#1
Tutorial/manual esque HP-bar logic level
Archive: 26 posts
A small Tutorial/manual esque HP-bar logic level. shows how the logic works, and filled to the brim with notes explaining what logic does what. Can be used for your own levels, or just to find out how it works. LBP.me link: http://lbp.me/v/wshnyy Image: http://ib.lbp.me/img/ft/f2be57769b296dcb5a385ff4cbdd1d9c3121d032.jpg http://i6.lbp.me/img/ft/c7655eaea999e330e1aad5c499556c2a8549e2fd.jpg The level is copyable. | 2011-01-24 17:02:00 Author: Luos_83 ![]() Posts: 2136 |
Added to Queue, in 4 days i play. lol | 2011-01-24 17:18:00 Author: Cauan-XV ![]() Posts: 491 |
wow I need to check it out XD | 2011-01-24 22:23:00 Author: Arnald23 ![]() Posts: 1843 |
Queued, Thank you for the work put into it. I'll make sure to put it to great use! | 2011-01-24 23:26:00 Author: 4wheel ![]() Posts: 511 |
I tried this level earlier...for some reason the controllinator would not let me use it. Has anyone had this happen? | 2011-01-24 23:32:00 Author: tdarb ![]() Posts: 689 |
Hmm, Maybe i accidentally touched the min. radious settings. jumping and pressing triangle always works though! | 2011-01-25 17:48:00 Author: Luos_83 ![]() Posts: 2136 |
Queued it up. ![]() One question, is this the type of life bar that was in the beta? Or can it take multiple points of damage at once? ![]() | 2011-01-25 17:58:00 Author: SackRacer77 ![]() Posts: 153 |
Its the same as in the beta, I could make one for multidamage but most (starters) will allready have trouble with this. Might update it with more advanced versions later. | 2011-01-25 18:29:00 Author: Luos_83 ![]() Posts: 2136 |
dude thanks a lot | 2011-01-27 01:39:00 Author: KRX ![]() Posts: 110 |
I adapted the HP bar a little for a level I'm working on, is it okay if I keep the same HP bar model or would you prefer I made a new one? | 2011-01-27 16:02:00 Author: TheSwede ![]() Posts: 59 |
Oh i dont mind if you use the same setup and visuals ![]() also, fixed the "enter controlinator" problem. | 2011-01-27 16:38:00 Author: Luos_83 ![]() Posts: 2136 |
Thanks I'll let you know what the level is called when I publish it. | 2011-01-27 16:49:00 Author: TheSwede ![]() Posts: 59 |
i have a question i opened the microchips of the HP bar and i noticed that the tag sensors are all greens (hp reset, hp decrease and hp increase) so i dont understand how the "whole system" distinguish what type of green tag knows when to increase hp, reset hp or decrease hp | 2011-01-29 01:38:00 Author: KRX ![]() Posts: 110 |
i have a question i opened the microchips of the HP bar and i noticed that the tag sensors are all greens (hp reset, hp decrease and hp increase) so i dont understand how the "whole system" distinguish what type of green tag knows when to increase hp, reset hp or decrease hp The green tags will be labelled. A green "hero hp" tag wont affect a green "boss hp" tag sensor for example. | 2011-01-29 01:55:00 Author: midnight_heist ![]() Posts: 2513 |
Yes, Me and clay only change color of the tags if the tag name is for instance: "Bots_Monsters_big-eyed-freak" And we got 2 bots walking around with the same tag, one would get the standard green color, while the other will probably have a red color. this way its easy to add and edit tags for certain groups! | 2011-01-29 13:24:00 Author: Luos_83 ![]() Posts: 2136 |
The green tags will be labelled. A green "hero hp" tag wont affect a green "boss hp" tag sensor for example. thanks i understand now ![]() | 2011-01-30 01:08:00 Author: KRX ![]() Posts: 110 |
I played your level, and copied it, it helped a lot to see everything... Do you have any suggestions for a Combo Counter ? | 2011-01-30 02:01:00 Author: cousi ![]() Posts: 28 |
I think the tutorial is pretty cool. You help a lot of people like me who are having trouble understanding how all this logic stuff works. Maybe I'm just slow or something. But how do you get an enemy sackbot to cause damage to the health meter? Do I have to input projectile sensors somehow? If so, how do I do this? My sackbot still dies in one hit from a projectile. | 2011-02-04 14:19:00 Author: rambo3416 ![]() Posts: 179 |
Thanks dude! This really helps. | 2011-02-04 17:06:00 Author: Unknown User ![]() |
Ummm there's a little problem... It says page isn't found and when I search your name in LBP.me the level isn't there... | 2012-04-18 08:06:00 Author: Frenzie ![]() Posts: 308 |
I did play that level once and liked it, but it was long ago. Perhaps he deleted it. If you need something to make health meters, I made the Health Meter Toolkit (link in signature) if you want. It allows to add and subtract any amount of health from 1 to 100, and actually even more than 100. | 2012-04-20 12:50:00 Author: Unknown User ![]() |
OOOOH I tried it before and it is really cool. But I got 2 objects from your level which contains the actual toolkit? Also what does the other object? I still didn't get the chance to try the objects in a level but I'm already planning on making one with them. | 2012-05-07 09:15:00 Author: Frenzie ![]() Posts: 308 |
Well, I guess on the version currently online, there are two chips because it was too big. Basically, all chips needed to make the health meter system are inside category chips which are inside those two chips you got. I'll probably release the v6 over the next month, which will be splitted in many more chips since the tutorials and the probes take too much memory. It will add a more precise system and will fix definately the health value sensor which is a bit laggy for now, if I remember what version is online. I wish I could release it sooner, but I have too much school work ^^ | 2012-05-07 14:52:00 Author: Unknown User ![]() |
Well, I guess on the version currently online, there are two chips because it was too big. Basically, all chips needed to make the health meter system are inside category chips which are inside those two chips you got. I'll probably release the v6 over the next month, which will be splitted in many more chips since the tutorials and the probes take too much memory. It will add a more precise system and will fix definately the health value sensor which is a bit laggy for now, if I remember what version is online. I wish I could release it sooner, but I have too much school work ^^ We all do buddy... we all do ![]() | 2012-05-11 16:28:00 Author: Frenzie ![]() Posts: 308 |
The page says it doesn't exist. | 2013-05-28 21:37:00 Author: Unknown User ![]() |
If you'd like I could add to your level. Or show everyone a very easy method on making life. With subtraction and addition, to any customizable tags, with any strength to them. Even show a demonstration of status effects such as poisoning or fire damage. I've made a 1-100 life meter before, yes numbered life logic. Same thing. Reaaallly easy stuff. So if you're interested just message Archon453 on PSN. I'll be sure to reply. | 2013-05-29 05:42:00 Author: Archon453 ![]() Posts: 142 |
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