Home    LBP Showcase / Reviews / Recommendations    Level Showcase    Cool Levels
#1

Bird Hunting (Beta 2.0) + Multiplayer!

Archive: 141 posts


I've been away from LBP for awhile and kind of want to get back in. Not sure where I should start though. So I was wondering, is this level fun enough for me to work on something else?
Should there be more game play things?
Should I just try and make it look nice? Because I know it needs to look nicer.
Do you have any suggestions to make it look nicer?

Or should I not even bother with this anymore?
Play it. Let me know what you think. I'll try my best to do some F4F if you ask me too, make sure you let me know what level though either by link to LBP.me or to your thread.

Please and thanks!

---Old information below.

Yo. Once again I've deleted all of my info here to stream line everything.

So this is a bird hunting level, of course.
You move with R, aim with L, shoot with R1, and throw your boomerang with L1. You can change the music with the D-pad. And you end the level with Triangle.

For those of you who have played this before the new updates are:
Though unnoticeable, the flight logic has been revamped so it will be easier to tweak in the future which means I'll able to make the flight patterns better.
There are now three ways to throw your boomerang. If you're moving left and press L1, you'll throw it to the left. If you're moving right and press L1, you throw it to the right. If you're standing still you throw the boomerang straight up into the air.

New bug!
Sometimes when you throw a boomerang, two will come out. I'm not exactly sure why this happens, maybe because of the way I have my logic set up, but I at least know a work around to kind of fix this. I want to see if I can optimize my logic first though.

__________________________________________________ __________________________________

A Multiplayer beta has also been published! After much annoyance trying to get the points, and boomerangs to work right for individual players, I believe everything is good! That one is timed for some friend competition.

__________________________________________________ ___________________________________

The Timed Bird Hunting was also updated.

___________________________________

If you notice any other bugs not listed, please tell me!

I DO still do F4F, love the system.

ww2p5t
http://lbp.me/v/ww2p5t
2011-01-23 04:25:00

Author:
LukeCF
Posts: 790


I just played it and I liked the core concept but here are some things that need work.
- It would be nice if you could hide the player. Just put a dcs that is set to "invisible" and "automatically enter" on a 0% brightness piece of hologram and viola! invisible player.
-As for the sackbot vs. stickman I could go either way.
-A UFO and a smaller, faster, harder to hit bird that would give out more points would be fun, maybe it could zip up and down? Those would be good addtions
-I also think that when you randomly shoot it shouldn't deduct points. A firing timer would be good because then it would seem like your re-notching an arrow! (I also hit one bird for every 3 arrows I shoot )
-LAZOOOORRR
-A nice line of sight type of cross-hair would be nice if you plan to keep the score deducting when you miss. Imagine a laser sight on a bow.
2011-01-23 05:53:00

Author:
singularik
Posts: 130


That sounds like a positive post
Posted it, but thought I'd also edit this post just in case that's what you're looking for...
"I have been thinking about hiding sackboy, but have not decided if I want to or not. On one hand I want it to feel very LBPish, and the sack boy controling things makes it feel that way, on the other hand some people won't like him being there.

I like that zip up and down idea! I might implement that for the flying fish I added earlier today!

I probably won't change the fact that you get points deducted I know some don't like and some seem to, but I think it's good because it forces you to aim carefully, and I don't like the whole timed arrow thing personally.

Ha, you think I should add a LAZOOOORRR?

Line of sight... actually a good idea, I'll look into that...

Thanks for the feed back! "
2011-01-23 05:55:00

Author:
LukeCF
Posts: 790


Very nice arrows fly and a great speed. Yes add different bird going mulitiple directions and some bonus shots like extra points for 2birds 1 arrow 2011-01-23 06:31:00

Author:
TSFRJ
Posts: 249


Very nice arrows fly and a great speed. Yes add different bird going mulitiple directions and some bonus shots like extra points for 2birds 1 arrow

I was already planning on adding bonus shots
2011-01-23 15:59:00

Author:
LukeCF
Posts: 790


Update! + Bump, hah.2011-01-23 19:39:00

Author:
LukeCF
Posts: 790


Hey there, neat level concept! To answer your questions:

Do the arrows move to slow/fast? They're a perfect speed.
How about the birds? They're a good speed too!
And what about the aiming? Too slow? Too fast? Perhaps a little too fast. I found aiming redundant anyways. I aimed almost straight up and just focused on the timing of the shot rather than the aim.
Should I have birds flying both ways? Absolutely.
Should I add in different birds? Or maybe a ground animal? (Or something freaky like a UFO?) Not really needed, but would definitely add more to the gameplay.
Should I allow a small power up for like a laser cannon or something? bahaha. Same as above
Should I use a sack bot figure instead of my 'stick' figure? I think so. The stick figure is fine, but as a solid object he doesn't move much. Maybe use a sackbot or add some animation to the stick figure instead.
Is the point system currently in place annoying? At first I thought so, but then I realized that it's good that it penalizes you for missing. The only problem is every shot takes 10, every hit earns 30. That means every shot you can only increase by 20, and if you miss twice, 10. If you miss 3 times you break even and get nowhere. My only suggestion is to make it only take away points if you completely miss a bird.

Good level! It could use some touch-ups on the aesthetics, but it doesn't look terrible.
2011-01-23 19:53:00

Author:
xero
Posts: 2419


Have you tried my crane level demo yet? Let me know when you get new stuff added. Now if you could get the a bird to poop on sackboy now and then would be epic. It s well designed and i'd say just adding stuuf is all thats needed. Timing is great. I like the fact to get higher and distance shot i have to caulate when to pullback and release arrows.2011-01-23 19:59:00

Author:
TSFRJ
Posts: 249


I played your level and i liket it. It is a cool consept, the birds looked cool and the blood was a nice touch

Change this:
- I didn't like that you lose points when firing.
- You should restrict the firing to only fire every 3. sec or something.
- More "enemies" / birds. Add a UFO!
- The bird's wings should move faster
- Make it harder as the player gets more points
2011-01-23 21:29:00

Author:
Unknown User


I'm not gonna restrict the firing rate, the losing points when you fire is in place to restrict you, though I might change the point values to make it a little less of a penalty.
I added a flying fish that spawns anywhere from 30-60 seconds. You get two hundred points for hitting it.
2011-01-24 01:02:00

Author:
LukeCF
Posts: 790


i love the point ratio. losing points for shooting arrows is good. 10 points per arrow is perfect. Adding different types of arrows that substract more points when fired would be a nice touch. firearrow -20 water arrow -20 electric storm arrow -40 points2011-01-24 01:59:00

Author:
TSFRJ
Posts: 249


I added a flying fish that when shot it gives you two hundred points. It takes anywhere from 30 seconds to a minute to spawn, does that spawn to quickly? Should I make it spawn less, or make it worth less?2011-01-24 02:09:00

Author:
LukeCF
Posts: 790


I just played it and I liked the core concept but here are some things that need work.
- It would be nice if you could hide the player. Just put a dcs that is set to "invisible" and "automatically enter" on a 0% brightness piece of hologram and viola! invisible player.
-As for the sackbot vs. stickman I could go either way.
-A UFO and a smaller, faster, harder to hit bird that would give out more points would be fun, maybe it could zip up and down? Those would be good addtions
-I also think that when you randomly shoot it shouldn't deduct points. A firing timer would be good because then it would seem like your re-notching an arrow! (I also hit one bird for every 3 arrows I shoot )
-LAZOOOORRR
-A nice line of sight type of cross-hair would be nice if you plan to keep the score deducting when you miss. Imagine a laser sight on a bow.

I have been thinking about hiding sackboy, but have not decided if I want to or not. On one hand I want it to feel very LBPish, and the sack boy controling things makes it feel that way, on the other hand some people won't like him being there.

I like that zip up and down idea! I might implement that for the flying fish I added earlier today!

I probably won't change the fact that you get points deducted I know some don't like and some seem to, but I think it's good because it forces you to aim carefully, and I don't like the whole timed arrow thing personally.

Ha, you think I should add a LAZOOOORRR?

Line of sight... actually a good idea, I'll look into that...

Thanks for the feed back!
2011-01-24 02:32:00

Author:
LukeCF
Posts: 790


Hey, Luke, just got done playing your level (and I'm No. 1! WooT!)

I definitely like the idea here, and the presentation is great, it looks really nice. It's fun to kinda zone out and shoot birds, especially when there's no snarky dog giving me grief about how much I suck.

The arrows feel great, timing of shots and movement all feel good. I like the little shooting guy.

I'm not a big fan of losing points for taking a shot either. I know you said you didn't want to restrict the fire rate, but rather the player, but consider you're essentially giving them an awesome toy they can't use. (No rapid pew pew for you) It's your design choice, of course, but I would just like to add my vote to limit the number of simultaneous shots instead.

Something to think about as well, what do you think about re-mapping the aiming to up and down on the stick instead? It seems like it would feel more natural to me, and it would open the the chance down the road to let the player move the figure itself left and right, for better position or to avoid future enemies that might shoot back if you wanted to put some in.

Really like what you have going so far, keep it up!

