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#1

Auto-Reject Message

Archive: 6 posts


Just a suggestion,
But instead of constantly getting a "SackboyX is auto-rejecting connections, so you could not connect to their game" when using the "Join Me" option on a level.... why not just set it to never connect to someone who has "Auto-Reject" on. There is no reason for me as a player to know that there was an attempt to connect me to someone who does not want to be connected to. It just wastes valuable playing time
2011-01-25 12:29:00

Author:
Macnme
Posts: 1970


I don't believe I've received that message yet, but I'll tell you what IS horribly annoying, trying to join other sackfolk in a certain level, being rejected, and having to quit out of that level, back to your pod and starting the process all over again. I think I have a decent suggestion. Why not (after being rejected from one join attempt) give the user the option to try another join attempt BEFORE STARTING THAT LEVEL! Just an idealistic suggestion. Just a quick little "prompt" stating "try again? or start level solo?"

What about perhaps a live ISO section? LOL Young energetic sackboy ISO 4 party adventure!
It's tough finding 3 more people to get those 4 player required bubbles.....
2011-01-25 17:44:00

Author:
SofaKing
Posts: 1


So basically, if you're trying to join someone, who is currently not accepting requests, when you scroll to their name the option to join will be crossed out? I'd support that idea, but the problem is that sometimes they are with a host who is not accepting requests. So it would have to cross everyone's names as well.
At least, I'm assuming they are hosted by someone with auto reject on, that's what happened to me earlier and it would be down right silly if a room automatically rejects all join requests, just because a non-hosting player is set to auto reject.
2011-01-25 18:06:00

Author:
KoingWolf
Posts: 386


This isn't in a list, this is when you go to a level with players and you get the option for "join us" or "play on my own".

Right now, if you choose "join us", the server will randomly pick someone else playing the level, and one of the following will happen:

You join one or more people playing the level already (this is rare)
The random person the server decided to have you join refused the request; you automatically start the level by yourself
The request to join times out; the level doesn't start, but to try to join again you have to wait for the level to to load again
The random person the server decided to have you join is auto-rejecting requests; the level doesn't start, but to try to join again you have to wait for the level to to load again

The second and third cases should ask if you want to try to find someone else, without having to wait for the level to start or reload. The last really shouldn't be happening at all, ever.
2011-01-25 18:36:00

Author:
Balorn
Posts: 92


So basically, if you're trying to join someone, who is currently not accepting requests, when you scroll to their name the option to join will be crossed out?

That seems to be a valid solution.
Not really like they're going to implement it. But still a nice idea.
2011-01-25 18:42:00

Author:
Maxi
Posts: 1176


You shouldn't even be getting a screen prompting you to connect to someone who is not accepting requests.
And it should just be instantly finding you another valid connection rather than taking you back to the pod controller and having to retry.

"Shoulda, Coulda, Woulda"
2011-01-26 15:23:00

Author:
Macnme
Posts: 1970


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