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#1

Points to all Players

Archive: 4 posts


I'm trying to create a game where you get points just for staying alive. the longer you live, the higher the score.

If its being played in single player the logic is perfect.
I can't figure out how to make it give all players points simultaneously. It just keeps targeting the first person to enter the sensor and flooding them with points. Even when they die before everyone they continue to receive points.

Any thoughts?
2011-01-25 05:15:00

Author:
Norseman
Posts: 17


Are you using a Score Giver?

There is the option to "Just me" or "Everybody" when it comes to giving the scores.
2011-01-25 05:21:00

Author:
BiznessMan
Posts: 17


I'm using a Score giver hooked up to a player sensor.

Basically if you are alive you are getting points and if your dead your not. Longest survived will have the most points and win.

Unfortunately, whether I have it on Just Me or Friends, It will only give points to the first person who spawned since they initially activated the sensor. I have tried using multiple sensors with multiple Score Givers but the problem is consistent with the Player who initially activated it getting the points.
2011-01-27 02:51:00

Author:
Norseman
Posts: 17


Make a block connected to a microchip (on another block) with a timer set for a certain time. Make the timer reset itself and add points. Make a player sensor that destroys the first block so the microchip becomes active, and make another sensor that requires all players. Make it so when it is off, the block with the point giver is destroyed. Make sure to make this sensor only activate when at least one player is sensed within it's radius.2011-01-27 03:09:00

Author:
Daldrez
Posts: 63


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