Thank you as well for your interest in my Zen Mastermind level. Be sure to let me know what you think when you've had a chance to play it.
2011-01-24 03:27:00

Author:
Unknown User


First of all, I want to say that this is a good idea, and was pretty fun.

Here's some feedback:

Points: I think I saw someone else mention this, but I'll just say it: It should only deduct points if the player misses. Losing points every time I shoot an arrow felt demoralizing, even if I hit multiple birds (though I'm not sure if I ever did that). Unfortunately, I am unsure of how to do that, but I'm sure you'll figure it out, or someone will help.

Enemies: They look great, and I love the blood effect (though, it seems those birds came from an anime...). Perhaps you could add birds or something else that has a random flying pattern.

Background: Is it just me, or is the background, kind of boring? I mean, I know it's supposed to look like Duck Hunt (at least I think), but there wasn't much in the background to hold my attention. Once again, it may just be me.

Ending: While in the description I did catch that you have to press Triangle to exit, by the time I was wondering when it was going to end, I forgot. (thankfully, a quick check of the details page of the pause screen sorted that out) You should put in some way to end the level. Maybe attach a timer to a game ender, and set the target time for the timer to however long you want the level to last.
2011-01-24 06:10:00

Author:
Unknown User


Like the controls, BUT a bit boring, you shoud add something that make things a bit more action. Perhaps make the character move and make the birds randomly poop so you have to avoid duck****? A bit quirky and fun. And as previously said, add a timer.2011-01-24 07:21:00

Author:
Unknown User


Update bump! hah.2011-01-24 16:52:00

Author:
LukeCF
Posts: 790


Answering your questions:
The arrows seem a little bit slow but speeding it up could make the game a little too easy, perhaps adding gravity to the arrows could add to the difficulty though?

The speed of the birds is fine but i did sometimes get a bug where, the arrow would hit the bird and the blood would appear, but no points would be gained and the bird would still fly off as usual.

Aiming's fine but, a holographic line of sight would make it easier, as atm its a bit hit and miss.

Birds flying both ways could be progressive? As it would make it more hectic and harder to aim at a single bird

Different birds is definately a good idea to put in, though i dont think ground animals would fit into the gameplay type too well... UFO's could be quite quirky though

If you added powerups such as those into the game, they should definately only last maybe 5 seconds and just one continous burst.

I think the stickman goes better then a sackperson, kinda makes it look like a clone of the flash game you can find around the internet?

Point systems fine but, needs some time of timer, or a way to get killed. And maybe count the highest score you had during the game rather then the current one...

Honestly, the tree looks fine as it is

As with the tree, dont really look at the ground or surrounding close enough to notice anything minor, but still nice to keep it.

EDIT: Just noticed the square for Gravity Arrow, in the current state, the normal arrow's better but if you can get it to act more realistic, the gravity arrow would be better ;D
2011-01-24 17:23:00

Author:
Treacles
Posts: 7


Answering your questions:
The arrows seem a little bit slow but speeding it up could make the game a little too easy, perhaps adding gravity to the arrows could add to the difficulty though?

The speed of the birds is fine but i did sometimes get a bug where, the arrow would hit the bird and the blood would appear, but no points would be gained and the bird would still fly off as usual.

Aiming's fine but, a holographic line of sight would make it easier, as atm its a bit hit and miss.

Birds flying both ways could be progressive? As it would make it more hectic and harder to aim at a single bird

Different birds is definately a good idea to put in, though i dont think ground animals would fit into the gameplay type too well... UFO's could be quite quirky though

If you added powerups such as those into the game, they should definately only last maybe 5 seconds and just one continous burst.

I think the stickman goes better then a sackperson, kinda makes it look like a clone of the flash game you can find around the internet?

Point systems fine but, needs some time of timer, or a way to get killed. And maybe count the highest score you had during the game rather then the current one...

Honestly, the tree looks fine as it is

As with the tree, dont really look at the ground or surrounding close enough to notice anything minor, but still nice to keep it.

EDIT: Just noticed the square for Gravity Arrow, in the current state, the normal arrow's better but if you can get it to act more realistic, the gravity arrow would be better ;D

I know about the blood bug, also sometimes no blood appears when you kill the bird and get points, and also the rare flying fish doesn't bleed at all currently.
Plus the boomerang is a bug fest right now but you didn't seem to know that was there even so it's all good, hah.

I plan to do some sort of sight here soon with one of my updates, I keep at it pretty consistently (updating that is.)

I'm starting to think I won't make birds fly both way (I have something else in mind I think.)

I'm also starting to think I won't have any true power ups, but I will have some interesting game play options (hopefully) like my boomerang that needs to get fixed up some.

I don't have a timer yet because this is a work in progress, I had planned to make it timed at the end, once I have everything balanced and what not and I have the point system worked out.

Glad you think it looks okay.

Yeah the gravity arrow is annoying in it's current state. I'm gonna try and fix it probably.

Anyways thanks for the feed back
2011-01-24 20:17:00

Author:
LukeCF
Posts: 790


got highscore today
Some of the higher birds aint dieing. I hit them i see blood i get 30 points but bird still keeps going. and a few of the lower birds spew blood when i hit them and the die but i dont get 30 points. Any chance of adding a egg bombing egale that if its eggs hit you you lose 30points?
2011-01-24 22:11:00

Author:
TSFRJ
Posts: 249


got highscore today
Some of the higher birds aint dieing. I hit them i see blood i get 30 points but bird still keeps going. and a few of the lower birds spew blood when i hit them and the die but i dont get 30 points. Any chance of adding a egg bombing egale that if its eggs hit you you lose 30points?

Yeah I saw you got the high score, bahahaha. Did you use the boomerang at all or?...

Anyways about the bird thing, it seems like lots of people want birds to crap on them, hah, so while I think about it, I probably WON'T add that in. Your egg idea sounds interesting though, I'll think about that.

I have a couple ideas on how to change my scoring up, and once I get all the kinks worked out of the boomerang, I'll work on that.

(P.S.) I started playing when the top score was like 3100 or something so when I stopped with my 3500 something I thought I'd be first. Turns out we were playing at the same time and you finished like a minute before me. I got hah.


Edit: And I know about the bird glitches, they're all based off the same model and so they all have both of those glitches. I'll be focusing on that and maybe some skill shots after I get the boomerang working right.
2011-01-24 22:17:00

Author:
LukeCF
Posts: 790


Tried the level out as requested, good work man!

Here's a few points that came into mind:

- I suggest incorporating the gravity arrow, it'll make gameplay interesting if the arrow arcs. Ideal system would be that the longer the player holds the <shoot> button down, the faster the arrows shoots.
- It would be nice if sometimes the birds fell down to the ground when you get them. Otherwise really cool visuals!
- Maybe have the birds oscillate up and down as they fly? Maybe some birds could switch direction mid-flight?

Good work anyway, this level will be really good practice for you I'm sure.
2011-01-24 22:24:00

Author:
Linque
Posts: 607


Great and fun level.
You know, when I was little, I thought birds only had air inside. Clearly, I was wrong. Very wrong
Fun game. You should add multiplayer, would be a fun game to compete with friends on
2011-01-24 22:32:00

Author:
GhostViper
Posts: 110


Tried the level out as requested, good work man!

Here's a few points that came into mind:

- I suggest incorporating the gravity arrow, it'll make gameplay interesting if the arrow arcs. Ideal system would be that the longer the player holds the <shoot> button down, the faster the arrows shoots.
- It would be nice if sometimes the birds fell down to the ground when you get them. Otherwise really cool visuals!
- Maybe have the birds oscillate up and down as they fly? Maybe some birds could switch direction mid-flight?

Good work anyway, this level will be really good practice for you I'm sure.

I wish I could do that with the gravity arrow too, but the thing is it's holo graphic, so gravity doesn't naturally affect it, so to get it to come back down I had to apply movers to it, which clearly didn't work, I know a way that would Kind of fix, but it still wouldn't be true gravity, perhaps I'll do another gravity test arrow and see what everyone thinks. If they just had a toggle-able ignore parent velocity for movers though! It would work then... I think... Maybe not... I'll mess around with it and see if I can get it to work...

And as for the whole birds moving up and down and turning around, I'd love to do that, but then I'd have to remake the birds out of holo material, which I don't want them to be made out of holo material. Because as of not they're physical objects, and so if they were to move up and down they could possibly bump into each other, knock birds off course and generally creating havoc.

Right now my bird spawning set up is I have three emitters set up to a randomiser, and all those move up and down thanks to a piston, so not only do we get random spawn times, we also get semi random spawn points too, you see what I'm saying? Moving birds could mess that up potentially.


Great and fun level.
You know, when I was little, I thought birds only had air inside. Clearly, I was wrong. Very wrong
Fun game. You should add multiplayer, would be a fun game to compete with friends on

I've been thinking about adding multiplayer, but for now I want to get the single player concept done, and then I'll look into multiplayer.


Thank you both for the feed back!!
2011-01-24 22:41:00

Author:
LukeCF
Posts: 790


Well, if you make them move at a set speed horzontally and make sure birds don't spawn at the exact same time (so that they're not vertically aligned), you can make them move vertically as much as you like.

