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Switching Controlinators In-Game
Archive: 3 posts
I'm planning to make a top-down Grand Theft Auto esque level in LBP2, but I have ran into a single problem. Is there anyway to switch controlinators in-game without your sackperson actually get out of it (ie: get in a car) ? I've tried tags, assigning buttons, and toggler, but nothing seems to work. I have seen it done on a RPG demo on one community level. Any help will be appreciated, even credited in my level description. Thanks. | 2011-01-24 01:46:00 Author: Unknown User |
I've heard this idea before, and played concepts in LBP?. Have yet to see any published ones in LBP?2 though. I haven't toggled with this much(and I can't until tomorrow, my PS3 has the flashing green light, I need to power it off), but I could figure by assigning a button of your controller(i.e. using the controller at the top of your microchip), you can assign it so a sackperson gets out at another controlinator(this can be used as a deathless teleport). However, they will "get out" at the other controlinator, so you will have to have the sackperson nudged back and forth(or have them do it manually) so they can automatically go back in. Or, I'm not sure about this one, but you can have them get out of the other controlinator in/on the other vehicle or what-not, then have them so they have to press Δ/triangle/Delta/the mark of Daedalus to get into the controlinator they just got out of(no automatic enter on that one). Good luck, hope I helped! | 2011-01-24 02:22:00 Author: Cronos Dage Posts: 396 |
So what you are saying is that I assign a button (Let's say triangle). That would make the sackperson that is using the controller to eject, but a system nudges the sackperson to another controlinator (The car), and play from there? I like the idea, but then you would have to destroy the top-down person, so he isn't just standing there while you control the car. Then when you get out of the car, I would emit the player next to it, and he would continue on. I could make it work, and I'll let you know tomorrow. | 2011-01-24 02:36:00 Author: Unknown User |
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