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#1

Sackbot Help

Archive: 3 posts


So I have a Sackbot currently jumping on and off a button to make something go up and down (yeah I know I could have just set a pause on the piston but I wanted a Sackbot to do it) and it works totally fine.

However what I would like to know is if it is possible to make the Sackbot do his little bit of acting only when I flip a switch or something?

Like I said the way he is now is working fine and the level I am making will work absolutely great with the little guy just looping through his animation but I would prefer it if I could turn him on / off and if it is possible I can't for teh life of me figure out how to do it
2011-01-23 02:06:00

Author:
cthulhu82
Posts: 211


It's simple, just place a behaviour chip with your new commands to it's circuit board then hook up this chip plus the existing chip to a selector, this will alternate behaviours if you now add an input to the side of the selector.

My bad explanation however may not be so simple to understand.
2011-01-23 02:19:00

Author:
MrFunctionality
Posts: 637


Yes that is simple

But then I usually find the simplest things are the hardest ones to figure out
2011-01-23 02:22:00

Author:
cthulhu82
Posts: 211


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