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#1

Allowing access to all content without finding the bubbles.

Archive: 69 posts


In short : I want acccess to all the creation content whether I can find the bubbles or not.

A problem with the current LBP format is that in order to create you need content, but to get the content you have to collect it. That's not a problem in itself but it is when the collecting part is hard or miserable. I would have liked the monster costume in LBP1 but I wasn't able to get it by acing the city levels. My gaming skillzorz just aren't that good. With costumes in LBP 1, that just meant one couldn't dress up, but in LBP2 lack of a costume impacts movie making. You can't make a godzilla movie without that costume as the choice for sackbots are only what you have unlocked.

Let's say I want to make a movie that involves a chef. In LBP2 there's a chef's hat (it looks like) in the first survival minigame at Da Vinci's. In order to get this wanted hat, I have to score 10,000 points. The most I've got is 5,000, and that was a frustrating exercise where I didn't want to play that minigame. So now I'm faced with either working, miserably, time and again in that level until I find a way to do it, or go without a hat which impacts my ability to make things. To me this is like expecting a film director to run a marathon before you'll give him the costume he wants for his movie! The requirements are unrelated

There needs to be a way to gain access to content for those who don't care as much for playing the game as they do creating stuff. I could settle for my needs in just having sackbots have access to every item where players can only dress in what they have collected, but there needs to be a way to have access to materials and objects too. Maybe have uncollected content gifted the more a person creates or something? I dunno, but I can't see how one's creativity being tied to one's gaming skills is fair.
2011-01-23 11:36:00

Author:
Shifty Geezer
Posts: 131


Get a 100% savefile from Ganefaqs.com, simple as that.
You just loose the ability to get tropies, but If you don't really care about story, where many trophies lie, and only want to create, then I'm guessing you should have no problame with that.

Hope that helps!
2011-01-23 11:53:00

Author:
Silverleon
Posts: 6707


I had thought of this before, and you do have a point. It would feel like cheating though, if you could get everything at the push of a button, where others have had to spend hours collecting bubbles.2011-01-23 12:00:00

Author:
resistance1
Posts: 812


I had thought of this before, and you do have a point. It would feel like cheating though, if you could get everything at the push of a button, where others have had to spend hours collecting bubbles.

I think his point is that everyone would be able to just 'collect all' if they wanted to.

I'm torn on this one. The act of going back through the levels hunting for objects has made me appreciate and analyse the levels a lot more. The levels with sticker switches, when you activate them they really change the way the level is played.

Very interesting bi-mechanic set ups.
2011-01-23 12:17:00

Author:
Asbestos101
Posts: 1114


I had thought of this before, and you do have a point. It would feel like cheating though, if you could get everything at the push of a button, where others have had to spend hours collecting bubbles.
Why not use the formula that other games are using?

Put the "Lazy Bum Pack: Collect All Items" DLC for sale at the PS Store. Pay $10-$15 and get everything.
2011-01-23 12:19:00

Author:
GoodieBR
Posts: 8


Why not use the formula that other games are using?

Put the "Lazy Bum Pack: Collect All Items" DLC for sale at the PS Store. Pay $10-$15 and get everything.

It doesn't help that there are trophys to be had, maybe sony doesn't allow sale of trophies?
2011-01-23 12:53:00

Author:
Asbestos101
Posts: 1114


Thats the thing with games, you've paid for the content but you're denied access to it until you meet certain requirements.

A paid unlock DLC should not be considered as an option, you shouldn't have to pay twice for things.
2011-01-23 13:06:00

Author:
Rabid-Coot
Posts: 6728


The story lvls would only be half as fun if we could just get everything. And like Asbestos said, I too appreciated the lvl designs and mechanics of the lvls, and helped make ideas.

But do you just want to get everything, or are you gonna at least play through to the last lvl? Get some ideas, scenery, an example of a story with game-play, training on platforming.
2011-01-23 13:10:00

Author:
Devious_Oatmeal
Posts: 1799


Thats the thing with games, you've paid for the content but you're denied access to it until you meet certain requirements.

Thats the thing with games.

They generally don't let you get progress 'till you've beaten a challenge.

(unless your playing alone in the dark, but thats a crap game anyway)
2011-01-23 13:13:00

Author:
Asbestos101
Posts: 1114


It doesn't help that there are trophys to be had, maybe sony doesn't allow sale of trophies?

