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Question about Sackbots imitating other players.
Archive: 3 posts
Well if you played the story mode, you know that whenever you had 1-4 players, each player had a sackbot imitating them during a cutscene. If there was 1 player, there was only 1 bot, 2 players had 2 bots, so on so forth.... Can anyone give me an idea how to do that in my cutscenes? I do have 4 bots set to imitate each player, but so far in 1 player mode all four bots are still showing up. I need to know how to only have a bot if that player is present...if possible. | 2011-01-25 06:11:00 Author: EnterMEUN Posts: 68 |
Well, I think that player sensors have a setting 'number of players required,' so you could make it so if it didn't have enough players, the sackbot is destroyed. | 2011-01-25 06:17:00 Author: tomodon246 Posts: 624 |
Well, I think that player sensors have a setting 'number of players required,' so you could make it so if it didn't have enough players, the sackbot is destroyed. Thanks, It didn't work at first, but that was my fault for setting both require 4 players and require ALL players.... which with 1 player means all of them get active. XD | 2011-01-25 07:03:00 Author: EnterMEUN Posts: 68 |
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