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turning off cameras
Archive: 8 posts
Is there a way to turn off a camera once its on and set to infinite hold time? The only way I can find is to activate a new camera. Thanks guys! | 2011-01-24 14:06:00 Author: Lockstitch Posts: 415 |
You could put the camera on a dissolvable material and make it dissolve whenever you want it to. | 2011-01-24 14:18:00 Author: sposim94 Posts: 86 |
I was messing around with these yesterday. Someone (think it was c_mckamey) told me how to do it. Just activate an extra camera when you want it to close. Set this as the same view but with a 0 hold time. Then use the output from this to connect to a regular game camera. This will give you a crossfade. If you place the end movie camera and game camera on a sequencer it does a cut, but I've not found any way of getting other transitions. | 2011-01-24 15:19:00 Author: Nuclearfish Posts: 927 |
Put the camera in a microchip on its own, and then deactivate the microchip when you no longer want it | 2011-01-24 15:22:00 Author: jackofcourse Posts: 1494 |
Put the camera in a microchip on its own, and then deactivate the microchip when you no longer want it Easy and elegant! | 2011-01-24 16:37:00 Author: RoharDragontamer Posts: 397 |
You could put it on a game sequencer, it automatically ends the camera when the timer goes past it. | 2011-01-24 16:42:00 Author: Fumo161 Posts: 210 |
You could put it on a game sequencer, it automatically ends the camera when the timer goes past it. Easy! (but not as elegant) | 2011-01-24 16:45:00 Author: RoharDragontamer Posts: 397 |
Hmm well I should have been more clear... What I'm looking to do is reproduce a cut scene like in the story. The camera just slow pans back out to the main game camera after you close dialogue. Anyone know exactly how to do that? | 2011-01-24 17:04:00 Author: Lockstitch Posts: 415 |
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