As for the arrow, use a downward mover paired with a timer wired to it adjusting the strength scale or any other similar Mover / Timer combo. With a little bit of trial & error you should get a pretty good gravity effect. Add a rocket rotator to make the arrow always point to the direction it is moving (you probably already have this tho).
2011-01-24 22:49:00

Author:
Linque
Posts: 607


Well, if you make them move at a set speed horzontally and make sure birds don't spawn at the exact same time (so that they're not vertically aligned), you can make them move vertically as much as you like.

As for the arrow, use a downward mover paired with a timer wired to it adjusting the strength scale or any other similar Mover / Timer combo. With a little bit of trial & error you should get a pretty good gravity effect. Add a rocket rotator to make the arrow always point to the direction it is moving (you probably already have this tho).

Hmmm... by god you're right, I was over thinking the problem, wasn't I? Though I may have to tweak the flying fish... I've been thinking about getting rid of him anyways though... Actually I think I put him one in the backgound so he would not be a problem, hah. I'll look into this eventually

Rocket Rotator God **** I forgot about those! My current usage was a downward mover, with a gyroscope to flip it, A rocket rotator would work much better though, now wouldn't it! I currently have it set up so when it gets to a certian height (marked with tags) that's when it starts to 'fall back down.'

Thanks for the tips mate! Though right now I want to get my boomerang right first still so I can updated it to version 0.3
2011-01-24 22:54:00

Author:
LukeCF
Posts: 790


High Score!

Took the best part of 40 minutes, and probably killed in excess of 500 birds but... I got there

13370 <-- ;D

After about 100-200 birds i just aimed straight up and start to play it as if it was Guitar Hero
2011-01-25 00:02:00

Author:
Treacles
Posts: 7


High Score!

Took the best part of 40 minutes, and probably killed in excess of 500 birds but... I got there

13370 <-- ;D

After about 100-200 birds i just aimed straight up and start to play it as if it was Guitar Hero

Did you try out the boomerang at all? That's really what I need some feed back about right now...
2011-01-25 00:05:00

Author:
LukeCF
Posts: 790


H..How did you make that blood!?
It's beautiful!
2011-01-25 00:11:00

Author:
dragonember
Posts: 607


How do you use the boomerang? :S2011-01-25 00:11:00

Author:
Treacles
Posts: 7


Wait nvm, wish i knew that when i was going for the high score tbh, pretty easy to kill with it lol2011-01-25 00:13:00

Author:
Treacles
Posts: 7


I liked the concept but I had a bit of trouble trying to aim. At one point at felt like it was a second behind my joystick. Great concept though! I cant wait to see what you do with it!2011-01-25 00:47:00

Author:
Norseman
Posts: 17


H..How did you make that blood!?
It's beautiful!
Thanks
Hah, What I did was this, (I need to go re work the logic to make it more efficient but for now this is how I have it.) There's a tag on the arrows that when it passes by a a bird it activates a destory which destory's the bird (this is also when the score +30 is given) and an emitter is activated by a tag on the bird which emits a circle of red holo graphic material which is set to instantly splat, and so the red holo graphic material splatting looks like blood splatting out of the bird.

Make sense?


I liked the concept but I had a bit of trouble trying to aim. At one point at felt like it was a second behind my joystick. Great concept though! I cant wait to see what you do with it!
Yeah one of my updates will include an aim assiting type thing...


Wait nvm, wish i knew that when i was going for the high score tbh, pretty easy to kill with it lol
The boomerang costs 20, so you only get 10 points when you kill a bird with it, but yeah it does help. I need to tweak all the score settings. To make the boomerang less of an advantage.


Edit: Oh yeah and thanks for all of the feed back guys!!
2011-01-25 04:22:00

Author:
LukeCF
Posts: 790


Queued, I'll play it when I get home.2011-01-25 18:20:00

Author:
Unknown User


I played it, and I must say, it is a refreshing look at the duck hunt-style game. I do have a suggestion though; perhaps you should try using a joystick rotator, that way it points directly where you're pointing the analog stick, rather than having to fool around with rotating it manually? Also, don't let the entrance and stuff be in view of the game -- that way, it seems like you're actually in the game.2011-01-25 19:48:00

Author:
Gawdl3y
Posts: 45


I played it, and I must say, it is a refreshing look at the duck hunt-style game. I do have a suggestion though; perhaps you should try using a joystick rotator, that way it points directly where you're pointing the analog stick, rather than having to fool around with rotating it manually? Also, don't let the entrance and stuff be in view of the game -- that way, it seems like you're actually in the game.

Yeah, I've been thinking about trying a joy stick rotater to make it 'easier' but I had some issues with it at first. I plan to re investigate into the option though. And everyone seems to not want to see sack boy, and I really really do no understand why, but I'll think about it
2011-01-25 20:41:00

Author:
LukeCF
Posts: 790


hey dude I posted my review on the levels comments. I talked mostly about what I'd like to see in the level or ideas I thought that were cool, but I really enjoyed it. also the music was pretty awesome too.2011-01-26 01:17:00

Author:
racer1020
Posts: 71


You know, you're the first to comment on the music. Which I find is funny.
I wanted to use music that people could like, but not already be tired of.
So I took one of the music pack levels (which all pretty spread about already and used a lot)
And I turned everything but one of melody's (it was one of the like interactive music's).
And it made quite a difference, like if you think about it, it very well may sound familiar.
But it's different enough to still feel 'refreshing'.
I may have a music selection thing later on, depends on if I end up with an ingame menu at the end of development or not.
2011-01-26 03:31:00

Author:
LukeCF
Posts: 790


I'll try your level out, and tell ya what I think. I'll wait until you want a review, though, just post or message me or use carrier pidgeons to get the word to me, and I'll have a review done ASAP.2011-01-26 16:02:00

Author:
MudkipMudkip9001
Posts: 19


that's pretty neat. yeah music selection would be cool hope your able to bring that stuff out.2011-01-26 18:14:00

Author:
racer1020
Posts: 71


Update to Alpha Version 0.3
I gave up on trying to get the boomerang to work before putting this update out, Mostly because I had no time to work on this and thus no updates were published yesterday, so for I decided to get something else done for this update which people will probably like.

I fixed what could have been seen as a major bug, when you'd get points and the bird would disappear but there's be no blood, or when you'd see blood but you'd get no points, and the bird would be fine, those bugs should be completely gone now! If you hit a bird, it should always give you points, always die, and always explode in beautiful blood.
Known NEW bug: the boomerang will not cause the birds to bleed I'm gonna work on that.
The flying fish are probably buggy now, actually with my new logic I'm not even 100% sure if you can even hit them any more, but if that IS the case, I'll get right on it... for a quick patch to 0.3.1.

Edit: 0.3.1 :Fish die and give you points but no bleeding yet. Sorry.
2011-01-26 21:28:00

Author:
LukeCF
Posts: 790


Played the level and it's pretty fun, obviously get repetitive after a few minutes but definitely worth playing. I found it kind of annoying that I was deducted points for shooting but that's just a personal preference. The rare faster bird is a nice addition. Not sure if this was a bug, but after the start all the birds were coming from the right so i could just aim in one spot and have the right timing when firing. But very nice level.2011-01-27 01:29:00

Author:
Unknown User


Played the level and it's pretty fun, obviously get repetitive after a few minutes but definitely worth playing. I found it kind of annoying that I was deducted points for shooting but that's just a personal preference. The rare faster bird is a nice addition. Not sure if this was a bug, but after the start all the birds were coming from the right so i could just aim in one spot and have the right timing when firing. But very nice level.

The rare faster bird is a flying fish
Hah.
They only come from the right for now, But I may change it up...
2011-01-27 03:09:00

Author:
LukeCF
Posts: 790


I commented on this a few days ago but it must not have gone through.

Really great concept, even though the Boomerang is a bit glitchy I think it is great Logic. I would like to see you only have a limited number of them though to make them a bit more special. The arrows and birds have good speed but for whatever reason aiming became difficult for me later in the level. My aimer was always lagging a bit behind my input.

Good start, cant wait to see what it turns into.
2011-01-27 03:14:00

Author:
Norseman
Posts: 17


I commented on this a few days ago but it must not have gone through.

Really great concept, even though the Boomerang is a bit glitchy I think it is great Logic. I would like to see you only have a limited number of them though to make them a bit more special. The arrows and birds have good speed but for whatever reason aiming became difficult for me later in the level. My aimer was always lagging a bit behind my input.

Good start, cant wait to see what it turns into.

Thank you, I hope to get the boomerang to work better, but we'll see, and yeah I was thinking about limitting it for the actual release, but in the alpha/beta which is basically a demo show casing developmental progress, everything will always be unlocked. Anyways, thanks for the input NorseMan
2011-01-27 03:22:00

Author:
LukeCF
Posts: 790


What should I work on for the next update?

A) Less glitchy boomerang?
B) New Bird type?
C) New motion for the birds? Like up down movement?
D) Better gravity arrows?
2011-01-28 02:14:00

Author:
LukeCF
Posts: 790


I'd go with C or D since those would affect the gameplay the most. Its hard to predict how much more difficult it would be with these features, but if you can work on these and still keep it playable then it would be a great upgrade to an already nice level.2011-01-28 04:50:00

Author:
Unknown User


I just finished playing your level. Birds seem to lose more blood than it would be physically possible for them to have in them, but I'm sure that's to the level's credit.

