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magnet and controlinator clash?

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Hi all.

(EDIT: I have found and fixed the problem! The digger had a glass door on the front of the cab on a bolt, for some reason, this wasnt being included by the anti gravity tweaker (weird?) So have removed it and all works perfectly now.........any ideas why this was doing this?

In my latest lbp1 level 'house of the flying diggers', I made a digger that flays using a small jet pack inside its cab. It made it difficult to control, and a little cramped, so now I have lbp2 I thought I would play around with the controlinator......
In one section, you have to pick up two barrels with the front bucket of the digger, I did this using the magnet setup ( A long chain fixed to the barrel and the digger, when a button is held, it extends a piston out into the vicinity of the front bucket, on the end of the piston is a mag key set to direction. When the mag key is in range of the barrel, it sets the key to on, and pulls the barrel into the bucket...make sense?
Heres the problem I am now facing.....with the controlinator, you obviously have to set the gravity to zero to make it fly and so, now that the digger weighs nothing (zero G) the digger seems to always hang upside down? Is it the chains that are mucking it up, or am i doing something stupidly wrong? I set a gyro to turn on and off to right it back to the upright position when it starts to hang upside down, but that seems a stupid way of doing things (oh, btw, it needs to be able to pivot in mid air so as you can position the digger at angles to scoop up the barrels)....I had no problems converting my space ship in the same level to stay upright. Is it to do with the materials Ive used? (metal bottom, lighter wooden top?..surely in zero G weight doesn't come into play??)

Sorry if my description is a little long winded, but I thought it best to give all the factors.
2011-01-23 10:55:00

Author:
Shade_seeker
Posts: 328


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