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local space
Archive: 4 posts
what does the yes/no to local space do to certain things? i never really understood what it did :/ so it was left untouched.. | 2011-01-25 00:19:00 Author: sonofbrave Posts: 107 |
I think in cameras, for example, if set on an object, and tilt it diagonally, the camera view will go diagonally as well. So I'm pretty ceertain it just means it adjusts to the angle of the object or the ange the tool's at, instead of the defailt up/front. At least that's what I recall hapenning when I tried it. Hope that helps! (Oh and do feel free to correct me if I'm wrong, to anyone that knows well.) | 2011-01-25 00:30:00 Author: Silverleon Posts: 6707 |
My understanding of local space was that it would apply the movement relative to the mover/camera rather than relative to the level itself. (Absolute direction versus relative direction.) Which is a confusing way of saying that if you have local space off and you tell a mover to move to the right then the object will move to the right regardless of whether is it upside-down or spinning or other such movement. With local space on then if you had an object that moved to the right it would do that when it was oriented just as it was when you assigned that direction. But if you flipped the object over 180 degrees, or it tilted/rolled then the object's right-side is now actually your left-side and it will go flying off to the left. There is a tutorial on movers, I think, where they briefly mentioned this in maybe less than a sentence. | 2011-01-25 00:46:00 Author: Trindall Posts: 297 |
Basically it's if movement is relative to the orientation of the object. If local space is off, then even if your object is upside down, it will always move to the top of the level. If local space is on, then depending on which way your object is facing will effect which way it moves. Eg; turned left = move left. | 2011-01-25 00:47:00 Author: alexbull_uk Posts: 1287 |
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