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3D environment?
Archive: 5 posts
Hey guys, i was wondering how you can make a 3D environment like Sackflower, and Sackfighter Dogfigt... any ideas post below. I know it has to do with emmiters and the 50 layer glitch... | 2011-01-23 17:31:00 Author: the_holey_monkey Posts: 10 |
I'm anti-glitch. And I give the finger to the TV every time I see a level used to advertise the 'power of LBP2' when the level showcased cannot be achieved with the standard tool set. That's my rant... | 2011-02-01 01:16:00 Author: SledKnight Posts: 93 |
I believe you can do it without "glitching", you just get a sequencer to emit and demit the background frame by frame. It is very tedious, and I'm probably missing the target With this, but I believe this is how its done. | 2011-02-01 02:40:00 Author: Captain Posts: 92 |
Three words: In/out mover! Like you said, but you put an in/out mover in the background object and it goes to the front layers, and use the sequencer to emit the background in the right time. | 2011-02-01 04:25:00 Author: Unknown User |
Those levels don't give you an actual 3d environment: they just kind of fake it. For flower, the ground is stationary, but the grass is on 3d glitched holo which emits in the back and uses an in/out mover to move toward the playable layers. On the sackfighter, your plane is in the playable layers and the enemies are just emitted into the background. There's no actual 3d movement. | 2011-02-01 06:51:00 Author: Sehven Posts: 2188 |
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