Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Help!
#1

question concerning controlinator

Archive: 9 posts


I saw a level where the sackbot is controlled by a controlinator, which i can figure out, but the sackbot had a double jump function.
You pressed x once and it jumped like normal. when you then pressed x again, it got kind of a boost and jumped again. How do i do that?
when i try that, it flys as long as i press x . It should just get a little boost once.
x once normal jump
x twice double jump....

can anybody help?
2011-01-24 18:01:00

Author:
MirkoQuarck
Posts: 66


I think there is a tiny piece of hologram emitted right under it's feet, making it able to jump once more. Not sure tough.2011-01-24 18:02:00

Author:
Kirpy
Posts: 117


Unfortunately my other thread has been closed (https://lbpcentral.lbp-hub.com/index.php?t=45252-How-to-leave-the-controlinator) but I still don't know how to make the controlinator exitable in play mode.
Can anyone describe it a bit easier how to do that? I know that I have to assign a button of the controlinator to a "exit function" or something like that. But WHERE?
2011-01-24 18:15:00

Author:
jenne1980
Posts: 56


The eject input on the controlinator seat itself. So take the output from any of the controlinator microchip buttons, and wire it back into it's own controlinator seat.2011-01-24 18:34:00

Author:
RoharDragontamer
Posts: 397


Unfortunately my other thread has been closed (https://lbpcentral.lbp-hub.com/index.php?t=45252-How-to-leave-the-controlinator) but I still don't know how to make the controlinator exitable in play mode.
Can anyone describe it a bit easier how to do that? I know that I have to assign a button of the controlinator to a "exit function" or something like that. But WHERE?

Try not to ask questions in somebody's else thread.
2011-01-24 18:39:00

Author:
Kirpy
Posts: 117


For jenne, just pressing in the right stick gets you out of the controlinator. You can also wire it up to any button you want.

Mirko, try this. If you shrink dark matter down to a tiny, tiny square it will be invisible. Now draw with that tiny square a small, invisible platform about the size of the width of a sackboy. Now capture that object.

Now, when you press X have this get emitted under your sackboy. Toying with this a bit, you should be able to make it jump from it. Be sure it disappears, though or you may have issues with them hanging around in the level.
2011-01-24 18:40:00

Author:
RSQViper
Posts: 302


The eject input on the controlinator seat itself. So take the output from any of the controlinator microchip buttons, and wire it back into it's own controlinator seat.
Thank's a lot, I will try that.

Try not to ask questions in somebody's else thread.
I had to ask in another thread because my own has been closed. And I can't find a thread with the same question via search (as morgana25 said).
2011-01-24 19:05:00

Author:
jenne1980
Posts: 56


Would it work to briefly emit an invisible jump pad underneath the sackbot?2011-01-24 20:05:00

Author:
Blue Helmet
Posts: 306


Would it work to briefly emit an invisible jump pad underneath the sackbot?

Nice idea, but it was really a little boost.
2011-01-24 22:01:00

Author:
MirkoQuarck
Posts: 66


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.