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#1
cool-down bar logic help
Archive: 4 posts
I'm trying to make a shooter level and i am having some troubles with the logic. I am using the controllinator to move a cross hair around and i have a timer to show the cool-down-bar. I have it set to that when i press R1 the emitter activates and a sound emits and the timer counts up. When releasing R1 the timer resets to 0. My question is : 1. How do I stop the emitter and sound functioning while the timer is full. 2. How do I get the emitter and sound to stay deactivated while the timer counts back down to 0 3. Get the counter to count back down to 0 over a period of a second I am not very good with describing things with words and I am a visual learner, so I made a chart in paint, hoping that you guys could easily understand and help me out. http://img233.imageshack.us/img233/6546/lbplogic.png Any and all tips/ instruction/ advice is greatly appreciated, <3 | 2011-01-23 15:46:00 Author: Popcorn Posts: 5 |
partial solution to problem 3 it SHOULD reset the overheat timer if u let go of R1 for 1 sec http://img268.imageshack.us/img268/9998/12ye4xxv.jpg | 2011-01-23 16:51:00 Author: sonofbrave Posts: 107 |
I will try this out when I get a chance, thanks for the help | 2011-01-23 19:44:00 Author: Popcorn Posts: 5 |
Tried this out and it worked, I really appreciate you modifying the chart, it really helped out. Now only if I can get the emitter to stop emitting while the timer "cools down" * off to experiment* | 2011-01-23 23:32:00 Author: Popcorn Posts: 5 |
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