Just have the game remember the state of the prize bubbles (IE: acquired/not acquired) and give the trophy when ever prize bubble has been obtained, whether or not the bubbles gave you anything.

Or they could just release more materials packs.
2011-01-23 13:14:00

Author:
Luminous_Reaver
Posts: 70


If you hunting for specific costumes, you can use sackbot transfer (if constume sending is not supported, i didn't check that) from other people, Beta style.2011-01-23 13:45:00

Author:
Shadowriver
Posts: 3991


The main reason I have against this is that the more you play levels, the more you see what's fun and what isn't. Of course, having to collect things hasn't made the community any good. Still bad levels so why not!2011-01-23 18:20:00

Author:
Fading-Dream
Posts: 164


Thats the thing with games, you've paid for the content but you're denied access to it until you meet certain requirements.

A paid unlock DLC should not be considered as an option, you shouldn't have to pay twice for things. It is a game, games have rewards. The harder the the challenge the better the reward. As a creator it was rewarding to ace Full Metal Rabbit. I enjoyed the chase. I am fine with the system. The game is not impossible hard, you just have to want the carrot enough. Paying for the carrot would make it less rewarding.
2011-01-23 18:28:00

Author:
EinRobot
Posts: 739


I recently talked to the guys at MM about this... Hopefully it's under consideration for a future update, but I don't know for sure. Alex seemed interested but I'm sure there are higher-priority things too.


would feel like cheating though
lolwut? What has cheating got to do with anything...? It's not a competition.
2011-01-23 18:39:00

Author:
rtm223
Posts: 6497


I would like that, to a degree. For example, clothing would only be unlocked for Sackbots. Also, the bubbles for the objects would remain intact, so you can still progress normally even if you have hit the unlock button. It shouldn't mean you can't get everything while still using everything in Create.
Man, it has been a Loooooooong time since I was last here.
2011-01-23 21:25:00

Author:
DoomedHero
Posts: 14


you know, i thought MM said that there was a setting to unlock all the content without needed to find all the buttons. perhaps they'll offer it a little later... or have people overlooked it?2011-01-23 21:30:00

Author:
GribbleGrunger
Posts: 3910


I'd like to be allowed all the content I never got in LBP1... As I really don't to go back and get it all now...2011-01-23 22:22:00

Author:
Fastbro
Posts: 1277


I played through the entire story, and have only collected 67% of the collectibles. Frankly, I dont really want to replay everything again and again to collect everything or to try and ace it... I bought it, I played it, have the pin for finishing the story. There should be an unlock all content (for LBP1 too) for create mode...2011-01-23 22:28:00

Author:
wizaerd
Posts: 159


It is a game...But it's not. Or rather it's not just a game. You can't classify LBP2 in those terms as it's jsut as much a development environment and an artistic tool. LBP serves two roles, and depending on which you favour, the nature of prize bubbles changes.

If you are playing the game as a gamer, the prize bubbles are a reward for a challenge and it feels good to get them. If you are only going through the game to unlock content items, each prize bubble is a feature withheld from your creation - it becomes instead a frustration and getting the bubble is only a sense of relief, not a sense of success. It's a different feeling depending on the mentality of who's palying, and I wouldn't want to force either the current system or no-prize-bubbles on anyone, because there are two different audiences to cater to with different needs.

Perhaps after completing story mode, or maybe after finding 60% of items, the unlock content option could become available? Those who want to strive for the content can still have their reward. Those who want the sense of satisfaction from creation won't be forced into some painful experiences. Those who want the sense of satisfaction of striving but can't help but use the unlock are only cheating themselves; I don't see why others should suffer for their lack of willpower or maturity!

I've just completed story mode, crammed into one day to unlock stuff. I have about 85% of all content, so it's not like I'm wimping out or being lazy! But there was, for exmaple, an umbrella and coat I definitely want access to that requires a score I am unlikely to ever get in whatever minigame that was, and i just can't see the sense in that!


