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#1

Multi-suggestions

Archive: 2 posts


I don't quite know if putting so much suggestions is nice. But let's try this anyway !

1 : Box-o-stuff (Sexy name, ooh yeah.) : I don't quite know why there is only 100 slots in the community objects, but that's a little too low for me. There's so much great stuff, like these 8-bit shaped characters I love, and I would like to keep them all without having to store them in a level on my moon. What about packaging many objects in some box, with a limitation if necessary, and giving them in a single price bubble ?

2 : Giving exclusive objects for MM picks : In my opinion, what makes story levels so good is, aside for the awesome level design, the level exploration to get the prize bubbles. In LBP1, collecting community bubbles was sometimes pointless, since we just never know if the object is cool / useful / beautiful. Now with LBP2 and all this logic stuff, this should be more interesting. Still, what about giving a rare, 3D object for MM picks ? Like "Hey, your level is great, as a prize, here is a rare prize bubble to put in". With this, people get one more reason to play the level.

3 : Sticker cutter : since we can cut materials referring to any sticker shape, what about cutting a sticker referring to the shape of the material the sticker is put on ?

And finally 4 : Some Portal Level Kit. I know I'm not the only one thinking about this one. But a whole Portal themed pack would be awesome. What about the obvious portal gun (I know this one could be quite hard to program...), cool objects (like Cubes, Turrets, Cake ?), pictogram stickers, and, oh well, what about some GLaDOS/Turret voice text-to-speech synthesizer ?
2011-01-24 02:05:00

Author:
ColmiYveul
Posts: 58


And finally 4 : Some Portal Level Kit. I know I'm not the only one thinking about this one. But a whole Portal themed pack would be awesome. What about the obvious portal gun (I know this one could be quite hard to program...), cool objects (like Cubes, Turrets, Cake ?), pictogram stickers, and, oh well, what about some GLaDOS/Turret voice text-to-speech synthesizer ?

I propose that this is already possible with enough SCIENCE.

Step 1: Make a Creatinator fire portals.
Step 2: Spend a few eons making portals work.
Step 3: Make awesome portal levels.

Handy notes I'll look at later when I try to put my money where my mouth is...
Make a Creatinator that fires the portal object would have four states.
The four states would be O/Sending O/Receiving, B/Sending, and B/Receiving
Devise an elaborate rig that enables a portal to detect when another portal has been created using tags/magnets
The goal is to have each new portal created influence the next portal's state, ticking it over to the next one in the cycle...

Also teleporting with DCSs, sackbots and some other kind of black magic.
2011-01-24 02:18:00

Author:
Luminous_Reaver
Posts: 70


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