I agree with Prosius that while deducting points from each shot adds some degree of difficulty to it, from the player's perspective it seems like a raw deal.

Implementing a time limit soon would be good as people who come across the level on divein are going to be wondering when it ends, and it will feel more like a game than a demo.

I didn't know about the boomerang, I'll give it another shot.
2011-01-28 13:24:00

Author:
Unknown User


I didn't mind the score system. It made me take my shots more carefully, probably more carefully than I would have if there was just a cooldown. I like the gravity arrows, and I think they'll be great with a bit more polish. The boomerang was incredibly weird for me. Sometimes it would hit two birds and come back, sometimes it would clear the screen, and sometimes it would wait at the edge of the screen for more birds to spawn and kill those too. I don't think it ever did what it was actually supposed to for me, but it was entertaining.

I think the next thing you should work on is more movements for the birds. That would add a lot more challenge and variety to the game.
2011-01-28 17:49:00

Author:
Nucleotyde
Posts: 27


I just finished playing your level. Birds seem to lose more blood than it would be physically possible for them to have in them, but I'm sure that's to the level's credit.

I agree with Prosius that while deducting points from each shot adds some degree of difficulty to it, from the player's perspective it seems like a raw deal.

Implementing a time limit soon would be good as people who come across the level on divein are going to be wondering when it ends, and it will feel more like a game than a demo.

I didn't know about the boomerang, I'll give it another shot.
There's a timed version published right next to it on my earth.


I didn't mind the score system. It made me take my shots more carefully, probably more carefully than I would have if there was just a cooldown. I like the gravity arrows, and I think they'll be great with a bit more polish. The boomerang was incredibly weird for me. Sometimes it would hit two birds and come back, sometimes it would clear the screen, and sometimes it would wait at the edge of the screen for more birds to spawn and kill those too. I don't think it ever did what it was actually supposed to for me, but it was entertaining.

I think the next thing you should work on is more movements for the birds. That would add a lot more challenge and variety to the game.

Yeah, like I said the boomerand is incredibly glitchy right now. I think I can get it to work right using counters and XOR switches but honestly I'm not a 100% sure. I need to play around with my logic some.
2011-01-28 20:36:00

Author:
LukeCF
Posts: 790


Queued, you should try out my level again after all the updates link in the sig

Just played, pretty fun, you should give the birds some up down movement next.
Maybe add a simple cross-hair to get an idea of where the arrows are going to go.
overall a good mini-game to pass the time good job
2011-01-28 20:52:00

Author:
arsenalfan_1995
Posts: 229


Update with a movement test!

There have always been three lines of birds that could spawn, a top a bottom and a middle, and connected on a holo which slowly moves up and down to randomize the spawn point a little.

Now the top birds should have four different movement 'options' and it randomly switches between the four. (One of the four is just the normal straight movement)

Are the movements good? Are they not drastic enough? Are they not varied enough? I need feed back y'all.
2011-01-28 21:34:00

Author:
LukeCF
Posts: 790


i will try it out in a minute

Just played it, the movements make it alot better. Maybe work on the boomerang next?
2011-01-28 21:38:00

Author:
arsenalfan_1995
Posts: 229


i will try it out in a minute

Just played it, the movements make it alot better. Maybe work on the boomerang next?

Next come movements for the other two lanes of birds (with maybe some boomerang tweaking), and then my attention will fully focus on the boomerang and getting it too work. Then I'll see once again about gravity arrows.
2011-01-28 21:57:00

Author:
LukeCF
Posts: 790


%$^#$ Some major flaw occured and I dunno why, but half the birds were unshootable. Downgraded to an earlier edition (Thank God I made back ups) while I sort out this bug. I will republished as soon as possible.

Edit:
This should be fixed. Let me know if you have a problem.
2011-01-29 03:51:00

Author:
LukeCF
Posts: 790


So a new update IS out? If so i will try it.
Always make back-ups i make one everytime i edit my level for safety
2011-01-29 04:15:00

Author:
arsenalfan_1995
Posts: 229


New update is out. And you should be able to hit everything. If you get any problems please tell me. And please tell me what you think of the new movements.

Is the up/down too fast?
Is it too randomish? Should I make flying straight a more common path than the others?
2011-01-29 04:22:00

Author:
LukeCF
Posts: 790


I think its fine you dont need to change their movement, onto the boomerang!
lol, its broken... it was stuck and the right of the screen and took out 14 birds before coming back to me XD

EDIT: Personally not a fan of the controls in the alternate version
2011-01-29 04:50:00

Author:
arsenalfan_1995
Posts: 229


I think its fine you dont need to change their movement, onto the boomerang!
lol, its broken... it was stuck and the right of the screen and took out 14 birds before coming back to me XD

On to the boomerang it is. Will you test out my alternate aiming? I posted it in a level right next to the main one. Some people were wanting that aiming, and I want to know if it works well enough for people to like...
2011-01-29 04:51:00

Author:
LukeCF
Posts: 790


Yeah i tested it... didnt really like it, maybe in the full version you could have a menu and have some options for controls and depending on the controls they pick it activates a certain microchip with the rotator they want to use to move or maybe i like to over complicate things XD2011-01-29 04:58:00

Author:
arsenalfan_1995
Posts: 229


Yeah i tested it... didnt really like it, maybe in the full version you could have a menu and have some options for controls and depending on the controls they pick it activates a certain microchip with the rotator they want to use to move or maybe i like to over complicate things XD

Maybe you like to over complicate things XD

I dunno it's a possibility, but that means I'd have to tweak stuff again, hah. I'm such a lazy guy.
But I've been coming out with consistent updates... So I guess that is good. My level is slowly starting to get there...
2011-01-29 05:03:00

Author:
LukeCF
Posts: 790


It's getting better with every update... Except that one that made the birds not die

EDIT: if you need help with the boomerang or anything just ask, I'm pretty good with logic
2011-01-29 05:09:00

Author:
arsenalfan_1995
Posts: 229


It's getting better with every update... Except that one that made the birds not die

You didn't try and play it while that was in effect did you? D:

I swear to god I nearly had a heart attack when I went to play my level online and I noticed I couldn't kill the birds. I'm just glad like I didn't publish then like turn my system off and leave the messed up version online for hours...
2011-01-29 05:22:00

Author:
LukeCF
Posts: 790


Unfortunately I didn't get to try it, did the arrow just fly straight through them? Could the fish die?2011-01-29 05:24:00

Author:
arsenalfan_1995
Posts: 229


Unfortunately I didn't get to try it, did the arrow just fly straight through them? Could the fish die?

I had not changed the fish, so they could still die and give you points (so too could the top layer of birds, who were my first movement test).

The problem occurred because normally I have the birds enveloped in a rectangle of invisible holo material, and I use collision detectors (plus specific tags and what not) so when the arrorws hit's the rectangular square the bird disappears and the arrow emits the 'blood' some how two our of my three 'lane's of birds were no longer spawning with their holo material, and so the arrows were doing NOTHING at all to them since it's normally all based on the detection between holo material.
2011-01-29 05:35:00

Author:
LukeCF
Posts: 790


Oh ok, I would be extremely mad if I didn't have a back-up and that happened to me . Are you on your ps3 now working on the boomerang? If yea, how's it coming along2011-01-29 05:38:00

Author:
arsenalfan_1995
Posts: 229


Oh ok, I would be extremely mad if I didn't have a back-up and that happened to me . Are you on your ps3 now working on the boomerang? If yea, how's it coming along

No I turned my Ps3 off like 10 minutes ago. I had been playing some levels and tweaking some stuff so it had been on for quite a while I thought I'd let it rest. Plus it's almost one in the morning where I live, and so my mind is kinda tired.

I don't think I should subject my tired mind to try and figure out the woe's of my boomerang logic. I have a few ideas to try, and I'll probably get on it this weekend. I have some reading to do for my education psychology class, and a test to take in my sociology test this weekend though, plus I have to go to some sort of show for my music history class. So my weekend is looking kinda busy right now, but I'll see what I can do.

Pstt: I back up after every major update because of things like this.
2011-01-29 05:41:00

Author:
LukeCF
Posts: 790


Sounds like a packed weekend, mine consists of lbp . Good luck with the boomerang logic, im gonna sleep its 12:50 here2011-01-29 05:50:00

Author:
arsenalfan_1995
Posts: 229


Umm it was nice... but definitely add a laser sight or something. Also are you shooting a bow or a gun? I can't even tell. If it's a gun make it sound like a gun. If it's a bow then I think you're good. Definitely add more variety of birds. Add some weird ones to give the game some variety. I didn't really like the music but it was my personal taste. I was able to shoot three birds with one arrow, I am so pro. I can see this game being very successful if you add a lot of unique enemies to shoot down besides birds. Fumo signing out.2011-01-29 11:48:00

Author:
Fumo161
Posts: 210


Umm it was nice... but definitely add a laser sight or something. Also are you shooting a bow or a gun? I can't even tell. If it's a gun make it sound like a gun. If it's a bow then I think you're good. Definitely add more variety of birds. Add some weird ones to give the game some variety. I didn't really like the music but it was my personal taste. I was able to shoot three birds with one arrow, I am so pro. I can see this game being very successful if you add a lot of unique enemies to shoot down besides birds. Fumo signing out.