The game is not impossible hard, you just have to want the carrot enough. Paying for the carrot would make it less rewarding.I disagree - some minigames are, at least for some people. Not everyone has the same level of coordinations, reactions, or fine control Sackboy needs to the high-inertia physics. Surely saying, "you aren't allowed to use an umbrella in your story characters because you aren't a good enough gamer," is no different to saying, "you can't use this because you're too stupid," or "because you're too fat," or "because you're too ugly," or, "not good enough at tennis," or, "can't spell big words," or any other random discrimination? I didn't have to pass a geography test to be allowed to use the letter 'r' in Word. Nor did I need to see a maths paper to be allowed to use woodwind instruments in SONAR. So why do I need to pass a coordination and timing test to use an umbrella in LBP2?!
2011-01-23 23:37:00

Author:
Shifty Geezer
Posts: 131


you know, i thought MM said that there was a setting to unlock all the content without needed to find all the buttons. perhaps they'll offer it a little later... or have people overlooked it?There's an option to unlock all the creation tutorials and gain access to all the starter content and components. That addresses one fo the issues with LBP1, where when I tried to demo content creation a few times, especially cooperative, it meant going through the tutes. I don't think content unlocks are in. If so, I haven't heard it described anywhere.2011-01-23 23:39:00

Author:
Shifty Geezer
Posts: 131


For a quick reference and something no one has yet mentioned (that I could see from a quick read through), the NFS series has constantly put out DLC that unlocks all content in the game immediately, without any work in actually playing the game. It costs 6 dollars, but unlocks everything for immediate use in story, quick race, and customizations.
so it can be done, quite easily in fact, but don't expect to get that option for free.
2011-01-23 23:42:00

Author:
KoingWolf
Posts: 386


But why isn't it free?! That's just ****ed cheek, truth be told. We've already bought thesse creative applications with content that we either have to be 733T skillzorz to use, or pay extra. That is equivalent to a "poor gamer" tax! Access to LBP2's creative content is not the same as wanting access to cars or whatever in other games, because the content is part of the creative aspect of the game. And as I say, they could enable costumes for sackbots but not players if they want to preserve the gamer cred option, where I can use an umbrella on my sackbot freely, but will look in awe at an online player who wields this as their Sackboy costume.2011-01-24 09:41:00

Author:
Shifty Geezer
Posts: 131


Access to LBP2's creative content is not the same as wanting access to cars or whatever in other games, because the content is part of the creative aspect of the game.
Then again, a really "creative creator" would create his own umbrella (or whatever object, I am not saying that you are not creative).

I believe this is what MM wants. They give you some objects to work with, but the real fun and creativity only flourish when people start creating their own objects.
2011-01-24 13:00:00

Author:
GoodieBR
Posts: 8


paying for unlocking stuff allready in the game is..
god.. i wish i could curse on this forum.. cuzz.. thats so.. so.. (enter lots of swears here) wrong.

on that note, If there was a button that nullified and canceled out all my trophies, but getting all materials/stickers etc.
id click it.
twice.

I do enjoy playing the levels, but i rather spend my time creating.
2011-01-24 16:43:00

Author:
Luos_83
Posts: 2136


The non-mesh story objects are worthless for create. The problem is the stickers/materials/costumes/sounds, etc. The make your own "umbrella" argument isn't valid...want to try to make your own animated water material?!?

I would probably have used this option in lieu of trying to find 2 random players with opposable thumbs to help with the 4x collectibles. So glad that's over with, these token multiplayer sections are just pointless and really lame...never did do the 4x in the Marvel pack. Not having to play that Gobinator thing mini-game more than once...that would have been good too...

Would be nice if MM could come up with a scheme that wouldn't remove the small motivation I need to replay to ace a level...the prizes do that...a trophy/pin doesn't. The unlock option really seems needed...but I'm torn on just providing this option at the outset...
2011-01-24 16:53:00

Author:
fullofwin
Posts: 1214


Then again, a really "creative creator" would create his own umbrella (or whatever object, I am not saying that you are not creative).

I believe this is what MM wants. They give you some objects to work with, but the real fun and creativity only flourish when people start creating their own objects.

There are just some things you cannot create at all, such as a fully 3D umbrella... you could create a 2D umbrella, but not a 3D one. You couldn't create a fully round colum... You couldn't create anything with a beveled edge, or a chamfered edge...
2011-01-24 16:55:00

Author:
wizaerd
Posts: 159


But why isn't it free?! That's just ****ed cheek, truth be told. We've already bought thesse creative applications with content that we either have to be 733T skillzorz to use, or pay extra. That is equivalent to a "poor gamer" tax! Access to LBP2's creative content is not the same as wanting access to cars or whatever in other games, because the content is part of the creative aspect of the game. And as I say, they could enable costumes for sackbots but not players if they want to preserve the gamer cred option, where I can use an umbrella on my sackbot freely, but will look in awe at an online player who wields this as their Sackboy costume.

