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2 Player Versus Game..How do I...
Archive: 8 posts
I just made a pretty awesome Top-Down Air Hockey game ( feel free to check it out )..I have 2 Entrance gates (1 by each paddle), but my problem is that sometimes both players will come in thru the same entrance which makes the game unplayable...so how do I make sure each player goes through there own Entrance? Thanks for the help in advance | 2011-01-24 16:41:00 Author: GMEKills Posts: 10 |
Did you know you can activate checkpoints seperately like switches? It's true! Try attaching a wire to one. It automatically activates the check point. | 2011-01-24 16:44:00 Author: Fumo161 Posts: 210 |
Thats cool...I didnt know u could activate checkpoints seperately.....maybe I dont understand it, but is there a way to make it so that at the start of the game each player goes through their own entrance? | 2011-01-24 16:50:00 Author: GMEKills Posts: 10 |
Absolutely there is a way. And maybe the best way here is to control sockbots that are already setup where they need to be. | 2011-01-24 16:54:00 Author: RSQViper Posts: 302 |
If I were you, I wouldn't use checkpoints. Make a starting gate with 2 controllinators, the first player will automaticly got into the nearest and the second player will go to the other. | 2011-01-24 17:33:00 Author: Kirpy Posts: 117 |
If I were you, I wouldn't use checkpoints. Make a starting gate with 2 controllinators, the first player will automaticly got into the nearest and the second player will go to the other. Is the first player in the level automatically "player 1" in regard to sackbot costumes, etc? | 2011-01-24 17:35:00 Author: RoharDragontamer Posts: 397 |
Is the first player in the level automatically "player 1" in regard to sackbot costumes, etc? The host is player 1. player 2 is the 2nd person that enters the pod, player 3 the 3rd, player 4 the 4th into the pod. | 2011-01-24 17:43:00 Author: RSQViper Posts: 302 |
Unfortunately, there's no way to control which checkpoint is active in a versus game (I wish Mm would rethink that option), so as others have said, you'll need to use controllinators to get the players to where they need to be. | 2011-01-24 19:40:00 Author: Sehven Posts: 2188 |
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