logic and all that, we could partner and I could take the programming part as it's my main interest (I'm studying software engineering at the moment). | 2011-01-25 13:32:00 Author: Unknown User |
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