Actually, you need 1337 skIlLz, not 7337.

That's where you are going wrong my friend.

Also, pay to unlock is fine. The ability to gain everything without playing the story mode renders the story mode in a game like this pointless - the story levels are there to provide you with unlocks, and show what can be done with the tools. Let's be honest, the story isn't a narrative thrillride. If I was given the option to either play through and spend ages collecting things or pay to unlock, I'd rather play through the game. However people who just wanted to create could also do that. If, on the other hand, the collectables could be unlocked for free, why bother playing a story mode that lacks a good story? Why not just play some of the millions of user levels?

Making them free to unlock wouldn't work, making them paid DLC would.
2011-01-24 16:57:00

Author:
Unknown User


I think his point is that everyone would be able to just 'collect all' if they wanted to.

I'm torn on this one. The act of going back through the levels hunting for objects has made me appreciate and analyse the levels a lot more. The levels with sticker switches, when you activate them they really change the way the level is played.

Very interesting bi-mechanic set ups.

Exactly. Not only do you get the materials you need to build things, you also get inspiration and ideas of what does and doesn't make for good gameplay.
2011-01-24 17:05:00

Author:
Weretigr
Posts: 2105


Also, pay to unlock is fine.

No it isnt, and never will be.
2011-01-24 17:07:00

Author:
Luos_83
Posts: 2136


Exactly. Not only do you get the materials you need to build things, you also get inspiration and ideas of what does and doesn't make for good gameplay.

Be honest though. Go look at the community levels and tell me that the story mode levels are actually teaching most people how to make levels, good levels... Tell me that you can see clear evidence that limiting the level creation assets they have available until they have "earned" them through repetition of gameplay is actually making a difference? Because I'll be impressed if you can honestly say it's having a clear positive effect on the community as a whole.

If you want to do analysis of the levels (both story and community), for improvements in your own style, then you will, regardless of whether MM place hoops through which you have to jump. Most people won't do that analysis, or simply don't have the critical ability to understand... Overall though, it's not a valid argument against adding an optional tweak for unlocking stuff.
2011-01-24 17:12:00

Author:
rtm223
Posts: 6497


I have played the whole story, I have the pin for completing it. But I do not want to play it over, and over, and over to try and collect everything. I'm just not that interested in playing it over, and over, and over, and over... I want to get into creating, but am limiting myself because I haven't collected 100% of everything. I have no interest in the co-op mode, so I miss out on those objects. I doubt I'd ever be able to ace many levels, so I'm out on those objects. I suck at mini-games, so I'm out on those items. But I paid for 'em, why can't I use 'em?

Have a way of determining if the story has been finished, and if so, provide an unlock all. And for those who haven't finished, have an option to unlock all the way up the last completed level.
2011-01-24 17:15:00

Author:
wizaerd
Posts: 159


Out of all of the atrocities in the world, this is what's getting you down?2011-01-24 17:24:00

Author:
Deftmute
Posts: 730


Have a way of determining if the story has been finished, and if so, provide an unlock all.

I think this would be the happy medium point. For those that feel that such things must be "earned", there is an arbitrary token barrier in place, yet those that want to can get involved with everything in create mode pretty quickly. TBH, I'd guess most people, even the hardcore creators, want to play through the story mode, for the story mode itself, just out of simple curiosity. I know I did, and I have very good reason to not do anything but create in the first few days of having the game, but I still used up valuable time playing story because it's good
2011-01-24 17:26:00

Author:
rtm223
Posts: 6497


No it isnt, and never will be.

Yes, it is. It's your choice, if you don't want to pay then you unlock it yourself. The game is made to challenge you, if you can't do it, or you can't be bothered, then you either go without the stuff everyone else has gone to lengths to unlock, or you pay for it.
2011-01-24 17:30:00

Author:
Unknown User


I'm split on this one. While I would like all the stuff in an instant, I wouldn't want to pay oney for it. It's like if someone offers you a cake or something next time they buy one. Either you wait for them to get it, or you go and buy it yourself now. The fact that they use natural human impatience as a means of profit isn't that good if I'm honest.

But, considering the longvivity of the game (I'm not expecting LBP3 for at least 2 years, if at all, so get comfy), there is plenty of time to do it yourself. Also, the community isn't the best right now, so stroy looks like they're going to be the best around for a while, might as well make it a bit of a challenge.