I plan on adding some sort of sight... and it's a bow, how could you not see that? hah. You shoot arrows... I mean really... hah.
I am planning on adding some extra birds in and stuff once I get the base concept how I like it, ya know?

And three birds with one arrow? Jeesh. I've gotten two with one but not three, of course that's before I added the movement in, so that in itself was a pretty good shot for back then.
2011-01-29 16:32:00

Author:
LukeCF
Posts: 790


lol Luke are you good with the music sequencer? Do you have an idea for a new name for my level? I explain why on my thread, but noone is posting anything 2011-01-29 16:35:00

Author:
arsenalfan_1995
Posts: 229


lol Luke are you good with the music sequencer? Do you have an idea for a new name for my level? I explain why on my thread, but noone is posting anything

Tried it again now, the boomerang went bananas sometimes and flew around for 30 seconds and killed everything, sometimes it didn't do anything. Would like if you added something more than just standing there and shooting birds though.
2011-01-29 18:54:00

Author:
Unknown User


Gore, why exactly did you reply with that quote?2011-01-29 19:00:00

Author:
LukeCF
Posts: 790


Gore, why exactly did you reply with that quote?

Because im amazing and anything i say should be quoted because... i said it
2011-01-29 19:07:00

Author:
arsenalfan_1995
Posts: 229


I like this concept and i think once expanded into something bigger (which i know your doing) it will be awesome.

I thought the birds were really awesome, and the basic mechanics nice and fluid. As peopel have said a laser sight would be nice, but it doesn't hinder the game play in anyway, i found it pretty easy.

I think you should restrict the rate of fire because i found i could just spam X loads and take down the birds really easily.

Another thing, it would be nice if you could add some obstacles or features that complicate the game play a bit - you know, like maybe some flying paper planes to obstruct your line of sight that can be taken out after a certain amount of hits.

An idea for later on in development - you could try having certain stages, so you go from one to the next after getting a certain score on each. They could be themed, so as well as the garden one, maybe a desert theme, or a jungle theme etc.

All in all though i'm impressed so far, and can't wait to see the final version!

Thanks in advance for checking out my level.
2011-01-29 20:14:00

Author:
Steve
Posts: 134


I like this concept and i think once expanded into something bigger (which i know your doing) it will be awesome.

I thought the birds were really awesome, and the basic mechanics nice and fluid. As peopel have said a laser sight would be nice, but it doesn't hinder the game play in anyway, i found it pretty easy.

I think you should restrict the rate of fire because i found i could just spam X loads and take down the birds really easily.

Another thing, it would be nice if you could add some obstacles or features that complicate the game play a bit - you know, like maybe some flying paper planes to obstruct your line of sight that can be taken out after a certain amount of hits.

An idea for later on in development - you could try having certain stages, so you go from one to the next after getting a certain score on each. They could be themed, so as well as the garden one, maybe a desert theme, or a jungle theme etc.

All in all though i'm impressed so far, and can't wait to see the final version!

Thanks in advance for checking out my level.

Steve, if you spam X, you lose all your points... It's meant to be a score challenge level,though right now there's no timer on the level so it doesn't really count I guess. But since there's the score deduction for each arrow you fire, it stops you from spamming to hit things as long as you're going for the score. Basically of you use more than three arrows to hit a bird, you're losing points.

Paper planes? That's a new one. I dunno, I have a couple ideas and I don't know what will make it in, and what won't make it in.
Right now all I know is I want to fix the boomerang, add some sort of aim assist, and add in a secret new bird that will only appear once
2011-01-29 20:28:00

Author:
LukeCF
Posts: 790


Wow can't believe i overlooked that haha, now i knwo why i didn't get very many points lol. Glad you already addressed that haha.

Paper planes is just a suggestion, what i really meant was that you should add in some things that get in the way of your arrows every now and then on the birds that are worth more.

Ill be sure to check back!
2011-01-29 20:35:00

Author:
Steve
Posts: 134


Wow can't believe i overlooked that haha, now i knwo why i didn't get very many points lol. Glad you already addressed that haha.

Paper planes is just a suggestion, what i really meant was that you should add in some things that get in the way of your arrows every now and then on the birds that are worth more.

Ill be sure to check back!
Yeah, the score subtraction has been there since alpha0.1 hah.
I'm in the works for that. Did you try out my (buggy) boomerang? that will change things up a bit.
Did you try my gravity arrows? they're kinda a fail right now but I hope to fix them sometime within this coming week.
And also did you notice the flying fish that appear every minute or two at the top of the screen? They're worth 200 points
2011-01-29 20:38:00

Author:
LukeCF
Posts: 790


Nope i didnt know how to work either the boomerang or the gravity arrows lol, i'll go back and give it another go in a bit.

Yeah that made me laugh haha, my brother was watching me and for some reason thought it was a flying cow LOL!
2011-01-29 20:53:00

Author:
Steve
Posts: 134


Nope i didnt know how to work either the boomerang or the gravity arrows lol, i'll go back and give it another go in a bit.

Yeah that made me laugh haha, my brother was watching me and for some reason thought it was a flying cow LOL!

...Flying cow...?
Oh my god I have the weirdest urge to go create a flying cow and have it as an extremely rare spawning enemy now! bahahaha!
If you read the level description it tells you how to do stuff. L1 is buggy boomerang. Square is failed gravity arrow.
2011-01-29 20:55:00

Author:
LukeCF
Posts: 790


It would make for a fun appearance haha!

What did you think of my level?
2011-01-29 20:57:00

Author:
Steve
Posts: 134


Sadly I've yet to get around to it. Sorry, but I have a very busy weekend. I promise you I'll get around to it though and I've leave feedback on your thread. Your level was Pinketball no?

I've been doing crap loads of F4F lately so sometimes I forget whose level is whose, I have them all queued though
2011-01-29 21:06:00

Author:
LukeCF
Posts: 790


I know the feeling, and yes it is.

Its fine i just wondered thats all
2011-01-29 21:32:00

Author:
Steve
Posts: 134


Gore, why exactly did you reply with that quote?

I misfired with my thumb. Sorry!
2011-01-29 21:39:00

Author:
Unknown User


Just thought i'd come and re-comment on the anti gravity arrows and boomerang. I thought they worked great, and added a nice bit of variety to the game play.

Add a few more weapons to the arsenal and it would make for even more fun!
2011-01-29 22:45:00

Author:
Steve
Posts: 134


Just thought i'd come and re-comment on the anti gravity arrows and boomerang. I thought they worked great, and added a nice bit of variety to the game play.

Add a few more weapons to the arsenal and it would make for even more fun!

First I plan on making the boomerang work right, it's supposed to just hit one bird then come back not 5 or six, hah. Then I want to focus on making the gravity arrows actually work right, so when you shoot them at an angle they also come down at an angle not just straight down.

But thank you for the comment anyways Steve!
(I'll play your level either tonight or sometime tomorrow night)
2011-01-29 22:48:00

Author:
LukeCF
Posts: 790


Awesome Thanks again!2011-01-29 23:15:00

Author:
Steve
Posts: 134


Rating: Thumbs up and a heart

I really enjoyed this level, it left me feeling I had achieved something. The visuals were nice, it had a nice garden theme. The game was fairly easy, which was good to start with, but it soon became boring. It would be good if the birds went in both directions and speed up as the game progressed. The scored board looked as if It had missed its share of decor, it was quite bland. I liked the scoring system, it prevented you from spamming the arrows, which prevented the game from being impossibly easy. If I were you, I would add a bonus round every 1000 score, which had more birds, and had nice music. Talking about music, I didn't really notice much.
Anyway, a really good level, I can't wait until the next update.
2011-01-30 17:48:00

Author:
Struanmcd
Posts: 333


Rating: Thumbs up and a heart

I really enjoyed this level, it left me feeling I had achieved something. The visuals were nice, it had a nice garden theme. The game was fairly easy, which was good to start with, but it soon became boring. It would be good if the birds went in both directions and speed up as the game progressed. The scored board looked as if It had missed its share of decor, it was quite bland. I liked the scoring system, it prevented you from spamming the arrows, which prevented the game from being impossibly easy. If I were you, I would add a bonus round every 1000 score, which had more birds, and had nice music. Talking about music, I didn't really notice much.
Anyway, a really good level, I can't wait until the next update.

People say it's gets boring after a little while but the thing is once it's done it's going to be a timed challenge. So it's not like it's meant to be sat down and play for like ten minutes straight or anything, hah.
I will probably eventually make it so after a set amount of time the birds get faster, right now though I'm just working on the base mechanics and what not.
Thank god at least a few people like the scoring system! Eventually I'm gonna tweak it so all the scores are ten times higher, allowing me to put in more flexible score systems later on.
What do you mean you didn't really notice much? Like you didn't really notice the music? Or It was kinda bland or what?

