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#1

HI guys

Archive: 6 posts


ok I have been playing around with the Idea of play able sack bots obviously not to hard in its self
but this leads to a few problems for what I want (not really a problem more like I don't know were to start)
first off I was looking at how the story gave that dog an HP heart from what I can tell the same logic will not work on a sack bot lethal stuff would still one hit kill it. does any one know what to do to give a sack bot HP?
to is attack effects and and animation say I want my sack bot to do a 3 hit combo with his sword were do I start on that ?
on an off note
I'm working on 4 costumes

From Zelda: I have a Zelda costume it feels like I'm missing something & Ganon I want one but I don't know were to start need manager help here.

From Megaman: I'm working on X now it coming along but I don't know what to do about the main body & Zero is the same case as Ganon

Can any one help out ? if so feel fee to send me a PSN message my PSN is CRISTALSONIC just like on here misspelled and every thing.
2011-01-23 02:54:00

Author:
CRISTALSONIC
Posts: 33


Just to abbreviate: DCS = Controllinator MC = MicroChip

For your HP: Open the Sackbots MC and place a Movie Camera on it and make it the zoom and angle the way you want it and set the Hold Time to Infinite. With the camera still active, take some Hologram and set it to 0% brightness and make it go as far as you want. Place a follower on it and make it Follow Tag. Then place a Tag on the Sackbots MC with the same colour. This is where you'll HP bar will go. Next on the Sackbots MC place a Tag Sensor and make it the Label it: Damage. Now take a Counter from the Advanced Logic section and place it wherever you want on the Hologram, tweak it to:
Invert Output: Yes (This will make the gauge full, but still have to be emptied to work)
Count: Whatever you want it to be
Current Count: 0
Visible in Play Mode: Yes
Then connect the Tag Sensor to the Counter. Now whatever you want to damage it, place a Tag and Label it Damage as well. Then place a Destroyer on the MC and connect the Counter to the Destroyer.
Unfortunately this wont work for lethal things but maybe if you put a Tag labeled Damage and place an OR Gate and an Impact Sensor and hook up the Tag and Impact Sensors up the the OR Gate and hook THAT up to the Counter. Then place a Material Tweaker and set it to Indestructible: Yes. That might work, but haven't tried.
Hope this helped. Happy Creating!
2011-01-23 03:54:00

Author:
Twilightoutcast
Posts: 80


YES it does thanks I been working a lot as of late so I will not get to test it until monday

here's hoping my other questions get answered by then
2011-01-23 04:21:00

Author:
CRISTALSONIC
Posts: 33


ok testing is done
A lethal things are still lethal
B I the HP bar does not stay over my head an easy fix I'll bet
C setting Invert Output: Yes kills me on the spot it till sets off the destroyer wen full
am I missing something here ?
2011-01-23 15:30:00

Author:
CRISTALSONIC
Posts: 33


I'll have to be there to fix that problem. I may have to make it from scratch. I'm more of a hands-on person. Unfortunately I haven't been on lately because of girlfriend issues. But when I get online I'll make you a copy and give you a tutorial on it. Til then - Happy Creating!2011-01-23 18:31:00

Author:
Twilightoutcast
Posts: 80


thanks man yeah in school I found that I'm the kind of person who needs guidance to get started I can over look some very obvious stuff but once I see it I can take off and leave the class in my dust lol
that held me back to long in LBP1 never had a guide to the starting point
2011-01-24 01:04:00

Author:
CRISTALSONIC
Posts: 33


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