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#1
My next idea; cooperative horror survival!
Archive: 1 post
I'm almost done with my next zombie survival challenge, so I need to start planning my next challenge. I mostly make survival challenges because I don't always have enough time to make a full level, but my LBP2 challenges are AWESOME so far. In LBP1 I couldn't always do the things I wanted because of the tool and logic/thermo limits, but in LBP2 I'm really making some innovative stuff. I'm going to make a cooperative survival level designed for 2-4 players, and there will be three sackbot classes to control. Engineer- they can repair barricades and items, and they wear heavy armor so they can take more damage. They use a sticky grenade launcher as a weapon. Scientist- they can toss health packs to fellow players, and they can hack into locked doors. They use a pistol as a primary weapon, and they have lighter armor. Commander- they can summon elite sackbots for reinforcements, and they use an assault rifle as a weapon. They wear medium armor and can even pilot vehicles. The setting is a derelict space station. The sack people must work together to defeat swarms of alien abominations. I already have how I'm going to do all this planned, and I'll start working on it as soon as I finish "The Killing Room (of Zombies)". Both challenges will use my custom hologram health bar. | 2011-01-25 02:45:00 Author: Unknown User |
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