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#1

Regarding Animation

Archive: 4 posts


EDIT: I have found the answer to this question in another thread, sorry for the useless thread, please could a Mod or Admin delete this2011-01-24 23:16:00

Author:
Pete1991
Posts: 225


With my (limited) knowledge of lbp2 I would say you will have to act out your sackbot whilst talking out load what you are going to say in the speech bubble. Then you just say what you want to say whilst you watch the sackbot do his moves

EDIT: this might work, you could make a tag on the sequencer and then link the tag to a behaviour sensor on the sackbot via a toggle. This will make him act out and will not be affected on how quickly the player gets to the cutscene

Hope that helps!
2011-01-24 23:23:00

Author:
AssassinatorRFC
Posts: 715


thanks for the help, but my main problem was me being blind and not seeing that the sackbot "brain" had an input section which I could use to control animation.

Pete1991
2011-01-24 23:30:00

Author:
Pete1991
Posts: 225


Don't worry about it! The game is new and even the well known players are still finding new things out!2011-01-24 23:42:00

Author:
AssassinatorRFC
Posts: 715


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