#1
An Assortment of Suggestions
Archive: 5 posts
Well here are some of my suggestions, feel free to comment on them. I don't mind criticism. ![]() Patch A patch needs to be made that fixes the online loading bug, the earth in pod glitch, and I'm not sure if this is a bug or what, but apparently when using the hologram follow method for controlling sackbots to collect bubbles, the sackbot MUST spawn/start on the very back layer if you want to collect all bubbles. It's only able to collect bubbles from where it starts, forward. So if you start it on the front layer, it can only collect the front layers. :x It's gonna be a pain to have to spawn on the back layer for my Socketbot Adventures series. tl;dr: Loading Bug, Earth in Pod, and Sackbot bubble collection "glitch" need to be fixed. DLC Ideas 1. Level Add-ons: I think that this game should continue with the 6 main characters in the DLC add-ons, like for the movenator levels, if they don't just do Prehistoric Moves again, I'd like to see the 6 characters show up again and have a level for each of their styles). I liked the MGS/PotC/Marvel levels, but I feel like these characters would be more "Media Molecule" for them to use. It just makes more sense. ![]() 2. Music Pack 2: The music sequencer tool is really cool, but there're too many synth instruments and not enough orchestral instruments. Also I'd like a grand piano where it sounds like a real piano and can be sustained... Other suggestions are: - A max BPM of 999 (240 is much to small). - The ability to turn a section of three notes into triplets (highlighting them, pressing square, selecting "triplet") because the current way to do them doesn't produce real triplets. - Allow for other time signatures that aren't 4/4 (I know there're work arounds to this, and they work, but they require more work than necessary). - An object that can be placed on a music sequencer to adjust aspects, such as tempo, over the course of a certain amount of measures instead of "transition time". 3. When a sackbot is controlled by a player, it should be able to use the grappling hook, the jetpacks, and be able to swim. ![]() | 2011-01-23 18:24:00 Author: AeroForce22 ![]() Posts: 392 |
Mo' instruments fo' shu'. I want beautiful compositions for mai ARR PEE GEE. BE YOU TEE FULL! :kz: | 2011-01-23 18:26:00 Author: RockSauron ![]() Posts: 10882 |
Yes. That is all. | 2011-01-23 18:28:00 Author: Testudini ![]() Posts: 3262 |
Yeah I agree about the music one, more realistic sounds (PLEASE A Violin, Flute and maybe Organ) lol but yeah good suggestions, and I see where your going on the number 3 >___< I see thats a big problem especially for you guys making all thse projects like Banjo kazooie etc but yeah. I dont know about the Water one though but I think the sackbot and use power ups..or maybe im missing something >__<. Well idk anyway, I didnt g et the beta so I wouldnt know =P. But I hope they fix a whole bunch of stuff (Especially, most of all) All the loading infitness all over the place =_= | 2011-01-23 20:16:00 Author: Bloo_boy ![]() Posts: 1019 |
any saxophone also i would be happy | 2011-01-24 00:37:00 Author: ktmbillyjr ![]() Posts: 177 |
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