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Help with movement logic
Archive: 2 posts
Okay so as far as I have no one has asked this question yet. Say I am making a level where an object can move in all four directions (left, up, right, down) but it continuously moves in that direction until it hits something. How would I make it so while it is moving even if the player presses a different direction the input wont activate unless the object has stopped? | 2011-01-25 08:49:00 Author: DarKnighT_0_9 Posts: 91 |
If to stop it has to hit something add an "impact sensor" connect the "impact sensor" and the "analog stick" to an "and switch" and then have the result be the new direction. | 2011-01-25 09:07:00 Author: RAWTalent Posts: 224 |
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