And thanks for the and heart!!
2011-01-30 18:20:00

Author:
LukeCF
Posts: 790


Version 0.4.5
The boomerang has been reworked with some XOR switches, collision detectors, and toggle switches to provide a better experience. I think I did something wrong because every now and then it still seems to want to hit two or three birds, but it seems to do it a lot less. Though I haven't tested it extensively yet.
It also shouldn't fly off the screen for extended periods anymore. Before it was chasing the birds that flew off the screen, now the birds despawn once they hit the edge of the screen, so there will no longer be any birds over there to chase.
Over all the boomerang should work a little better now. Let me know if you have any problems with it. Please and thank you.


Version 0.5:

The boomerang should be working correctly now. That is, it should only ever hit one bird before starting to come back to you! If you have problems with it PLEASE let me know!
2011-01-30 21:17:00

Author:
LukeCF
Posts: 790


I will play it and only use the boomerang and see if there is an problems2011-01-30 23:30:00

Author:
arsenalfan_1995
Posts: 229


Awww how kind of you! Thanks !2011-01-30 23:32:00

Author:
LukeCF
Posts: 790


After you posted on my thread and recomended it I gave it ago and absolutely loved it, its simple, and addictive !!! great concept you got there, keep working on it and im sure it will get very popular !2011-01-31 01:06:00

Author:
jaboyle
Posts: 23


Very cool, nice and simple controls. The boomerang is awesome. The only suggestion I can give is to maybe add something to add some excitement, like a combo system or something where you would get extra points, for example, if you hit 5 birds in a row. If this is the alpha stage I would love to try it again when it's finished.

I would appreciate it if you would F4F the level in my sig. Thanks.
2011-01-31 02:36:00

Author:
brnxblze
Posts: 1318


Pressed l1 for like 5 minutes, no boomerang glitchs happened 2011-01-31 03:23:00

Author:
arsenalfan_1995
Posts: 229


Pretty cool little concept you have here. Having a penalty in place for shooting is a good way to keep people from going crazy and the bird movements were perfect. Random, but not too fast or slow. I dunno if anyone else has suggested it, but I think it would be cool if there was another type of bird that you lost points for shooting, just to keep people on there toes. Great level though and I can't wait to play the full version! 2011-01-31 03:30:00

Author:
Camden1
Posts: 83


Pressed l1 for like 5 minutes, no boomerang glitchs happened

Good. Good. I'm like 99% sure the boomerang is competely fixed and functioning.
2011-01-31 03:32:00

Author:
LukeCF
Posts: 790


Pretty cool little concept you have here. Having a penalty in place for shooting is a good way to keep people from going crazy and the bird movements were perfect. Random, but not too fast or slow. I dunno if anyone else has suggested it, but I think it would be cool if there was another type of bird that you lost points for shooting, just to keep people on there toes. Great level though and I can't wait to play the full version!

I hadn't even noticed you left a comment O_O
hah
Thanks for the feed back on the bird movements!
People have suggested other bird types, but not one you lose points for shooting! That's a great idea! I'll look into that

Thanks for the feed back
2011-02-02 00:07:00

Author:
LukeCF
Posts: 790


If your good with making things look nice, i would suggest a bald eagle or some sort of rare bird, for a bird that makes you lose points?2011-02-02 00:10:00

Author:
arsenalfan_1995
Posts: 229


A good idea! I dunno if I could pull it off though... I'll look into it 2011-02-02 00:14:00

Author:
LukeCF
Posts: 790


100th reply!! 101st comment!!!

2011-02-02 03:00:00

Author:
arsenalfan_1995
Posts: 229


100th reply!! 101st comment!!!



Oh wow. I didn't even notice that. I should do something special to celebrate. hah.
2011-02-02 03:29:00

Author:
LukeCF
Posts: 790


Just played it, heres my feedback:

First I didn't notice that you lose points for every shot, I was like "Are you serious?! Its sooooo easy!"
The birds are flying quite the same way everytime -> you can just shoot them one after another.
I would suggest making the spawn faster (and letting them spawn out of the view of the camera, looks weird when they just pop out of nowhere)
Also I would add birds flying in the other direction.
Well, as it is "just" a mini-game I still find the design needs a remake. It doesn't look really nice. You can just try out.. maybe a waterfall behind and a cave on the right side or something. Just get creative!

I actually liked the concept, still it isn't something new, but I would 'Yay' it if you could put in some of my suggestions!
2011-02-02 14:36:00

Author:
RedShadow_88
Posts: 100


Just played it, heres my feedback:

First I didn't notice that you lose points for every shot, I was like "Are you serious?! Its sooooo easy!"
The birds are flying quite the same way everytime -> you can just shoot them one after another.
I would suggest making the spawn faster (and letting them spawn out of the view of the camera, looks weird when they just pop out of nowhere)
Also I would add birds flying in the other direction.
Well, as it is "just" a mini-game I still find the design needs a remake. It doesn't look really nice. You can just try out.. maybe a waterfall behind and a cave on the right side or something. Just get creative!

I actually liked the concept, still it isn't something new, but I would 'Yay' it if you could put in some of my suggestions!

You didn't notice...? Pay more attention to things? I dunno what else to say to that.

They were spawning within view of the camera? Really? Because I've never seen that happen before, I'll check into that, maybe one of my updates messed it up?
I plan to add birds that fly in the opposite direction don't worry.

And you're the first people to complain about how it looks. Usually people think it looks fine.If I added a cave that would severely restrict the enemies I can have, because, after all, they need flight room.
2011-02-02 19:03:00

Author:
LukeCF
Posts: 790


A fun score challenge. For improvement I would suggest having targets go in different directions or speeds.2011-02-02 20:13:00

Author:
Lockstitch
Posts: 415


A fun score challenge. For improvement I would suggest having targets go in different directions or speeds.

Did you read the comment right before you? He said he was going to -_-.....
2011-02-02 20:32:00

Author:
arsenalfan_1995
Posts: 229


Did you read the comment right before you? He said he was going to -_-.....

Every one seems to suggest that, no matter how many times I say I'm going to. That's one thing I ALWAYS get. -.-
2011-02-02 21:18:00

Author:
LukeCF
Posts: 790


Queued.....2011-02-06 21:59:00

Author:
Voganlight
Posts: 60


Hey luke, finaly got round to playing your level, looking through your thread i can see you've put alot of work in, it all added up to a fun little level, the scoring system was a nice twist, might be worth explaining it in level though it took me awhile to figure out my shots cost me, maybe i'm just dumb lol

cheers for the feed back on Bluedot City

Cackfog
2011-02-07 16:39:00

Author:
cackfog
Posts: 59


Hey luke, finaly got round to playing your level, looking through your thread i can see you've put alot of work in, it all added up to a fun little level, the scoring system was a nice twist, might be worth explaining it in level though it took me awhile to figure out my shots cost me, maybe i'm just dumb lol

cheers for the feed back on Bluedot City

Cackfog

Yeah, I know I need instructions still, since I'm still in alpha, which comes before beta even, I thought it wouldn't matter too much. Maybe Once I actually find time to create again, I'll work out how to do a main menu type of thing.
2011-02-07 20:25:00

Author:
LukeCF
Posts: 790


It would be nice if you didn't get dropped into it so quick. When you have a fast internet connection you don't have time to read the description! 2011-02-07 21:37:00

Author:
Voganlight
Posts: 60


It would be nice if you didn't get dropped into it so quick. When you have a fast internet connection you don't have time to read the description!

You do realize you can read the description online, before you click play, or while you're playing by pausing it, right?
2011-02-07 23:46:00

Author:
LukeCF
Posts: 790


It would be nice if you didn't get dropped into it so quick. When you have a fast internet connection you don't have time to read the description!

Yea luke..... horrible level it loads to fast..... have you done any updates recently?
2011-02-08 02:26:00

Author:
arsenalfan_1995
Posts: 229


Yea luke..... horrible level it loads to fast..... have you done any updates recently?

BAHAHAHAAHAHA! Hilarious

Anywas sadly I have not. I have been quite busy with my classes, I've had like two tests and a quiz recently, plus my sister and her husband came to see me over the weekend. and I've been playing a few F4F levels and interesting level in the LITTLE bit of spare time I have had.

Hopefully I'll have some time to sit down and mess with some stuff (Either new gravity arrows or a 'start' menu comes next probably) soon.

Sorry about the lack of updates :/
2011-02-08 03:19:00

Author:
LukeCF
Posts: 790


You do realize you can read the description online, before you click play, or while you're playing by pausing it, right?

What I mean is, have a little tutorial. Or even justna speech bubble
2011-02-08 10:14:00

Author:
Voganlight
Posts: 60


Nice mini game...I enjoyed it! Just throw some polish in the visuals and add a timer and you'll have yourself a nice game! Maybe have four players for some kinda score challenge...would be fun!

Shawn
2011-02-08 21:18:00

Author:
shawneboi
Posts: 221


Updated gravity arrow test, only X shoots now but it is now 'gravity' affected. I'm not sure if it's still too wonky or not so feed back would be great guys!

Also not sure if you can hit or even see the flying fish anymore which spawn every minute or two, so any feed back on that would be great as well!

Oh yeah, controls are also shown now. You're welcome Voganlight
2011-02-08 21:28:00

Author:
LukeCF
Posts: 790


Oh yeah, I forgot This update also includes a bonus for hitting two birds with one arrow. A x2 symbol should appear by the archer and you should get an extra 100 points (along with the points you already got from hitting the birds.)

