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Teleporting Players from one part of the level to another part of the same level

Archive: 8 posts


Is this possible?

I'm trying to make "teleportation" Pads on my level where in it will teleport the players from one area of the level to the next.

I've been trying to think of ideas but I can't come up with anything. I could use Sackbots but I'm not sure how I could do that with 4 players. It would be no problem if it's only 1 player. But I don't know how to make the game look at how many players there are and then, make it spawn that many sackbots. If I were to use a sackbot, I'd rather not let the player know they were controlling a sackbot.

There's that kill / checkpoint approach, but I'd rather not do that. Any idea is greatly appreciated.

Thank you in advance.
2011-01-24 19:38:00

Author:
Whitemon
Posts: 57


The non-sackbot method is to use controllinators with a huge range set to automatically enter. You'll instantly be teleported into the controllinator and you can wire the controllinator's output into the eject switch so that sackboy is instantly kicked out. I'm not sure how it works with four players, so you'll probably want to experiment.2011-01-24 19:48:00

Author:
Sehven
Posts: 2188


Sehven, your Transformer costumes look Awesome!!2011-01-24 20:13:00

Author:
Sindred
Posts: 10


ok, so maybe it won't be instantaneous... but you could maybe do this by affecting gravity and creating tubes for the sackboys to go thru. If they stand on the teleporter they get shot thru the ceiling or fall thru the floor and the other end of the tube will land them where they need to go.

For real teleportation I can only think sackbots or the spawn/kill method and basically the spawn/kill would probably be cleaner. If you go sackbot, you can require all players to be in an area, a door behind them opens that has controlinators in it, it pulls them in right away and they are in sackbots wherever you want them. But I have not tried to see if a sackbot can get into a controlinator to control another sackbot so I'm not sure if you can keep doing it thruout the level.
2011-01-24 20:18:00

Author:
RSQViper
Posts: 302


The non-sackbot method is to use controllinators with a huge range set to automatically enter. You'll instantly be teleported into the controllinator and you can wire the controllinator's output into the eject switch so that sackboy is instantly kicked out. I'm not sure how it works with four players, so you'll probably want to experiment.

Thanks. That's possible. I'll try it out. But one thing I can see that might become a problem is that it won't work if there are lots of areas I want to use the "Teleportation" too. I'll experiment and see what I can do. Thanks! Now I have something to work with.
2011-01-24 20:21:00

Author:
Whitemon
Posts: 57


Do you mean lots of areas to choose from at ONE teleportation site? like you can choose to warp to A, B, or C?

If so, have a lever to choose. That level will slide your controllinators behind the door so you will have as many sets of controllinatos as you have warps to warp to. Which ever it's set to, when you activate the warp, you arrive in that set of sackbots.
2011-01-24 20:24:00

Author:
RSQViper
Posts: 302


Do you mean lots of areas to choose from at ONE teleportation site? like you can choose to warp to A, B, or C?

If so, have a lever to choose. That level will slide your controllinators behind the door so you will have as many sets of controllinatos as you have warps to warp to. Which ever it's set to, when you activate the warp, you arrive in that set of sackbots.

Oh I mean there's gonna be lots of teleporters that will teleport you to different part of the level. It's like a network of teleports. I'll try your other suggestion too. I have an idea on how to eject and destroy the sackbots without the player knowing. But I think I can also work with this. It gave me an idea. Thanks!
2011-01-24 20:29:00

Author:
Whitemon
Posts: 57


Oh I mean there's gonna be lots of teleporters that will teleport you to different part of the level. It's like a network of teleports. I'll try your other suggestion too. I have an idea on how to eject and destroy the sackbots without the player knowing. But I think I can also work with this. It gave me an idea. Thanks!You can define start location and finish location independently. Each site could have its own destination. The different destination control seats should not exist at the same time, so there should be no conflict (its up to you to make sure there isn't, anyway)2011-01-24 21:24:00

Author:
EinRobot
Posts: 739


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