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Multiple text bubbles for one character?
Archive: 5 posts
I'm making a character who has several lines of dialogue at the start of a level that are too much for one text bubble, but it looks like a magic mouth can only produce one. Is there a workaround way for me to put several text bubbles on one character? The characters in the Story mode seemed capable of it. | 2011-01-24 15:01:00 Author: Behonkiss Posts: 229 |
Easiest way would be - make a sequencer - place all of the mouth objects on that sequencer in the order and timing you want - Place sequencer on Sackbots MC - set trigger for sequencer - have a cookie! You can set as many of these sequencers in the Sackbots Microchip as you need (thermo permitting) | 2011-01-24 15:03:00 Author: Macnme Posts: 1970 |
Thanks so much! The character I'm doing it with is made up of materials and objects instead of being a Sackbot, though. Will that affect things at all? | 2011-01-24 15:08:00 Author: Behonkiss Posts: 229 |
Easiest way would be - make a sequencer - place all of the mouth objects on that sequencer in the order and timing you want - Place sequencer on Sackbots MC - set trigger for sequencer - have a cookie! You can set as many of these sequencers in the Sackbots Microchip as you need (thermo permitting) A better way is to not use a sequencer and just link the mouths together. They have an output which is activated when the text bubble is closed, so need to activate them at given times. | 2011-01-24 15:09:00 Author: Nuclearfish Posts: 927 |
Thanks so much! The character I'm doing it with is made up of materials and objects instead of being a Sackbot, though. Will that affect things at all? Not in the slightest - just use a normal Microchip instead *the same sequencer could also be used to create dynamic camera angles for each line of dialogue, just place a camera along with your magic mouth | 2011-01-24 15:09:00 Author: Macnme Posts: 1970 |
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