Hopefully this is working well too...
2011-02-09 22:11:00

Author:
LukeCF
Posts: 790


Added ability to change the music using the d-pad left/right keys. There are four or five songs right now.

Still need feedback on the gravity arrows too guys...
2011-02-12 05:26:00

Author:
LukeCF
Posts: 790


Hi Luke.

I saw your post in another thread and decided to drop in on your level again and review the changes made!

First off, i found it so much easier to hit the birds, the controls were much smoother than when i last played it.

The boomerang works fine, and i found it quite useful seeing as i didnt use it much before.

The gravity arrows are much better and work really well. They seemed balanced and i didnt have much trouble using them to hit birds on the way up and on the way down. However, the x2 bonus for hitting two birds with one arrow, worked every now and again, it only seemed to give me the bonus every one time i hit two birds out of say three total double kills. Great idea though.

A suggestion, i think you should have some birds that fly in clusters, maybe worth slightly less, so that its easier to get the multiplier for x2. You could even introduce a x3 bonus if this was the case.

I also think it would be nice if there were more varieties of birds worth more, but im sure that you are planning on adding that kind of stuff.

Much better than when i first played it!

Id appreciate it if you could take another look at pinket ball and give me some feedback on the changes i have made, as you played one of the first versions and im interested to see what you think of it now!
2011-02-13 12:15:00

Author:
Steve
Posts: 134


Played it by now.

Pos: Good timing
gameplay

Neg: Needs more variety of the "enemy" directions it's too easy like that imo
Design / Decoration.... There isn't hardly any

Overall: Liked it but it needs some improvements... but it's only alpha so it's okay
Gave it a

Edit: Ahh yeah about the gravity it's okay how it is you can keep it like that.
2011-02-13 17:03:00

Author:
Dan2k
Posts: 26


Hi Luke.

I saw your post in another thread and decided to drop in on your level again and review the changes made!

First off, i found it so much easier to hit the birds, the controls were much smoother than when i last played it.

The boomerang works fine, and i found it quite useful seeing as i didnt use it much before.

The gravity arrows are much better and work really well. They seemed balanced and i didnt have much trouble using them to hit birds on the way up and on the way down. However, the x2 bonus for hitting two birds with one arrow, worked every now and again, it only seemed to give me the bonus every one time i hit two birds out of say three total double kills. Great idea though.

A suggestion, i think you should have some birds that fly in clusters, maybe worth slightly less, so that its easier to get the multiplier for x2. You could even introduce a x3 bonus if this was the case.

I also think it would be nice if there were more varieties of birds worth more, but im sure that you are planning on adding that kind of stuff.

Much better than when i first played it!

Id appreciate it if you could take another look at pinket ball and give me some feedback on the changes i have made, as you played one of the first versions and im interested to see what you think of it now!

Thanks for the good feed back Steve!
I actually have not changed the controls, you probably found it easier though because I added an aimer so you know where you're actually firing, which does indeed help A LOT.

Yeah, it took me awhile to get the boomerang to work how I wanted it to, but I'm happy with the results

I'm glad you like the gravity arrows! They were actually a lot easier to make then I was originally trying to do...
And yeah Steve last night I decided to play for awhile to get up from 9th place up to second, and while playing I noticed that the X2 thing was off. I think I have a way to fix it, and that's one of the things I plan to fix before I enter Beta stage, which will mostly revolve around Making it look nicer/adding new enemy types.

Birds that fly in clusters? That actually is a wonderful idea that I had not thought of! Maybe make them worth only like ten points, but with them being clustered you're bound to hit at least two, giving you a bonus and netting you a higher gain! I would love to implement this!

And yup, Beta will mainly focus on new enemy types

I'm glad you enjoyed it more this time around! I plan to keep on updating it till I'm happy with it! I've also been experiment with some ideas for my next project.

And I'll be sure to give Pinket Ball another go around!!
2011-02-13 18:45:00

Author:
LukeCF
Posts: 790


I gave the level a few tries this morning. It looks like most of my thoughts have already been expressed but I'll list them for completeness sake.

I think the archer could use some improvement. It seemed odd having the archer visible as well as the player. Seeing as how this is not really a platform level, nor one where you'd see the player riding a vehicle under his control, it's not going to nor should strive for that classic LBP feel. Using a large sackbot with a camouflage outfit and some animations would be better.

An intro area or movie would give it a more complete feel. Right now you just suddenly pop into this score challenge with no explanation of the controls. First time I played I didn't even notice that you could move the target.

Having support for multiple archers would also be nice. I personally don't strive for high scores unless I'm competing with a friend.

The arrow gravity felt a little off. It seemed to have a constant velocity going up, turn around in an arc, then have a constant velocity coming down. Ideally it would start with a high initial velocity then only be under the control of gravity. Using a rocket rotator would keep the direction correct. I also think it would benefit from being a decorated object instead of just hologram. It seemed incongruous with the decoration bird. I can appreciate the scoring as it is however I think there should be a timer on the arrow so that the player doesn't just fire arrows as fast as he can click.

The birds looked pretty good. Maybe you could add a little variety, like the color differences in duck hunt. The flying fish on the other hand could use some work. Until I read this thread I thought it might be a whale. The changes in the pattern was good, but their pacing and right to left movement felt a little simple.

I liked the background choice. I didn't have my sound on so I can't comment on the effects.

The sight was a bit hard to see being holo material against a bright sky, maybe red glass or a solid red crosshairs would work better?
2011-02-13 22:25:00

Author:
larryjoe701
Posts: 68


I gave the level a few tries this morning. It looks like most of my thoughts have already been expressed but I'll list them for completeness sake.

I think the archer could use some improvement. It seemed odd having the archer visible as well as the player. Seeing as how this is not really a platform level, nor one where you'd see the player riding a vehicle under his control, it's not going to nor should strive for that classic LBP feel. Using a large sackbot with a camouflage outfit and some animations would be better.

An intro area or movie would give it a more complete feel. Right now you just suddenly pop into this score challenge with no explanation of the controls. First time I played I didn't even notice that you could move the target.

Having support for multiple archers would also be nice. I personally don't strive for high scores unless I'm competing with a friend.

The arrow gravity felt a little off. It seemed to have a constant velocity going up, turn around in an arc, then have a constant velocity coming down. Ideally it would start with a high initial velocity then only be under the control of gravity. Using a rocket rotator would keep the direction correct. I also think it would benefit from being a decorated object instead of just hologram. It seemed incongruous with the decoration bird. I can appreciate the scoring as it is however I think there should be a timer on the arrow so that the player doesn't just fire arrows as fast as he can click.

The birds looked pretty good. Maybe you could add a little variety, like the color differences in duck hunt. The flying fish on the other hand could use some work. Until I read this thread I thought it might be a whale. The changes in the pattern was good, but their pacing and right to left movement felt a little simple.

I liked the background choice. I didn't have my sound on so I can't comment on the effects.

The sight was a bit hard to see being holo material against a bright sky, maybe red glass or a solid red crosshairs would work better?


Thanks for the feed back mate!
Lots of people have suggested the whole sackbot archer thing, and I wouldn't be adverse to it except for one thing... I don't exactly know how to get their arms to moove in the way I want them to move, you know? I want would the arms out holding the bow, as if he were firing, and I'm not sure how I would accomplish that...

Would a sackbot just standing there look okay? Maybe like if he did a little happy jump when ever he hit a bird or something? I dunno.

I plan to add in a menu, with controls and what not, don't worry. I mean it is still in alpha

I plan to eventually look into multiplayer, but I dunno if it'd work how I'd want it? I haven't tried to play around with the concept though because I have no one to test it with. Stupid terrible college WiFi...

I have it set up with a rocket rotators right now, maybe if I tweaked my acceleration values though it would look as if it fell more realistically, I'll look into it.

I'm gonna address two of your ideas with one stone here. Having the arrow as a decoration, and having an aimer being a solid object. Both of those are impossible with the way the level is set up, and I don't see why people don't understand this to be honest. If I had those as solid objects, they'd hit the bird and , and the arrow would lose it's momentum, and the aimer would knock the bird off of it's course whic would ruin the feel of the whole level.
Although if I tweaked the brightness of the level maybe the aimer would be more visible, I'll look into it.

And the scoring thing, if they fire as fast as they can click then they will end up with zero points. That's a better stopper than a timer in my opinion. And there is not a way I will be changing it.

What do you mean by pacing? Like how fast they spawn? Or how fast they move?
2011-02-14 00:49:00

Author:
LukeCF
Posts: 790


@Luke
Played the level. It's a fun mini game but what were you going to do with it? Is it part of a story level or will it be a game in itself?
Also have you thought about using a sackbot to shoot the bow and arrow? It would look pretty good I would think.
2011-02-14 01:04:00

Author:
Siljin
Posts: 76


I dislike poor feed back -.-2011-02-14 02:04:00

Author:
LukeCF
Posts: 790


I had written up a nice response, but I lost it due to timeout. Considering this the abbreviated version.

