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Sackbots Only Using Certain Instances of the Same Item?
Archive: 3 posts
Hello again. I need, once more, help regarding Sackbots. I'm making a Pikmin level, and if any of you have played Pikmin, you'll know that Red Pikmin are Fire-Based, Yellow Pikmin are Electricity-Based, Blues Water-Based, and Whites Poison-Based. I want to put multiple Creatinators, each spawning a different element, but I want to know if there is a way for the correct Pikmin color being able to use ONLY their respective Creatinator (The reds using the one that spews fire, the yellows the one that spews electricity, etc.), while not being able to pick the ones with the other elements. My other idea is that each Pikmin is Lethalized with its repsective element, but when I pick them up (As I set the Olimar sackbot to spawn a Creatinator when you press R1), they get De-Lethalized so I can throw them. Thanks in Advance. | 2011-01-24 00:23:00 Author: Peanut_94 Posts: 15 |
Bump. I'll take it that there's not way? | 2011-01-28 01:52:00 Author: Peanut_94 Posts: 15 |
I don't know about your first method, but for the second, Simply add a grab switch that delethalizes them, then a not switch that relethalizes them when you're not grabbing them. | 2011-01-28 03:31:00 Author: Yofig Posts: 288 |
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