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#1
Tron Battle Arena
Archive: 8 posts
I got this idea after watching Tron.. I would be a top-down 2 player VS level.. Problem is, i dont know how make the light beam stay afloat from behind while "driving" I was thinking make the back of the cycles emit tiny holographic lines every 0.0 seconds so it looks like a line, with switches on them that would destroy the bikes if ran into.. Im still tryna to get use to all this new stuff.. god help me -___- any ideas? | 2011-01-24 18:18:00 Author: Brand Newdles Posts: 13 |
I was thinking make the back of the cycles emit tiny holographic lines every 0.0 seconds so it looks like a line, with switches on them that would destroy the bikes if ran into.. Thats what I did in the Beta | 2011-01-24 18:26:00 Author: Nurolight Posts: 918 |
Ah crap, i was almost certtain noone else has done this lol | 2011-01-24 18:29:00 Author: Brand Newdles Posts: 13 |
I personally love both trons immensely, i even saw tron legacy twice in theatres. I will help in any way possible, im on the bus right noew, but i will be home at like 3 central | 2011-01-24 20:19:00 Author: Ignition246 Posts: 156 |
LOL i'm working on a TRON level, and was searching here for light cycle ideas.. Now i see i'm not the only one I use holographic material as wall, and gave the cycles a health bar ;D | 2011-01-26 07:37:00 Author: TjoxYorro Posts: 220 |
im already working on this since last week, but ive been off lbp2 cuz its getting closer to semester finals ive got a invincibility system up after u spawn 90 degree ONLY turns dont work, it will eventually make ur vehicle spiral out of control and hit ur own wall im thinking of having the controllinator transmit to a sackbot(already have an idea of how spawning is going to work) a 1 second speed boost with R1(cant seem to get it to do a maximum of three times, if i put make an OR gate have 3 inputs and link a counter to 2 of those inputs, will it stop it from working once the counter reaches max?) im currently using plasma balls for the emitted object(im making the concept not the artistic look, but i could still change it nonetheless) the vehicle already runs on its own, so u cant stop(follower + joystick rotator) i can set the hp but its going to be one cuz u know waht'll happen if u hit a wall (crashing into each other will destroy both vehicles) an infinite line of wall that wont dissappear(hopefully it wont clutter the map too much) Where can i get the neon material(where in the story mode)? im currently using the neon metal from the mgs pack | 2011-01-26 15:17:00 Author: sonofbrave Posts: 107 |
Neon = Avalon Metal with Neon lines = Factory of a better tomorrow.. These are my light cycles atm, but they need a lot of graphic changes. (I don't really like how they look now) http://i9.lbp.me/img/fl/d39af5e607b25f7eeee0fc8345633cae47bb8869.jpg If you go without an health bar (1 life per spawn) and infinity wall, it will be too easy to lock people up in their spawn places | 2011-01-26 15:34:00 Author: TjoxYorro Posts: 220 |
If you go without an health bar (1 life per spawn) and infinity wall, it will be too easy to lock people up in their spawn places i set an invincibility timer that works for 5 secs after u spawn if the light cycles are too big, u wont have enough room(not as much room i mean) cuz u can only zoom the camera out so much nice design though | 2011-01-26 23:02:00 Author: sonofbrave Posts: 107 |
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