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Looking for a good HUD tutorial
Archive: 2 posts
I am looking for a tutorial on how to create a HUD (Heads-up Display), an interface overlay that follows the player and contains for instance a health bar, toolbars, menus... I can imagine this will look a bit messy in multiplayer (in which each players sees the other ones HUD moving around also), but - unless there is a fix for that - for now I am just interested in a single-player solution. Will it require Halo material exclusively? Can I use stickers for icons in my HUD? Can it contain sliding animations? Can I call up a menu and temporarily disable my sackbot remote control and have the player control the menu instead? Thanks in advance. | 2011-01-25 11:30:00 Author: Antikris Posts: 1340 |
I made a HUD yesterday, with an Health / Power bar (Mana bar if you like). The only problem i have so far is that when i move to the right the bars slide down vertically and disappear half into the ground. I have to find a better solution thn a follower. While typing this, i thought of a solution: Create a big piece of invisible holo, and paste ur bars / menus in it then place it on the ground and set a follower on sackboys height. Im going to try this out in a minute. I think you'll be kind of stuck with holographic material, because you want to place the different bar lenghts in eachother. otherwise it doesn't look like a changing image. Now for the logic, i used my scoreboard logic. It's here: https://lbpcentral.lbp-hub.com/index.php?t=44947-Creating-a-Scoreboard-Counter The only difference is that you can cut out any number of counters/XO gates you don't use, and instead of counting up, you count down. (If this is an health bar) I'm still working on a menu. | 2011-01-25 14:57:00 Author: TjoxYorro Posts: 220 |
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