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#1

Sackbot-tracking camera problem

Archive: 3 posts


I followed a tutorial on how to make the camera follow a sackbot, and it worked pretty well. However, if the sackbot dies, it quickly reverts back to the player-tracking camera before the next sackbot is emitted. It only quickly flashes to the player before going back to the new sackbot, but it's still annoying. Is there any way to stop the camera from going back to the player in between the current sackboy dying and the new one being emitted?2011-01-25 08:03:00

Author:
Unknown User


Psssh. I'm still trying to get my emitter to work properly! 2011-01-25 08:46:00

Author:
Ninja_Gnome23
Posts: 198


The way I work it is you don't set up any cameras on the Sackbot at all, you put a receiver controllinator on the Sackbots microchip, then on a piece of invisible hologram place and invisible transmitter controllinator , then place a follower on the same piece of hologram with all the speed settings maxed out. Place a coloured tag on the Sackbots microchip and then set the follower with the corresponding colour tag. This also allows for four players to each control a Sackbot with the original camera meaning it is indiscernible in game between the Sackbot and a normal Sackboy. Hope you followed all that 2011-01-25 09:25:00

Author:
RAWTalent
Posts: 224


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