#1
2 Player Versus Game..How do I...
Archive: 8 posts
I just made a pretty awesome Top-Down Air Hockey game ( feel free to check it out ![]() | 2011-01-24 16:41:00 Author: GMEKills ![]() Posts: 10 |
Did you know you can activate checkpoints seperately like switches? It's true! Try attaching a wire to one. It automatically activates the check point. | 2011-01-24 16:44:00 Author: Fumo161 ![]() Posts: 210 |
Thats cool...I didnt know u could activate checkpoints seperately.....maybe I dont understand it, but is there a way to make it so that at the start of the game each player goes through their own entrance? | 2011-01-24 16:50:00 Author: GMEKills ![]() Posts: 10 |
Absolutely there is a way. And maybe the best way here is to control sockbots that are already setup where they need to be. | 2011-01-24 16:54:00 Author: RSQViper ![]() Posts: 302 |
If I were you, I wouldn't use checkpoints. Make a starting gate with 2 controllinators, the first player will automaticly got into the nearest and the second player will go to the other. | 2011-01-24 17:33:00 Author: Kirpy ![]() Posts: 117 |
If I were you, I wouldn't use checkpoints. Make a starting gate with 2 controllinators, the first player will automaticly got into the nearest and the second player will go to the other. Is the first player in the level automatically "player 1" in regard to sackbot costumes, etc? | 2011-01-24 17:35:00 Author: RoharDragontamer ![]() Posts: 397 |
Is the first player in the level automatically "player 1" in regard to sackbot costumes, etc? The host is player 1. player 2 is the 2nd person that enters the pod, player 3 the 3rd, player 4 the 4th into the pod. | 2011-01-24 17:43:00 Author: RSQViper ![]() Posts: 302 |
Unfortunately, there's no way to control which checkpoint is active in a versus game (I wish Mm would rethink that option), so as others have said, you'll need to use controllinators to get the players to where they need to be. | 2011-01-24 19:40:00 Author: Sehven ![]() Posts: 2188 |
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