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True 3rd person camera
Archive: 3 posts
Hello again everyone! I return with an interesting question, is it possible to get a behind-the-back/over-the-shoulder camera angle? Now let me tell you the thing that almost seems to work. What you'll need; ?Game Camera ? thickness hologram (or whatever other material you want) Put the camera on the left or right side of the block, and tilt it to the maximum left or right angle. Turn on "Local Space" Rotate the block 90 degrees You'll notice that it is much lower, and closer to what we'd need for this. HOWEVER.... You're probably already noticing this is totally sideways. Thoughts? comments? | 2011-01-23 10:57:00 Author: Ouren Posts: 11 |
I need to try this, if you can get totally sideways that is mightily impressive and opens up lots of good gameplay opportunities. I will see if I can get it to work well when I get on the playstation. | 2011-01-23 11:04:00 Author: robotiod Posts: 2662 |
Well, it seems to be CLOSER to what we need at least. I just wish there wasn't a limit on which direction you camera is rotated... However, I also suspect that they are culling backfaces on the "art", so a real close first or third person camera could show off LBP's "underpinnings" | 2011-01-23 11:07:00 Author: Ouren Posts: 11 |
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