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#1

Big problem-camera

Archive: 4 posts


When I get in a controlinator it transmits to my other object, and on that controlinator its set to pan the camera to the object. My problem is when I tested it with some people there were not seperate cameras for everyone like people have been saying the Versus option is.2011-01-23 23:35:00

Author:
jonlolz
Posts: 155


Oh you have to go to your pop it go to the logic section of the pop it and go to the last page, there will be an option ( I think the first one) to change the level mode. You can put a cinematic level, versus level, ect.2011-01-23 23:41:00

Author:
Arnald23
Posts: 1843


Cameras in versus mode are a bit tricky. A movie camera will force all players to see the same thing regardless of where they are. A game camera will only affect players that are in the camera's zone... unless the game camera is activated by a switch (note that this is different from lbp1 where a player still needed to be in the zone of a switch activated camera for it to work). So the only way to manipulate cameras for separate players in versus is to have a game camera object for each of them but the zones have to be small enough that they won't overlap the other players. If you're doing a vehicle level this way, you will need to have the players' sackboys in the vehicles rather than remote controlling them.2011-01-24 02:38:00

Author:
Sehven
Posts: 2188


Cameras in versus mode are a bit tricky. A movie camera will force all players to see the same thing regardless of where they are. A game camera will only affect players that are in the camera's zone... unless the game camera is activated by a switch (note that this is different from lbp1 where a player still needed to be in the zone of a switch activated camera for it to work). So the only way to manipulate cameras for separate players in versus is to have a game camera object for each of them but the zones have to be small enough that they won't overlap the other players. If you're doing a vehicle level this way, you will need to have the players' sackboys in the vehicles rather than remote controlling them.

this is going to mess me up :/ I was making a top down remote control fighter game
2011-01-26 13:10:00

Author:
jonlolz
Posts: 155


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