But but, at the same time, there are levels I want to make that I can't until I have the story stuff, and I don't like rushing, but want to make the level.

As I said, I'm split.
2011-01-24 17:37:00

Author:
kirbyman62
Posts: 1893


The ability to gain everything without playing the story mode renders the story mode in a game like this pointless - the story levels are there to provide you with unlocks, and show what can be done with the toolsAnd here was me thinking the point to the story mode was for FUN because it's a game, whereas in reality it's an initiation rite!


. If, on the other hand, the collectables could be unlocked for free, why bother playing a story mode that lacks a good story? See point above. If MM's levels aren't fun to play, they have failed at the most important raison d'?tre of a game developer - to give their players an experience to enjoy. I played the story levels because they are fun (although I did rush through somewhat to unlock things, taking a little fun out of the experience that I'd rather have tasted in smaller portions). If they weren't fun, I wouldn't have bought the game. Well, maybe I'd have bought it as a creation tool, but then we're back to the dual-nature of the programme. To some people it's a game, of value only fo rthe fun its levels provide. To other's it's a tool, of vlaue for only what it enables them to create, and the game is in the way. To others, as MM intended, it's a happy mix, both a game to play and a tool to create with. I don't think MM would be happy to hear people only play their story because, despite hating it, they are dutifully paying their dues in time to unlock the creation content. MM want to hear people love the levels, love the creation, love the sharing, which is where no user should be locked to a particular way of doing things including 'grind'.
2011-01-24 19:36:00

Author:
Shifty Geezer
Posts: 131


i want a bean feast!2011-01-24 21:51:00

Author:
Deftmute
Posts: 730


There should be a trophy for going through story mode and collecting all the bubbles to please the people who think it is unfair.2011-01-25 04:14:00

Author:
Captain
Posts: 92


There should be a trophy for going through story mode and collecting all the bubbles to please the people who think it is unfair.
Well, there IS a trophy for that.

Uber Prize Collector
Collect 100% of Story prize bubbles

And I believe I will not get it this time.
2011-01-25 05:17:00

Author:
GoodieBR
Posts: 8


As for the issue itself, like others have said I'm split on it.

Now for actually acquiring the items. If one isn't in the mood to wait till they get it themselves or pay up for it. This is LBPC. We have a Help Section dedicated to LBP2 as well as a Find Other Players sub-forum. Rather than scouring in-game for a four man group to do said challenges. Couldn't one just make a topic here, requesting help getting that one crucial item. Heck, a person could even turn off their controller and let the guy they're playing with Ace said level for them and just turn the controller back on right before he reaches the finish.

Now I know the LBP community as a whole may not have this luxury, but we do! I'd happily humble myself and ask for help here if it meant getting that one important holster or fancy vest (Odds are I probably will too, lol). Now I'll happily move aside and let you continue this amazing debate as a whole community standpoint, but those of you here having trouble don't forget you're LBPC members. They're always a few nice people lurking looking over the forums who would be happy to troll help those that ask.

EDIT: Quick edit just to clarify. I'm not directing this at anyone.
2011-01-25 06:32:00

Author:
4wheel
Posts: 511


EDIT: Quick edit just to clarify. I'm not directing this at anyone.

This statement almost always means that the post WAS directed at a specific person and that the poster just doesnt want to ruffle any feathers.

Like when someone emphasizes that they are not lying.
2011-01-26 01:45:00

Author:
Deftmute
Posts: 730


This statement almost always means that the post WAS directed at a specific person and that the poster just doesnt want to ruffle any feathers.

Like when someone emphasizes that they are not lying.

Aye, that I understand but I normally write using "you" and "you're" rather than generic "person" or "them" even when I talk to a group so I've been called out before on other forums. So when I re-read it I let my Paranoia get to me and changed all the "you" and "you're" to "them", "they're", and "we".
2011-01-26 01:59:00

Author:
4wheel
Posts: 511


fair enough2011-01-26 02:01:00

Author:
Deftmute
Posts: 730


Gaining the prizes does add a lot of replay value, but I see how it could be frustrating if you just wanted to create.

