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#1

Zomborific Mishap

Archive: 20 posts


A fun survival level that gives you a creatinator and makes you bounce around blasting endless hordes of sackbot zombies! There's four tubes on either side of the play area that drop the sackbots in a random sequence. Beware... they are on fire and they want to roast and eat you! If you can reach the high score (5000) than you'll be rewarded with an awesome plane I programmed using the controllinator. Now complete with a full game menu at the start! Enjoy!
http://lbp.me/v/wv8sgc
2011-01-23 03:43:00

Author:
Nick930930
Posts: 878


Sounds fun I'ma play it right now.2011-01-23 04:12:00

Author:
Perfectblaze
Posts: 22


Visually- quite nice. I thought everything looked pretty dang good actually.
But gameplay wise... The area is too small, and the sackbot spawns too close. You should make it a larger area with instead of two tubes, maybe four and make the spawning more random using timers + randomizers.

Just a suggestion you know?
2011-01-23 04:19:00

Author:
LukeCF
Posts: 790


Hmm very good suggestions. Should be pretty easy to randomize which emitter will trigger rather than having them all just keep dropping in at the same time. As for expanding the area, I think you're right but it pains me to say that lol. That just means another good 3 hours expanding that thing and decorating it all nice and pretty lol. But again thanks for the suggestions, I'll try and see what I can slap together to make it more enjoyable.2011-01-23 04:22:00

Author:
Nick930930
Posts: 878


Awesomeness.

And I just posted a thread about my Duck Hunting level. Can you do feed back for that? I know it's not much but I included some questions in my thread.
2011-01-23 04:26:00

Author:
LukeCF
Posts: 790


Hey Luke! I sent you a message with some feedback cause I couldn't find your thread. But anyway, I finished making the fixes you suggested! There are now 4 pipes, expanded play area, and the zombies fall from random pipes so it's different every time! It works pretty well! Took a while to figure out the logic though, ended up having to use a sequence with instead of emitters, I used microchips with a randomizer hooked up to 4 emitters. Then I just copied that microchip and changed them up to step up the difficulty. Took a while but the results are fantastic! Also, you mentioned using timers, but I found a good way around that. Instead of adding timers, just edit the amount of time the randomizer is activated, that way it will actually switch to another emitter within the same microchip and cause another zombie to randomly appear sooner. Since each stripe in my sequencer was set to amount to 10 seconds, all my zombie emitters are set to emit every 5 seconds, and they get faster from there.

Got a wierd thing happening though whenever the level starts. The frames per second go down to like..10... as you're coming out of the entrance gate. I think it's trying to process my extremely huge sequencer. I didn't have the problem before, but that could be because i doubled the amount of emitters in the sequence. It's just wierd that it causes the level to lag at the start before the event is even activated. Any thoughts on this?
2011-01-24 01:53:00

Author:
Nick930930
Posts: 878


Alright I'm just curious... why is my level not getting any plays at all? Did i forget something? It's one of my first good levels published for LBP2 so does anybody know if there's some new fangled trick to get people to try it out? I don't really care about hearts or any of that sillyness, but it's a really fun level that I enjoy playing myself over and over again and I feel the community would enjoy it too if it wasn't hidden in a jumbled mess of nonsense levels from new players lol2011-01-24 16:23:00

Author:
Nick930930
Posts: 878


I dunno, I've been trying to push my level here to get plays, leaving feed back onany F4F I see and asking them to play and asking friends with LBP2 to try it out just trying to get it out there, I'd suggest you do the same. I'm about to go replay this and check out your updates, I'm consisting microupdating my game right now too, just added a (really really buggy) boomerang test 2011-01-24 17:05:00

Author:
LukeCF
Posts: 790


Yeah, I'm updated it right now again. Now the higher difficulty zombies will reward you more points. I recieved a comment asking me to lower the score sensor at the ending. I won't lower the score, but I can adjust the balance in difficulty. I noticed that there was a section where waaay too many zombies were falling at the same time. Changed that and I actually managed to make it to some higher class zombies i never reached before. I even noticed a major level breaking bug as i tested each one of my classes. The very last one (which i will not reveal as it is a surprise), was not coming down to play for a reason I'm sure you can guess

Anyway, lets hope that this level gets a bit more attention than it's getting. A lot of work went into the decoration and logic and it'd be a shame for it not to be recognized >
2011-01-25 03:25:00

Author:
Nick930930
Posts: 878


I'll try it again and leave some more comments tomorrow sometime 2011-01-25 04:04:00

Author:
LukeCF
Posts: 790


I have made a huuuge update to this level. Now, inspired my Nuclearfish's new "Clockworx 2", I have added a full game menu to the level The "Help" option will be tweaked and made more useful, but for now it works lol. Also sometimes the first camera doesn't load at the launch of the level, so just press O if you don't see anything, it'll fix itself after that.2011-01-26 04:17:00

Author:
Nick930930
Posts: 878


Cannot wait to try it out again Nick!!2011-01-26 04:31:00

Author:
LukeCF
Posts: 790


Lol it seems like you're the ONLY one who tries this level out But eh at least somebody is enjoying the fruit of my little big labor lol2011-01-26 19:45:00

Author:
Nick930930
Posts: 878


Are you doing F4F for other people? One of the reasons I'm getting 'so many' plays is because I'm doing a lot of F4F with other people, like I go and put myself out there a BUNCH.

