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#1

Controllinator Help! Please!

Archive: 4 posts


Hey guys. Never was great at logic in LBP1. Was always too bothered about making levels look nice instead of spending time making complex contraptions...

Anyway, just wondering if somebody could tell me how to start a level already sitting in the controllinator, with a sackbot (So I can make them use the costume that fit's my level.) This isn't gonna be another top down zombie thing, don't worry!

Once I can figure this out, I can get to work!

Thanks!
2011-01-23 21:59:00

Author:
Southpaw020
Posts: 50


I'm fairly sure there's an option in the controlinator to make the player automatically jump in, just look for it in the tweak settings? Also make sure that the radius of the controlinator is covering the starting checkpoint of your level, so when the player spawns, they'll automatically jump in the controlinator.2011-01-23 22:06:00

Author:
warlord_evil
Posts: 4193


Put a controllinator next to the start point, set it to "automatically enter." You can then also use the game camera to track the sackbot and hide the controllinator and start gate so your sackboy isn't visible at the start of the game.2011-01-23 22:08:00

Author:
EliminatorZigma
Posts: 173


Wow, I feel like an idiot! I was too busy messing with the Movement and Rotation settings that I didn't bother checking the actual Controlinators tweak settings.

Thanks guys!
2011-01-23 22:17:00

Author:
Southpaw020
Posts: 50


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