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Pikmin
Archive: 5 posts
Well this was one of my favorite Gamecube Games so I'm recreating it on LittleBigPlanet 2. I'm doing good so far-But can anybody suggest how to make certain pikmin be immune to certain hazards? i. e. Red are immune to Fire, Yellow to Electricity, Blue to Plasma, White to Horrible Gas? | 2011-01-24 04:18:00 Author: 11204 Posts: 111 |
Well this was one of my favorite Gamecube Games so I'm recreating it on LittleBigPlanet 2. I'm doing good so far-But can anybody suggest how to make certain pikmin be immune to certain hazards? i. e. Red are immune to Fire, Yellow to Electricity, Blue to Plasma, White to Horrible Gas? That would involve some pretty hefty logic as I think with sackbots they can either be immune to all hazards or immune to none. I think you could probably have sensors that activate a sackbots immunity to hazards near each and every hazard. For example, you could have a red sensor near a hole that spits out fire, then when you and your red pikmin approach the fire the sensor will change it so your red pikmin become immune to hazards, then once you get some distance from the fire it will switch your pikmin back and make them vunereable again. Like I say, some pretty hefty logic but I'm quite sure that it can be done. | 2011-01-24 17:08:00 Author: UmJammerSully Posts: 1097 |
This should be very simple, just put some tags on the fire and sensor and a danger tweaker with fire in the red pikmin. Same for blue and yellow, only with destroy. If would like, I can make a demo | 2011-01-24 21:45:00 Author: Unknown User |
If you set a sackbot on fire, it will be immune to fire. I think this also works with other hazards | 2011-01-25 00:19:00 Author: Ignition246 Posts: 156 |
If you set a sackbot on fire, it will be immune to fire. I think this also works with other hazards The problem there is that the sack bots would be lethal at all times and kill other pikmin or the player | 2011-01-25 21:37:00 Author: Unknown User |
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