Sackbot: Record animations with the sackbot's arms raised at a few different angles. Switch animations as the player aims.
Multiplayer: Just copy what you've got and maybe tag the arrow with a label for score assignment. And you're in college, play with someone local. Involve beer. You could also let a second player influence the birds flight pattern, like NES Duck Hunt.
Arrow: Just give the arrow a large initial velocity from the emitter and let gravity do the rest. Alternatively, set the mover velocity really high but the strength acceleration and deceleration really low. Leave it holo, but stick a decoration (next to stickers) on it, which don't interfere with other objects. It makes it more realistic and also adds dynamism (feathers rustle int he wind).
Sight: Make it solid, but put it on some different thin layer than the birds.
Fire rate: Suit yourself.
Pacing: The birds' frequency appeared to regular.
2011-02-14 23:25:00

Author:
larryjoe701
Posts: 68


I had written up a nice response, but I lost it due to timeout. Considering this the abbreviated version.

Sackbot: Record animations with the sackbot's arms raised at a few different angles. Switch animations as the player aims.
Multiplayer: Just copy what you've got and maybe tag the arrow with a label for score assignment. And you're in college, play with someone local. Involve beer. You could also let a second player influence the birds flight pattern, like NES Duck Hunt.
Arrow: Just give the arrow a large initial velocity from the emitter and let gravity do the rest. Alternatively, set the mover velocity really high but the strength acceleration and deceleration really low. Leave it holo, but stick a decoration (next to stickers) on it, which don't interfere with other objects. It makes it more realistic and also adds dynamism (feathers rustle int he wind).
Sight: Make it solid, but put it on some different thin layer than the birds.
Fire rate: Suit yourself.
Pacing: The birds' frequency appeared to regular.

Sackbots: How would I get various angles all set to the movement of the L analogue stick though? I mean I can't activate certian animations depending on how much strength is being applied in a certian direction as far as I know, which would be needed it seems to get the arms to sync up with the bow.
I'm not a drinker. But maybe I can convince someone to come play with me, I'll see sometime. First I want to focus on making things feel right though, which they are getting there.
Large initial velocity and let gravity do the rest? It's a holo, it isn't affected by gravity? Right now I have a mover which activates, that pushes the arrow back down (and a rocket rotator to make it twist) but like I said, I'll look into the acceleration/deceleration values. And I'll also look into decorating it. (I actually hadn't thought of adding on a decoration, thanks for the suggestion)
I'd ideally want the aimer to be in the very front, but that's where the bird's wings are. I'll look into also decorating this though to make it more visible.
Fire rate: I will. hah
Pacing: Yeah the birds are kinda steady right now, but like I've mentioned I want to add in more variety to the birds, which would hopefully change things up some

Either way thank you very much for the feed back larryjoe! You've been a help.
2011-02-14 23:37:00

Author:
LukeCF
Posts: 790


Version 0.7: Aimer is no longer a piece of holograph material, it is a circular decoration piece. Hopefully this makes it more visible in bright areas (AKA the background).
Tweaked my 'gravity' some, the arrows stop accelerating upwards a little more slowly, which means they go a little higher. This is still subject to change. (And probably will again).
Added a little visual flair by the score board. (Really need to make it look nicer XD)

Most importantly the X2 bonus (100 extra points for hitting two birds) SHOULD be consistently working right now, if anyone notices it acting up, PLEASE LET ME KNOW!
2011-02-15 22:12:00

Author:
LukeCF
Posts: 790


Queue'd up, will edit this post to review it later.

Anyway, would you try my level(s), please?
Thread links:
Iron Man Suit:
https://lbpcentral.lbp-hub.com/index.php?t=49006-Iron-Man-Sackbot!
Movie intro:
https://lbpcentral.lbp-hub.com/index.php?t=49314-Little-Big-Iron-Man-Intro!

EDIT: Played it, now for the review:

Well, it works. Very simple, yet easy to play, and it.. well, it works!
As for suggestions, what hasn't already been said?
-Birds going the other way, of course
-Bloodsplatter removal? For such a calming game, it's.. unnecessary. Like someone who reviewed your level ingame, a "poof of feathers" might be better.
-UFO might be better than the flying fish, yeah..
-Powerups are always welcome, though not necessary.

Alrighty, keep up the good work.
2011-02-17 03:22:00

Author:
Unknown User


Queue'd up, will edit this post to review it later.

Anyway, would you try my level(s), please?
Thread links:
Iron Man Suit:
https://lbpcentral.lbp-hub.com/index.php?t=49006-Iron-Man-Sackbot!
Movie intro:
https://lbpcentral.lbp-hub.com/index.php?t=49314-Little-Big-Iron-Man-Intro!

EDIT: Played it, now for the review:

Well, it works. Very simple, yet easy to play, and it.. well, it works!
As for suggestions, what hasn't already been said?
-Birds going the other way, of course
-Bloodsplatter removal? For such a calming game, it's.. unnecessary. Like someone who reviewed your level ingame, a "poof of feathers" might be better.
-UFO might be better than the flying fish, yeah..
-Powerups are always welcome, though not necessary.

Alrighty, keep up the good work.

I plan to add bird's going the opposite direction don't you worry.
Besides you and that one guy, no one else have had a problem with the blood spatter, and I've actually had people they thought it was hilarious, which I do too. So it will stay. Maybe for a special bird I could do feather splatter though?

...UFO Suggestion? I editted that outta the main post ages ago XD
I was actually nix'd that idea outta my mind, but I guess I'll give it a little more thought.

I think I've decided against power ups... Although I suppose you could argue that the boomerang is a power up. And I was thinking about thinking of one other unique weapon too, though I'm kinda drawing a blank at the moment. For it.
2011-02-17 04:04:00

Author:
LukeCF
Posts: 790


maybe you could add in combos? Ex. if you hit 5 birds without missing it triggers a diff set of emiiters with birds that give 2x the score? just a thought2011-02-18 23:50:00

Author:
arsenalfan_1995
Posts: 229


maybe you could add in combos? Ex. if you hit 5 birds without missing it triggers a diff set of emiiters with birds that give 2x the score? just a thought

Interesting thought, but I think the current combo system I'm doing will work better (once I start adding in more birds) where the more birds you hit with a single arrow the more points you get.
2011-02-19 01:38:00

Author:
LukeCF
Posts: 790


Update:
Hey y'all haven't updated this level in awhile, been so busy with school and stuff. Finally beta is here though!
Now nothing too major has changed but also at the same time lots has changed.

First off I changed the arrow's gravity logic, so it hopefully works a little better now. Any comments on this would be nice.
Secondly I revamped the boomerang logic some, trying to make it's flight pattern look at least a little more natural once you throw it out. I think it kinda does, but I still think it could look better... Oh and I made it much faster

Fixed the fish so it would also bleed when shot with an arrow, oh yeah and the boomerang will make things bleed too now.

Changed the arrow shooting sound, and added a sound to throwing the boomerang. I don't think I like it though, how about you guys?

Annnd last but not least the X2 bonus should work even better now, and if you're able to get three birds with one arrow there should be a working X3 bonus now too. though I have yet to hit three birds with one arrow...

Side Note: I moved the bird spawn points over too because someone complained about seeing them spawn, and now sometimes the lowest spawning birds seem to hit the player. I might have fixed this, might not have. Please let me know if you experience this issue.

And most importantly of all have fun.
2011-03-08 22:05:00

Author:
LukeCF
Posts: 790


Im afraid this wont be a very large feedback post but here goes.

Played again, the arrows and boomerang do work slightly better than before.

However, for some reason it wouldnt give me x2 at all - and i got x2 birds at least four times.

And here is a great tutorial for a menu system that works perfectly : http://www.youtube.com/watch?v=sZWWb6N0Sco

Hope that helps!
2011-03-10 19:15:00

Author:
Steve
Posts: 134


I will try it out2011-03-13 18:29:00

Author:
arsenalfan_1995
Posts: 229


Update:
Beta version 1.0: Sackbot archer finally!

With sackbot archer comes a whole differnt aiming style. It uses a joystick rotater instead of of the normal one I was using before. The arrows were also tweaked slightly to work better with the archer.


I will do feed back for you if you talk about any of these things:
Things I would like feed back on:
How do the arrows feel to you(the gravity that is)?
If you hit two birds in a row, do you get the X2 multiplier? (It pops up to the right of the check point some.)
Is the aiming too weird? Like I don't know, too precise? Is how the aiming thing floaty 'weird' should I try and 'fix' it?
How do you think I should decorate the sackbot archer?
Do you think sackbot archer should be able to jump?
2011-03-19 05:07:00

Author:
LukeCF
Posts: 790


This has been updated.2011-05-15 21:17:00

Author:
LukeCF
Posts: 790


I'd like jump back into LBP, so I'm just gonna post here so it can be back in the current list. Please, any feedback is welcome. 2012-01-17 20:48:00

Author:
LukeCF
Posts: 790


Holy cow! I'm glad you did, I don't know how I missed this. got it queued2012-01-17 21:23:00

Author:
biorogue
Posts: 8424


Holy cow! I'm glad you did, I don't know how I missed this. got it queued

You sound so excited. This is nothing special though, just a little mini game. I'm not all that great of a creator. :/

But glad you're excited I suppose!
2012-01-17 21:51:00

Author:
LukeCF
Posts: 790


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.