#1
How do you spawn a sackboy on a controlinator?
Archive: 4 posts
So when i make a game and i want when they first start they are spawned using the controlinator driving or whatever on the controlinator? Please help. | 2011-01-25 12:03:00 Author: TiKiTaKa ![]() Posts: 50 |
Set the controlinator to automatically enter and extent its trigger radius to include the spawnpoint. | 2011-01-25 12:05:00 Author: Syroc ![]() Posts: 3193 |
i will try it now wait | 2011-01-25 12:30:00 Author: TiKiTaKa ![]() Posts: 50 |
Also, if you don't want to see Sackboy then make a small piece of hologram and put a controlinator on it. Set the hologram brightness to 0% and make sure the controlinator is set to invisible. Set that controlinator to transmitter, and choose a color. Make sure the trigger radius includes the spawn point, and it is set to automatic enter for Sackboy. Then make your vehicle/contraption and set its controlinator to reciever, and set it to the same color as before. Now put a tag inside the vehicle's controlinator and a follower (with maximum speed/acceleration) set to follow that tag inside the hologram's controlinator. Now when you spawn in the level, you will never see sackboy all you will see is your vehicle being "ghost driven". | 2011-01-25 12:36:00 Author: Bio-Raiden ![]() Posts: 12 |
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