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#1

Levitation

Archive: 8 posts


I`m trying to make a level were you can levitate stuff, the problem is with the levitating part. I tried to follow the tutorial in this place
https://lbpcentral.lbp-hub.com/index.php?t=44239-Sackbot-A.I-and-Logic-Tutorials
but I cant get it to work...neither do I know if I am doing it right. Is there a more simple way to do this?
also, if you can explain how to make a shield when you use the DMC on a sackbot then I will appreciate it
2011-01-25 11:50:00

Author:
Master
Posts: 9


I know it may be tedious to answer seeing as how there seems to be many new users around making a lot of questions, but please bear with us new players (that don`t really understand complex words) and help a little 2011-01-25 12:53:00

Author:
Master
Posts: 9


Alright, but help us help you. Tell us what you've done and what is going wrong. 2011-01-25 14:54:00

Author:
Rogar
Posts: 2284


The problem I am having is that I manage to come up with moving an object by using a Controllinator on the object and putting another the sackbot I`m controlling, but then since the range of the controllinator that moves the objects range is infinite...all objects in the level move at the same time. I don`t seem to understand how to move specific objects only when you are close to them.

Ok, I dont know if I`m making myself clear on that paragraph. I want to make a level for Magneto (from the x-men) but when he uses his "powers" he ends up moving every single object that can move on the stage. This makes it impossible for me to set up puzzles as they may end up being "damaged" when you decide to move an object prior to getting to were that puzzle is. So in the end what I want is a way to use your "power" on each object individually without affecting the other objects.

There is a level that did something like this but on a much higher degree (he is giving away free telekinesis chips) but his chip can do quite a lot more than just levitate (so I am unable to use it, and when I edit it...the chip gets deleted) and to be honest, I would like to learn how to make this kind of things myself. This way I will be able to understand them and make adjustments for the future.
2011-01-25 23:17:00

Author:
Master
Posts: 9


Please....2011-01-26 03:56:00

Author:
Master
Posts: 9


Can someone help?2011-01-26 10:23:00

Author:
Master
Posts: 9


Add me if no one else comes up with a solution. I don't know the answer myself but maybe when Im not busy online I can pop in and take a look to see if I can do anything at all. XD2011-01-26 11:05:00

Author:
EnterMEUN
Posts: 68


The problem I am having is that I manage to come up with moving an object by using a Controllinator on the object and putting another the sackbot I`m controlling, but then since the range of the controllinator that moves the objects range is infinite...all objects in the level move at the same time. I don`t seem to understand how to move specific objects only when you are close to them.

Ok, I dont know if I`m making myself clear on that paragraph. I want to make a level for Magneto (from the x-men) but when he uses his "powers" he ends up moving every single object that can move on the stage. This makes it impossible for me to set up puzzles as they may end up being "damaged" when you decide to move an object prior to getting to were that puzzle is. So in the end what I want is a way to use your "power" on each object individually without affecting the other objects.

Oh, I see! A simple solution would be to limit the range of your powers. Put a Levitate tag on your sackbot, so object can see when he's near. Put microchip on your objects. In this chip there should be a Levitate tag sensor and another microchip. Put the controlinator inside this second chip, and connect the output of the tag sensor to the activation input on the bottom of this second chip. This way, the controlinator is only active when the Levitate tag is near.

To improve on this, link a button (R1 for example) from the sackbot's controlinator to his Levitate tag, so nearby controlinators will only be active while that button is pressed. Another trick is to connect the Levitate tag sensor on the object's chip to an Anti-Gravity tweaker, so the object becomes weightless while you levitate it. Try to improve in small steps like this, it's easier, and you get some results sooner.


There is a level that did something like this but on a much higher degree (he is giving away free telekinesis chips) but his chip can do quite a lot more than just levitate (so I am unable to use it, and when I edit it...the chip gets deleted) and to be honest, I would like to learn how to make this kind of things myself. This way I will be able to understand them and make adjustments for the future.

I recommend studying it to see how it works, trying to rebuild parts of it. Experiment. It's very educational.
2011-01-26 11:38:00

Author:
Rogar
Posts: 2284


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