I don't see why there isn't an unlock option. I mean, if you choose to do it, that's up to you.
2011-01-26 02:07:00

Author:
alexbull_uk
Posts: 1287


One could argue that the Unlock all Tutorials option is cheating, but in all reality, it's an option. It isn't mandatory, and although it disables the Tutorial trophy, it's your choice! If you feel as if unlocking all 100% and Ace prizes is cheating, then you don't have to do so, however, for those of us who wish to, then it's our choice! As previously stated, why doesn't Mm just have the 100% and Ace trophies disabled if the option is used, similar to the Tutorial Unlock?! So, for all of you claiming that it's cheating, if you truly feel that way, then don't utilize the option. P.S. Why would you pay to unlock all the prizes for a game you already bought?! I payed my 80$ for the Collector's Edition, so cheating me out of 5$ for the rights to use Create Materials I already own, all because I want to utilize the full potential for Create Mode without taking the time and skills necessary is just wrong! Some people may not have the skill to collect everything, not to mention the time. Sure, I have the skills to get all the items, but I don't necessarily have the time. Some may have the time, but not the skill, and vice-versa; but that shouldn't limit them. People have priorities, and although I am only 14, I have school and such to worry about.2011-01-26 02:32:00

Author:
Super_Clone
Posts: 849


i personaly dont care to much about getting the 100% in this game becasue there probaly wont be a lbp3. witch means that i have plenty of time to go back and play the story levels legit adn get the items. the only thing i want is a DLC that will give you all the sttuff from LBP1. becasu ei never finsihed that and theres alot of stickers and decorations that i want but cant get becasue i never finished it. if thy make a paid DLC that gives all items from LBP1 adn a seperate one for LBP2 then that pretty much solves the problem of popele wanting to get the stuff legit or just geting it all eaisly. the only thing with the DLc it shouldnt give you the 100% prize bubble trophy2011-01-26 02:42:00

Author:
admjwt
Posts: 11


Personally I think a "Collect All" option would be great for all the DLC levels. I understand if for the main story mode Mm doesn't want to offer such a feature, but when I pay for DLC and can't find all the items or have to spend hours looking for them when all I really want to do is create with them it gets a little frustrating.
Don't get me wrong I love the way Mm does DLC level packs and I wouldn't want that to change at all.
I just see no problem with having a "collect all" option for prize bubbles, Aced, 100% and level complete items. Some of the DLC levels are very difficult and because they are add-on content not as many people have them. Therefore there's not as many community resources available when you are looking for help with them.
2011-01-27 02:09:00

Author:
Unknown User


Having aced a few more levels last night, I think the option to unlock collectibles should be per level. It should be available 1 - after completing the level, so you know how hard or eay it'll be to collect them normal and can make an informed choice; and maybe 2 - after completing the game, although that does add a delay to creating. Some levels were worth the challenge, but others I just cannot do, so for those levels I'd like to just get the stuff. My call, playing to may interests and abilties, in a system flexible enough to serve everyone.2011-01-27 10:37:00

Author:
Shifty Geezer
Posts: 131


youre overlooking the most flexible part of the system, the community.

I'm shorter than average. I ask people to grab things for me all the time.
2011-01-28 15:33:00

Author:
Deftmute
Posts: 730


What fun would the game be without collecting prizes?
Seriously, you give up too easily and I think it is a shame that gamers have become THIS lazy...
2011-01-28 17:29:00

Author:
onaga666
Posts: 293


What fun is it to create things when you don't have everything to create with, especially if you;re not a very good player.2011-01-28 18:23:00

Author:
wizaerd
Posts: 159


hieghest i got on the chef hat thing was 8,9202011-01-30 21:52:00

Author:
CheesyDemon
Posts: 170


Defeats the point of a Video Game. In a video game, you have to EARN your right to progress, and to unlock stuff, it defeats the challenge of the levels, and shortens the life of story mode. Sure, levels are tough to ace (I remember totally raging out at the Bunker in LBP1), but overcoming the tough stuff to win that item is oh-so worth it.

Also, I hate to make this connection, but it's like life. you shouldn't expect to do something and have everything handed to you, you need to earn it.


