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An Assortment of Suggestions

Archive: 5 posts


Well here are some of my suggestions, feel free to comment on them. I don't mind criticism.

Patch
A patch needs to be made that fixes the online loading bug, the earth in pod glitch, and I'm not sure if this is a bug or what, but apparently when using the hologram follow method for controlling sackbots to collect bubbles, the sackbot MUST spawn/start on the very back layer if you want to collect all bubbles. It's only able to collect bubbles from where it starts, forward. So if you start it on the front layer, it can only collect the front layers. :x It's gonna be a pain to have to spawn on the back layer for my Socketbot Adventures series.

tl;dr: Loading Bug, Earth in Pod, and Sackbot bubble collection "glitch" need to be fixed.

DLC Ideas

1. Level Add-ons: I think that this game should continue with the 6 main characters in the DLC add-ons, like for the movenator levels, if they don't just do Prehistoric Moves again, I'd like to see the 6 characters show up again and have a level for each of their styles). I liked the MGS/PotC/Marvel levels, but I feel like these characters would be more "Media Molecule" for them to use. It just makes more sense. They're all really cool characters and I'd hate to see them just be dumped because some other Disney/PS3 Exclusive title wants to have some DLC levels made.

2. Music Pack 2: The music sequencer tool is really cool, but there're too many synth instruments and not enough orchestral instruments. Also I'd like a grand piano where it sounds like a real piano and can be sustained...
Other suggestions are:
- A max BPM of 999 (240 is much to small).
- The ability to turn a section of three notes into triplets (highlighting them, pressing square, selecting "triplet") because the current way to do them doesn't produce real triplets.
- Allow for other time signatures that aren't 4/4 (I know there're work arounds to this, and they work, but they require more work than necessary).
- An object that can be placed on a music sequencer to adjust aspects, such as tempo, over the course of a certain amount of measures instead of "transition time".

3. When a sackbot is controlled by a player, it should be able to use the grappling hook, the jetpacks, and be able to swim. I understand why they aren't able to do any of this now, and I feel the game should recognize that the sackbot is being controlled by a person and the reason as to why these are impossible becomes eliminated.
2011-01-23 18:24:00

Author:
AeroForce22
Posts: 392


Mo' instruments fo' shu'.

I want beautiful compositions for mai ARR PEE GEE. BE YOU TEE FULL! :kz:
2011-01-23 18:26:00

Author:
RockSauron
Posts: 10882


Yes.
That is all.
2011-01-23 18:28:00

Author:
Testudini
Posts: 3262


Yeah I agree about the music one, more realistic sounds (PLEASE A Violin, Flute and maybe Organ) lol but yeah good suggestions, and I see where your going on the number 3 >___< I see thats a big problem especially for you guys making all thse projects like Banjo kazooie etc but yeah. I dont know about the Water one though but I think the sackbot and use power ups..or maybe im missing something >__<. Well idk anyway, I didnt g et the beta so I wouldnt know =P.


But I hope they fix a whole bunch of stuff (Especially, most of all) All the loading infitness all over the place =_=
2011-01-23 20:16:00

Author:
Bloo_boy
Posts: 1019


any saxophone also i would be happy2011-01-24 00:37:00

Author:
ktmbillyjr
Posts: 177


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