Edit: PS you have more plays than I I'm pretty sure.
Edit: Hmm ingame it says you have less plays than LBP.ME says it has... huh

Feed back for new version:

In your help section or what ever, you cannot read the nots you have placed, the camera is so zoomed out that the text is too small, or at least on my tv. Which is a pretty decent size.

After you hit play, I'd really still like to see the section where you're sliding down the top of the red tube into the play area I always thought that it was really cool...

In the actually play area, I don't know if it was my tv or not, but the camera seemed kinda off, I didn't appear to be able to see the wall to the furthest left of the playing field while I was bouncing around (I pretty much was staying in the middle.)
2011-01-26 20:04:00

Author:
LukeCF
Posts: 790


The "Help" section still needs to be adjusted. I was having difficulty with the cameras and getting it to replay everytime you click "Help" so for now I'm just gonna leave it like that lol.

And yeah I'd like the camear to go back and show you flying down the tube, but again, having some serious camera issues. In fact, I had to blow up the controllinator completely in order for it to switch camera angles once the player got down to the play area. Really difficult to edit camera angles and music in this game. Not sure how Nuclear Fish has done it without pulling his hair out.

And yeah the camera in the play area is tilted slightly, but I can see the far left wall perfectly fine, I'll take another look at it to see what you're talking about though.
2011-01-27 18:49:00

Author:
Nick930930
Posts: 878


Hmmm. Maybe I'll mess around with some cameras and see if i understand them and get back to you. I've yet and make a menu or anything like that. I'll mess around with it this weekend and see if I can offer any help or anything 2011-01-28 07:06:00

Author:
LukeCF
Posts: 790


Hey great little zombie killing survival game.

I thought for a small level you put quite a bit of work into it and the level looks great. I only played 1 player but i bet it would be fun with more.

I would sugest maybe it would be interesting if laughing flaming skulls fell occasionaly instead of zombies? not much of an idea but would look good. Maybe also make some bouncepads bounce you further than others as this would be very interesting to see some zombies jumping higher than others.

I don't know how it would impact on the game but i noticed you had skull stickers on the pipes it would be really good in the skulls glowed green or red as the zombie fell from them.

I really like your start menue and options menue it really adds to the game.
2011-05-25 16:37:00

Author:
Lordwarblade
Posts: 761


lol, flaming skulls? Sounds like somebody did not get very far hehehe there are more than one type of zombie Mr. Lordwarblade... see if you can beat my high score and you'll see what I'm talking about lol


It's definetly NOT easy. Oh.. and there's a wierd unexplainable bug when playing multiplayer. One or two players always dies.
2011-05-25 20:16:00

Author:
Nick930930
Posts: 878


Haha ok i'll play it again at some point can't wait to see what else there is.2011-05-25 20:23:00

Author:
Lordwarblade
Posts: 761


Unfortunately, I only played this by myself as well but I will see if I can bring in some friends the next time I play this level! I'm kinda curious about the bug you're referring to though.

The start menu was a nice touch to the game, and I like the amount of detail you put into the level visually. Gameplay-wise, it felt quite slow in the beginning but I began to notice the difficulty and excitement slowly increasing the longer I survived, which I liked! I think it might be good if the difficulty increased a bit quicker, but that's just my opinion. Is there going to be an increase in the number of zombies dropped depending on the size of the group playing (if that bug gets solved)? Not sure if there'd be a lot of people who would be patient enough to reach up to 5000 points, but who knows. Some people can be dedicated.

I would also like to suggest that perhaps you can give different amounts of points to players that are dependent on which type of zombie was killed; the ones who take more shots could have a small point increase to let players gain some feeling of accomplishment. But overall, I found this game to be enjoyable to play.

You don't have to do this immediately, but would you play through any of my levels in my signature? Ninjas of Karura is kinda difficult, so you don't have to play through that if you don't want to but feel free to play through and leave feedback on my other levels if you wish. ^^
2011-05-26 07:17:00

Author:
Qrii_Nakari
Posts: 204


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