Sorry if this comes off as being rude, that's not what I intended, I'm just making my point. (:
2011-01-30 22:04:00

Author:
Matimoo
Posts: 1027


My only major gripe with not having an unlock option is the presence of x3 and x4 areas. It's so hard to gather 3-4 LBP players, and when you do, the lag kills the joy. If only those alone were unlocked, I would be more than happy. On a side note, I don't mind the acing, hidden bubbles, and 2x areas but they're still a pain cause I usually end up trying to be 'Ambidextrous Man' and control two sacks at once. (eery sideways look at lag <==== (o_ o--))2011-01-31 12:37:00

Author:
Unknown User


I don't think this is a good idea. It would ruin the fun of the game. Acing challenging levels, collecting that hard-to-reach bubble is always worth the struggle.
I think there should be a 'Collect all Prizes' button for DLC packs, though. Paying for something that is challenging to achieve isn't worth the purchase. You pay for what the level contains which means you should be able to collect everything with a click of a button. Sure, it may ruin it but sometimes I buy some DLC which I cannot get because it is hard to collect.
2011-01-31 14:27:00

Author:
Retro
Posts: 104


The fun of the game is in the create mode, the point of the game is the create mode, the target demographics is for creators... WHy limit what one can use in the main portion of the game? I enjoyed playing it, even finished it. But I am not going to play it over and over and over and over and over to get those super hard to get bubbles. I played it, I enjoyed it, now let me have everything in create mode. It's as simple as that. For all those claiming "it'll ruin the fun of the game", not having this option has runined the fun of the game, for me.2011-01-31 15:02:00

Author:
wizaerd
Posts: 159


I support the ability to buy a DLC pack that unlocks everything. Both in LBP1 and LBP2. The big reason is the multiplayer areas. Being denied some prize bubbles (in x3 and x4 areas) just becuase few of us (such as me) don't play with other players online is not really good practice.

At least I have a brother by my side that can help me with x2 areas.
2011-01-31 16:40:00

Author:
Beed28
Posts: 200


Didn't see it mentioned yet, but you can find other ways of getting the stuff you'd think you can't collect on your own.

You can have a friend place it in a level for you, and then capture it for later. This goes for materials, decorations, and stickers. Sure, it's a hassle, but it's a solution.

Secondly, if you want costumes, friends can give those to you as well. They just need to place the costume on a sackbot. Then you can go into the sackbot tweak menu and capture the outfit it's wearing.
2011-01-31 17:00:00

Author:
comphermc
Posts: 5338


@ retro:
I think you need to read what you wrote. What is the difference between buying a DLC pack and buying LBP2, which is, in essence, a ginat DLC pack? They're the same! They both include levels where you have to grab bubbles to get the stuff you actually paid for. The only real difference is that the DLC levels are always painfully easy to insure you can get all the stuff you paid for.

I don't understand why anyone would be against a person being able to access all the stuff they paid for. If you want to do it the hard way, good for you! I played every level as many times as I could tolerate to get stuff, and still don't have everything I paid for, so why shouldn't I be allowed to have it? It's like the Soup nazi from Seinfeld... "No dlc for you!" LOL
2011-01-31 17:37:00

Author:
Boscoe
Posts: 51


Didn't see it mentioned yet, but you can find other ways of getting the stuff you'd think you can't collect on your own.

You can have a friend place it in a level for you, and then capture it for later. This goes for materials, decorations, and stickers. Sure, it's a hassle, but it's a solution.


...until you run out of profile space, which is still as absurdly tiny as it was in LBP1. Not much of a solution in my opinion.
2011-01-31 17:39:00

Author:
Boscoe
Posts: 51


I played every level as many times as I could tolerate to get stuff..,

Are you sure you actually enjoy the game? If you dont like to play it, what kind of levels do you make with it? I would have to assume that you try to create something as unlike LBP as possible, which would probably be much easier if you used something other than LBP. no offense, just saying.
2011-01-31 18:46:00

Author:
Deftmute
Posts: 730


While I cannot speak for Boscoe, I can answer that from my own perspective. Yes, I did play it. And yes I did enjoy it. I played all the way through the story twice. But would I enjoy doing the same level over, and over, and over, and over until I either aced it and/or collected 100% of items? No. And because I don't enjoy playing the same level over, and over, and over, and over again ad nauseum, I should be precluded from making levels in the Create mode? Another big no. And I should have available everything from the game that is collectible regardless if I actually collected it or not, it is bought and paid for after all.2011-01-31 18:55:00

Author:
wizaerd
Posts: 159


actually you didnt buy the prize bubbles. you bought the game. the game includes EARNING the prize bubbles.
i'm really getting tired of this "i bought the content!" argument. it is stale and has no weight.

also, not being able to create because you dont have 100% of the materials etc is a self imposed limitation.
trying to blame it on outside sources is laughable.
2011-01-31 19:14:00

Author:
Deftmute
Posts: 730


Actually, I could care less about the game... I didn't buy the game, I bought the level editor, the game is just an unfortunate side effect... I played it twice already, that's all I care to play it. But I do want the most potenetial in the editor. So regardless if you agree or not, there are many who want all the content availabe in create mode. You don't. Fine, then move along to another topic and stop perusing this one.2011-01-31 19:17:00

Author:
wizaerd
Posts: 159


wait... did you just tell me i'm not allowed to express my opinion? sorry, thats not happening.


Yes, I did play it. And yes I did enjoy it.

Actually, I could care less about the game...

so we're back to "i want!"
lol i have to deal with this same sense of entitlement every day.
2011-01-31 19:35:00

Author:
Deftmute
Posts: 730


I don't know how I feel about being given all the content in LBP2... on one hand, some of the items are REALLY frustrating to get. On the other hand, just being given them kind of takes the fun and challenge away from it. So I really don't know.

I do, however, think there should be a way to get all the content from Little Big Planet 1, since I'm sure many LBP2 people are newcomers or don't really want to go back to LBP1 after playing LBP2.
2011-01-31 21:50:00

Author:
Sgt Scyther
Posts: 13


It's technically possible to get all create items by creating a level and distributing the level with the items in it. I got all the items (except for Costumes) from LBP1 by making a few levels in LBP1 and importing them in LBP2. You could do the same with LBP2 if someone is willing to make a level with everything in it.

I did not try to get every item in LBP1. To me, it wasn't worth the frustration of trying to ace Boom Town (or whatever it's called), The Construction Site, or The Bunker. However, I do enjoy trying to get all of the items for LBP2. The game feels fairer, fresher, and more polished, and it's a joy to try and find everything (even if I do get a little annoyed from that stupid Full Metal Rabbit ugly bunny for not jumping the way I want it to).

I do hope they implement a LBP1 Download Pack for $15 and a LBP2 Download Pack for $20 (or bundle them for $30). They could make some money while the creators buying it will be fine with their full set of create materials. However, I've collected everything (legitly) from LBP PSP, gained access to everything in LBP1, and hope to have a wonderful feeling after persevering and collecting everything in LBP2.
2011-01-31 23:39:00

Author:
Night Angel
Posts: 1214


Just thought I'd weigh in here. I never got all the content in LBP1. I also never felt limited by that fact. If I didn't have something, I figured out a different way to do it. If you're a creator worth your wage you'll rely on your imagination, not premade objects. I understand that these objects add a lot to one's creations, but as has been suggested before, find another player to help you get what you want. I don't believe anybody should have to pay extra to unlock what he has already paid for, but in the same sense, just because you bought the game does not entitle you to access to everything from the outset. If you want to create without collecting objects, buy a different program, like Adobe Illustrator, learn to draw or take up painting, guitar or build your own video game. The terms of the game were set before you bought it, you accepted them by buying the game, live with it. There are plenty of ways you can get what you want without an "easy" button; utilise the community here, that's why we are here.

On the other hand, I can see the validity of opening up all LBP1 content now that 2 has been released, also that dad-blamed 3 and 4 person content will probably never be mine. Although, if I wanted, I know what to do. Ask for help!
Hope I didn't step on anybody's toes too badly, but this is just how I feel. I understand the frustration of some, but respectfully disagree with the point.
2011-02-11 23:44:00

Author:
Aselrahc
Posts: 185


I dunno - I like the idea of earning things. Maybe not with DLC levels - seeing as most of time, you're buying the DLC primarily for the items that they contain. But with the game - it's, well, a game. You have to earn certain things. This is the truth with most games though, quite a few of them have hidden eater eggs you not to unlock. I'll sue an example here - play a game for real, and you can't go onto the next level until you've beaten that level. Isn't this the same thing? The levels are considerably easier compared to some other games, but try a little harder, and you get a little more.

There are a couple of concerns about getting everything at a click of a button. A) - it encourages teamwork and cooperation. B) If you spent a long time developing a game, would you want people to buy it and play it a lot? Or just go in, take what they want, and leave again. MM worked hard to make these levels, and it shows. Also, by making you replay things, it helps you to understand how they did what they did - as they show the logic most times.

If you want it enough, you can have it.

2011-02-12 00:35:00

Author:
standby250
Posts: 1113


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